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Just_Jim
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r_flares works - I like r_flares 1
I will experiment with the other cvars listed in your post above and see what looks best to my eye.

I started looking at model skins. So here is my question:
(example)
models\monsters\infantry\
pain.tga, pain_bump.tga, skin.tga, skin_bump.tga,
What other supported files go here?
Just_Jim
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Better Monster Skins -

http://www-personal.umich.edu/~jimw/q2/images/ber/screenshots/

http://www-personal.umich.edu/~jimw/q2/specific/bers_uhr/upd_pak01-models.deadbods.monsters.zip

upd_pak01-models.deadbods.monsters contains skin, pain, _bump, _light, .fx and .fx2 files. It is a replacement for the directories models\deadbods and models\monsters found in the original download of pak01.kp2 for Berserker.

The data for this file came from:

http://www-personal.umich.edu/~jimw/q2/specific/models.pkz
http://rapidshare.com/files/84131698/Quake2_Evolved.7z.001
http://rapidshare.com/files/84136104/Quake2_Evolved.7z.002
http://berserker.quakegate.net/index.html


You can install upd_pak01-models.deadbods.monsters.zip by either of two methods.

Method 1

rename upd_pak01-models.deadbods.monsters.zip -> zMonsterSkins.pk2
and place it in the directory Berserker\BaseBers\

Method 2

cut and paste the origimal pak01.pk2 into a backup directory
create 2 temporary directories - \temp1 and \temp2
extract pak01.pk2 into one temporary directory - \temp1
extract upd_pak01-models.deadbods.monsters.zip into the other temporary directory - \temp2

\temp2
\models
\deadbods
\monsters "If you do not like the blue shimmering skin effect delete all pain.fx and skin.fx files.

\temp1
all the pak01 directories and files
\models delete the directories \deadbods and \monsters

cut and paste the directory \models from \temp2 into \temp1

select everything in \temp1 and zip the contents, name it pak01.zip
rename pak01.zip -> pak01.pk2

cut and paste pak01.pk2 into Berserker\BaseBers\
delete \temp1
delete \temp2
Just_Jim
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179 posts
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If you see texture errors like this (rectangle light overlapping oval light)

Please post a screenshot so I can find them and make a correction pack.
Берсеркер
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Суровый челябинский программист
2263 posts
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color and light textures mismatch?
Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.
Just_Jim
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Yes - color and light textures mismatch
zTexture1.pk2 and zTexture2.pk2 are the best high-res textures I have foundover the past 5 years combined with @Tex's _bump and _light textures. This is a lot of files and I may have missed a match thus the mismatch. The mismatch could also be due to a texture file in pak01.pk2

The file structure of Berserker is getting very patched with many .pk2 files. I downloaded everything, extracted everthing and repacked each directory as a .pk2 (I left pak00.pk2 unaltered)





I am current looking through the \models to make sure they are consistent and there are no models present that the creators do not want publicly avaliable.
I will ask Kirk Barnes if I can adapt some of the models in q2xp0.pkx from Quake2xp. If you see this post, what do you think?
The Quake 2 Evolved project seems to be inactive since 2006 and many packs are out on the internet so i plan on seeing if I can adapt any models for use in Berserker.

I think this structure will make Berserker more maintainable. What do you think?
Barnes
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q2xp0.pks contane only weapon shells models and model of "F1" computer. In hud models i load from pak0.pak (original q2)
its all in md2 format, and free for all
about my hi-poly model pak - mdv models is a renamed md2
Какой богатый внутренний мир! Дай-ка посмотрю.....
Берсеркер
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Суровый челябинский программист
2263 posts
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What other supported files go here?

Skin
Skin_bump
Skin_light
Skin.fx with effects.

1. folder \Players do not pak!!!! "Player menu" does not work with packed \Player data! :o
2. delete glprogs.pk2! This folder (\glProgs) need for gl-progs override! Berserker.exe already content gl-progs inside. If you play Berserker with glprogs.pk2 (with old versions inside) - you may get graphics errors and mismatches.
3. where sp_hud.txt? :)

I will repack data in final. May be in this structure...
Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.
Just_Jim
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To Barnes - Thank you.

To Berserker -
1. I will unpack \Players
2. I will delete glprogs.pk2 and see what Berserker looks like now
3. Ooops! - sp_hud.txt is back in \BaseBers, I must have deleted it by mistake

About repack - When I downloaded your files from http://berserker.quakegate.net/index.html on May 31, 2008
1. constructed Berserker game from those files only
- game threw the error - Initialization Failed
- I deleted the files zflarepatch.pk2 and zflarepatch2.pk2 and the game started normally
- I opened the console "~" and typed in: bind f +flashlight
- the flashlight worked but was pointing 90 degrees to the right
- I deleted this construction of Beserker
2. I copied my files from my current game into a new Beserker directory, including engine version 1.0 release, zflarepatch.pk2, zflarepatch2 and TestParallaxOverrides.pk2 so it looked like what I download on on May 31, 2008 (with the addition of TestParallaxOverrides.pk2)
- the game started without errors and the flashlight worked correcly after I opened the console "~" and typed in: bind f +flashlight
- I must have altered some content at some time!?

I will repack data in final. May be in this structure...

I will make sure that updates I make to zTexture1.pk2, zTextures2.pk2 and Model-Skins are compatible with the structure you use
Берсеркер
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Jim,
in your upd_zTextures_05-20-2008.zip all normalmap-TGAs is 24-bit.
Texture loader expand all [RGB] to [RGBA with A=1.0]
So, RGB normalmaps have max flat specular (stored in Alpha channel).
upd_zTextures_05-20-2008.zip is not correct for use in Berserker.
Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.
Just_Jim
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179 posts
Karma 53
Are these correct?
http://www-personal.umich.edu/~jimw/q2/images/ber/alpha/broken1_1.tga
http://www-personal.umich.edu/~jimw/q2/images/ber/alpha/broken1_1_bump.tga

If they are I will fix the rest, delete upd_zTextures_05-20-2008.zip and upload