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Берсеркер
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Суровый челябинский программист
2313 posts
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daftgaga, where model? )
Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.
daftgaga
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Sorry I missed it..
iqm body url:
https://www.dropbox.com/s/15fghuo4ub9cdta/body0410.iqm?dl=0
Берсеркер
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Суровый челябинский программист
2313 posts
Karma 213
Thanx for model.
I don't see bug:

Whats different? ))
Model drawed correctly.
PS: please fix weapon orientation.
Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.
Hellbaron
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Nice to see progress with new format. However,unfortunately I'm not a mapper, if someone will edit a simple room with gtkradiant for me with knight armor and one mg42 I will appreciate, next I will compile script for a test and sent to you Berserker. For now these two models are a problem, never had problems with "animate" models :/
daftgaga
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I think you observed model with /notarget cheat, model drawed correctly in idle status.
But when they attack you, you may see the bug.

See attached videoclip and you can find the bug:
IQM model https://www.dropbox.com/s/iwo1reiao8sju0j/IQM%20test.avi?dl=0
MDS model https://www.dropbox.com/s/cxzr8ifk78pjwt8/MDS%20test.avi?dl=0

mds model always faces you when they attack, but IQM model faces wrong direction.

I'm trying to solve the weapon_tag rotation problem, but I coudn't find solution, yet.
I can modify tag position in modeling tool, but cannot rotate them. I'm very glad if
someone tell me some information about them :)
Берсеркер
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Суровый челябинский программист
2313 posts
Karma 213
daftgaga
Ok, thanx for detailed info about bug, I see this.
Probably, tag-code is incorrect: weapon, head, etc.
Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.
Берсеркер
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Суровый челябинский программист
2313 posts
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daftgaga
same problem in ioRTCW, so we have two probability bugs:
- in IQM-algorithm used in ioRTCW and BersSP.
- in your IQM model.
PS: ioRTCW is crashes when rendered your IQM model at near.
Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.
daftgaga
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I tested my model in iortcw few days ago for crossfoot and it crashed also. I got the answer from modder that iortcw doesn't support animated iqm. This is the links : http://www.ecgnetwork.co/forum/viewtopic.php?f=2&t=26310&sid=587304236e470e19b975d9bc55160bcb&start=30

I don't know much about programming but this can be the cause of our problem. iortcw code doesn't consider the animated model..
Берсеркер
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Суровый челябинский программист
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sadness ... then code will be moved to archive and I return to previous source code. Probably, I will use md5 if I find samples of work with it.
Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.
Hellbaron
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http://www.filedropper.com/zboxmap /spdevmap boxmap

Berserker, this is a boxmap made by an another mapper for me. There are all two models, knight and mg42 with textures and script. Maybe it's just a limit of engine, I don't know.