Amon
662 постов
Карма: 25
#1 22 июля 2008 в 14:58
инсталльнул сегодня timeshift для заценки. встал нормально, все робит, только игра вылетает при попытке изменить управление через меню. решил править ручками, залез в controls.ini. а там бинды вот такого вида:<br /><br />
MOVE_FORWARD&nbsp; &nbsp; =&nbsp; &nbsp; &quot; { 0x11 } { 0x48 } { } { } { }&quot;<br /> MOVE_BACKWARD&nbsp; &nbsp; =&nbsp; &nbsp; &quot; { 0x1F } { 0x4C } { } { } { }&quot;<br /> LOOK_UP&nbsp; &nbsp; =&nbsp; &nbsp; &quot; { 0xC9 } { } { 0x12E } { } { }&quot;
<br /><br />кто-нибудь может дать список клавиш и их обозначений?
не заметил как рокета долетела до меня
и теперь не квакер я, а по полу размазня
VorteX
341 постов
Карма: 60
#2 23 июля 2008 в 06:21
Похоже на клавиатурные скан-коды DirectX<br /><br />0x11 = W<br />0x48 = NUMPAD8<br />0x1F = S<br />итд.<br /><br />Полная таблица кодов:<br /><br />#ifndef H_DIK<br />#define H_DIK<br /><br />// Listed are keyboard scan code constants, taken from dinput.h <br /><br />#define DIK_ESCAPE&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0x01<br />#define DIK_1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x02<br />#define DIK_2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x03<br />#define DIK_3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x04<br />#define DIK_4&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x05<br />#define DIK_5&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x06<br />#define DIK_6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x07<br />#define DIK_7&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x08<br />#define DIK_8&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x09<br />#define DIK_9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x0A<br />#define DIK_0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x0B<br />#define DIK_MINUS&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x0C&nbsp; &nbsp; /* - on main keyboard */<br />#define DIK_EQUALS&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0x0D<br />#define DIK_BACK&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0x0E&nbsp; &nbsp; /* backspace */<br />#define DIK_TAB&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x0F<br />#define DIK_Q&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x10<br />#define DIK_W&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x11<br />#define DIK_E&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x12<br />#define DIK_R&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x13<br />#define DIK_T&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x14<br />#define DIK_Y&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x15<br />#define DIK_U&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x16<br />#define DIK_I&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x17<br />#define DIK_O&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x18<br />#define DIK_P&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x19<br />#define DIK_LBRACKET&nbsp; &nbsp; &nbsp; &nbsp; 0x1A<br />#define DIK_RBRACKET&nbsp; &nbsp; &nbsp; &nbsp; 0x1B<br />#define DIK_RETURN&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0x1C&nbsp; &nbsp; /* Enter on main keyboard */<br />#define DIK_LCONTROL&nbsp; &nbsp; &nbsp; &nbsp; 0x1D<br />#define DIK_A&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x1E<br />#define DIK_S&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x1F<br />#define DIK_D&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x20<br />#define DIK_F&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x21<br />#define DIK_G&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x22<br />#define DIK_H&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x23<br />#define DIK_J&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x24<br />#define DIK_K&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x25<br />#define DIK_L&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x26<br />#define DIK_SEMICOLON&nbsp; &nbsp; &nbsp; &nbsp;0x27<br />#define DIK_APOSTROPHE&nbsp; &nbsp; &nbsp; 0x28<br />#define DIK_GRAVE&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x29&nbsp; &nbsp; /* accent grave */<br />#define DIK_LSHIFT&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0x2A<br />#define DIK_BACKSLASH&nbsp; &nbsp; &nbsp; &nbsp;0x2B<br />#define DIK_Z&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x2C<br />#define DIK_X&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x2D<br />#define DIK_C&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x2E<br />#define DIK_V&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x2F<br />#define DIK_B&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x30<br />#define DIK_N&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x31<br />#define DIK_M&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x32<br />#define DIK_COMMA&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x33<br />#define DIK_PERIOD&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0x34&nbsp; &nbsp; /* . on main keyboard */<br />#define DIK_SLASH&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x35&nbsp; &nbsp; /* / on main keyboard */<br />#define DIK_RSHIFT&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0x36<br />#define DIK_MULTIPLY&nbsp; &nbsp; &nbsp; &nbsp; 0x37&nbsp; &nbsp; /* * on numeric keypad */<br />#define DIK_LMENU&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x38&nbsp; &nbsp; /* left Alt */<br />#define DIK_SPACE&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x39<br />#define DIK_CAPITAL&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x3A<br />#define DIK_F1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0x3B<br />#define DIK_F2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0x3C<br />#define DIK_F3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0x3D<br />#define DIK_F4&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0x3E<br />#define DIK_F5&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0x3F<br />#define DIK_F6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0x40<br />#define DIK_F7&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0x41<br />#define DIK_F8&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0x42<br />#define DIK_F9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0x43<br />#define DIK_F10&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x44<br />#define DIK_NUMLOCK&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x45<br />#define DIK_SCROLL&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0x46&nbsp; &nbsp; /* Scroll Lock */<br />#define DIK_NUMPAD7&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x47<br />#define DIK_NUMPAD8&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x48<br />#define DIK_NUMPAD9&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x49<br />#define DIK_SUBTRACT&nbsp; &nbsp; &nbsp; &nbsp; 0x4A&nbsp; &nbsp; /* - on numeric keypad */<br />#define DIK_NUMPAD4&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x4B<br />#define DIK_NUMPAD5&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x4C<br />#define DIK_NUMPAD6&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x4D<br />#define DIK_ADD&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x4E&nbsp; &nbsp; /* + on numeric keypad */<br />#define DIK_NUMPAD1&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x4F<br />#define DIK_NUMPAD2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x50<br />#define DIK_NUMPAD3&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x51<br />#define DIK_NUMPAD0&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x52<br />#define DIK_DECIMAL&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x53&nbsp; &nbsp; /* . on numeric keypad */<br />#define DIK_F11&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x57<br />#define DIK_F12&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x58<br />#define DIK_F13&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x64&nbsp; &nbsp; /*&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(NEC PC98) */<br />#define DIK_F14&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x65&nbsp; &nbsp; /*&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(NEC PC98) */<br />#define DIK_F15&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x66&nbsp; &nbsp; /*&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(NEC PC98) */<br /><br />#define DIK_KANA&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0x70&nbsp; &nbsp; /* (Japanese keyboard)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; */<br />#define DIK_CONVERT&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x79&nbsp; &nbsp; /* (Japanese keyboard)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; */<br />#define DIK_NOCONVERT&nbsp; &nbsp; &nbsp; &nbsp;0x7B&nbsp; &nbsp; /* (Japanese keyboard)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; */<br />#define DIK_YEN&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x7D&nbsp; &nbsp; /* (Japanese keyboard)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; */<br />#define DIK_NUMPADEQUALS&nbsp; &nbsp; 0x8D&nbsp; &nbsp; /* = on numeric keypad (NEC PC98) */<br />#define DIK_CIRCUMFLEX&nbsp; &nbsp; &nbsp; 0x90&nbsp; &nbsp; /* (Japanese keyboard)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; */<br />#define DIK_AT&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0x91&nbsp; &nbsp; /*&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(NEC PC98) */<br />#define DIK_COLON&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x92&nbsp; &nbsp; /*&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(NEC PC98) */<br />#define DIK_UNDERLINE&nbsp; &nbsp; &nbsp; &nbsp;0x93&nbsp; &nbsp; /*&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(NEC PC98) */<br />#define DIK_KANJI&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0x94&nbsp; &nbsp; /* (Japanese keyboard)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; */<br />#define DIK_STOP&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0x95&nbsp; &nbsp; /*&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(NEC PC98) */<br />#define DIK_AX&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0x96&nbsp; &nbsp; /*&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(Japan AX) */<br />#define DIK_UNLABELED&nbsp; &nbsp; &nbsp; &nbsp;0x97&nbsp; &nbsp; /*&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; (J3100) */<br />#define DIK_NUMPADENTER&nbsp; &nbsp; &nbsp;0x9C&nbsp; &nbsp; /* Enter on numeric keypad */<br />#define DIK_RCONTROL&nbsp; &nbsp; &nbsp; &nbsp; 0x9D<br />#define DIK_NUMPADCOMMA&nbsp; &nbsp; &nbsp;0xB3&nbsp; &nbsp; /* , on numeric keypad (NEC PC98) */<br />#define DIK_DIVIDE&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0xB5&nbsp; &nbsp; /* / on numeric keypad */<br />#define DIK_SYSRQ&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0xB7<br />#define DIK_RMENU&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0xB8&nbsp; &nbsp; /* right Alt */<br />#define DIK_HOME&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0xC7&nbsp; &nbsp; /* Home on arrow keypad */<br />#define DIK_UP&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0xC8&nbsp; &nbsp; /* UpArrow on arrow keypad */<br />#define DIK_PRIOR&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0xC9&nbsp; &nbsp; /* PgUp on arrow keypad */<br />#define DIK_LEFT&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0xCB&nbsp; &nbsp; /* LeftArrow on arrow keypad */<br />#define DIK_RIGHT&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0xCD&nbsp; &nbsp; /* RightArrow on arrow keypad */<br />#define DIK_END&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0xCF&nbsp; &nbsp; /* End on arrow keypad */<br />#define DIK_DOWN&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0xD0&nbsp; &nbsp; /* DownArrow on arrow keypad */<br />#define DIK_NEXT&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0xD1&nbsp; &nbsp; /* PgDn on arrow keypad */<br />#define DIK_INSERT&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0xD2&nbsp; &nbsp; /* Insert on arrow keypad */<br />#define DIK_DELETE&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0xD3&nbsp; &nbsp; /* Delete on arrow keypad */<br />#define DIK_LWIN&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0xDB&nbsp; &nbsp; /* Left Windows key */<br />#define DIK_RWIN&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0xDC&nbsp; &nbsp; /* Right Windows key */<br />#define DIK_APPS&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0xDD&nbsp; &nbsp; /* AppMenu key */<br /><br />/*<br /> *&nbsp; Alternate names for keys, to facilitate transition from DOS.<br /> */<br />#define DIK_BACKSPACE&nbsp; &nbsp; &nbsp; &nbsp;DIK_BACK&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; /* backspace */<br />#define DIK_NUMPADSTAR&nbsp; &nbsp; &nbsp; DIK_MULTIPLY&nbsp; &nbsp; &nbsp; &nbsp; /* * on numeric keypad */<br />#define DIK_LALT&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; DIK_LMENU&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;/* left Alt */<br />#define DIK_CAPSLOCK&nbsp; &nbsp; &nbsp; &nbsp; DIK_CAPITAL&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;/* CapsLock */<br />#define DIK_NUMPADMINUS&nbsp; &nbsp; &nbsp;DIK_SUBTRACT&nbsp; &nbsp; &nbsp; &nbsp; /* - on numeric keypad */<br />#define DIK_NUMPADPLUS&nbsp; &nbsp; &nbsp; DIK_ADD&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;/* + on numeric keypad */<br />#define DIK_NUMPADPERIOD&nbsp; &nbsp; DIK_DECIMAL&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;/* . on numeric keypad */<br />#define DIK_NUMPADSLASH&nbsp; &nbsp; &nbsp;DIK_DIVIDE&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; /* / on numeric keypad */<br />#define DIK_RALT&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; DIK_RMENU&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;/* right Alt */<br />#define DIK_UPARROW&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;DIK_UP&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; /* UpArrow on arrow keypad */<br />#define DIK_PGUP&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; DIK_PRIOR&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;/* PgUp on arrow keypad */<br />#define DIK_LEFTARROW&nbsp; &nbsp; &nbsp; &nbsp;DIK_LEFT&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; /* LeftArrow on arrow keypad */<br />#define DIK_RIGHTARROW&nbsp; &nbsp; &nbsp; DIK_RIGHT&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;/* RightArrow on arrow keypad */<br />#define DIK_DOWNARROW&nbsp; &nbsp; &nbsp; &nbsp;DIK_DOWN&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; /* DownArrow on arrow keypad */<br />#define DIK_PGDN&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; DIK_NEXT&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; /* PgDn on arrow keypad */<br /><br />#endif // H_DIK<br />
Amon
662 постов
Карма: 25
#3 23 июля 2008 в 10:57
благодарствую
не заметил как рокета долетела до меня
и теперь не квакер я, а по полу размазня