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Берсеркер
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Суровый челябинский программист
2313 posts
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I downloaded viewer:
http://www.moddb.com/mods/r-reinhard/addons/iqebrowser-v110

IQM models from Alien Arena is correctly drawed:


Body.iqm - can't be loaded ((


Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.
st1x51
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Ленюсь
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не знал,что существует такой просмотрщик

есть круче версия
http://www.moddb.com/mods/r-reinhard/addons/iqebrowser-v200
daftgaga
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I changed converting way and now you may see my model in Iqebrowser.

check this out please

https://www.dropbox.com/s/fpyjxitmksyjjx4/body0326.iqm?dl=0

Still I can't see them in game futhermore it seems they can't move...

Берсеркер
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Суровый челябинский программист
2313 posts
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I found 2 bugs:
1. iqm model is very small. IqeBrowser show "Model sizes: 3.88 / 1.94 / 2.80"
2. bug in iqm-loader (get from ioQ3/ioRTCW source code):
all LL(float-value); (where #define LL(x) x=LittleLong(x))
must be changed to LF(float-value); (where #define LF(x) x=LittleFloat(x))

For iqm-models with normal sizes bug#2 not be seen.
For micro-iqm-model all floats was degenerated to NULL, invertMatrix gives matrix with singularity values... model draw incorrect.

daftgaga
Remake model for normal scale.
Also, model's axis is wrong? Dead body (on screenshot below) must lie on the earth.


(there seen bug#3: strange triangles stretching from model)

and build, of course:
http://www.filedropper.com/bersspiqmtest
Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.
daftgaga
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new version of iqm model: https://www.dropbox.com/s/25jnhwp6ptt9p26/body0329.iqm?dl=0

I fixed most bugs found and now you may see almost correct model in game except weapons.

Axis and Tags afflicted me and I solved most of them, still weapon tag lies wrong direction

but this is not critical problem and will be solved soon.

I found new bugs in game:
1. original mds model can turn their waist, so that they aim player in natural motion.

But iqm model cannot do this.

2.iqm model don't cast shadow under specific dynamic lights. This is example:

https://www.dropbox.com/s/8dhq59u2kj52bqf/shadow.tga?dl=0

Check this bugs out and tell me if you find problems with my model.

cheers

Берсеркер
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Суровый челябинский программист
2313 posts
Karma 213
New build: fixed IQM-entity bounding box calculation, light interaction with IQM work good now.
http://www.filedropper.com/berssp

Two bugs of IQM model:
1. Model lifted up:

2. Strange mesh with invisible texture/material:


Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.
C.Z.R
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Берсеркер Can you make bers@sp with bersconfig.cfg in main??? I want one config for all users like in default rtcw. Pleasee! It's important to my remake mod :)
Берсеркер
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Суровый челябинский программист
2313 posts
Karma 213
set com_profile ""
Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.
C.Z.R
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It's doesnt help me. I want one config created by me for all users of my remake mod with your engine. You know.. When someone install my mod with bers@sp he have yours default bers@sp config in profile folder. But I want my default config for all. It should be in main with no profile folders then I put my default bersconfig in main and all users will have one the same default config.
Hellbaron
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C.Z.R
Maybe you really need to make an autoexec.cfg, coping from bersconfig.cfg all your settings, except videocard and resolution.. Or there are another way to make a default config that I don't know?