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Hellbaron
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22 posts
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I know, I meaning quake 3 graphic era :D
C.Z.R
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124 posts
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Berserker. It possible to improve lighting/shading? I mean what you see on screenshot: 1-1-1 or 2-2 is the same texture with the same normal map and specular but it's looks different at various planes. In one plane local looks more visible, less at another.
Берсеркер
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Суровый челябинский программист
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C.Z.R whats wrong?
Correct lighting on the pics.

Добавил возможность декалить браш-модели в RTCW:
http://www.filedropper.com/rtcwdecalsonbmodels





Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.
goldfish75
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Спасибо, и декали на патчах тоже починили
А можно отключить исчезновение декалей с течением времени?
В смысле можно задать большое число в cg_markTime, но хочется иметь возможность управлять этим, типа cg_markTime = -1, и декали не исчезают
Gregorio
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.
New textures for engine Bersker@
http://www.moddb.com/mods/member-rtcw-remake-mod
Eugeny
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Поляки выпустили свой мод

Part1 2,54 GB
https://1fichier.com/?mc18aflh7l
Part2 2,00 GB
https://1fichier.com/?4exrrf0pca

Torrent:
https://1fichier.com/?ceulmy1kru

Бета такая бета

в паках много мусора, съехавишие текстуры, тупящие боты, прозрачные текстуры, пропавшие триггеры и т.д.
Gregorio
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He has got error:

He has got graphics card

and second error



He sent to me information he has got "AMD Radeon"
New textures for engine Bersker@
http://www.moddb.com/mods/member-rtcw-remake-mod
Берсеркер
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Суровый челябинский программист
2313 posts
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Gregorio
You have a notebook with two graphics cards: Intel and Radeon. I'm guessing?
"glGetStringi(GL_EXTENSIONS) returned NULL" error points to the fact that Intel is working.
Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.
daftgaga
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Hi, berserker! I'm remaking characters for RTCW and have some problem with limitation of

mds format. mds format only allows about 4000 polygons per a model and this is too small

for detailed modeling in 2015. Latest games generally use more than 10000 polygons for their

characters. I don't think it's easy work to do, but wish you can remove this limitaion.

I use

MDS exporter by TiCaL(http://www.maxplugins.de/max2014.php?search=mds&all=on&sort=Author)

3D MAX 5 (mds exporter does not support latest 3d max tool)

Thanks!

KRIGSSVIN
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930 posts
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Maybe it will be a good solution to use this InterQuake Model.