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samolahajnar
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Hi guys it’s me again,

It’s been a while since I did my last post here. In between I didn’t have much time, as I’m frequenting courses of Autocad and Inventor.
Still I spared some time to make a few things that I enjoy. One of this is of course modeling and texturing, so I made some sketches for the Quake 2 Blaster gun and then the final model.








So here it is, I would like to ask what you think about it having in game. I’m really not good on concept art making, so maybe it looks too much seventies or too funny, I don’t know.
So, please say something about it, it is worth to invest time for animating it?

Cheers!
Barnes
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hhhhmmm// Hlamur girl weapon?
Какой богатый внутренний мир! Дай-ка посмотрю.....
Trephs
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Doesn't hit the quake 2 style with that round thingy and straight form. The sights also look terrible. If I were you, I would try to keep model much closer to original.
Barnes
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No need to make new, there is a common style of play, he fantastic and realistic))
Какой богатый внутренний мир! Дай-ка посмотрю.....
Берсеркер
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Суровый челябинский программист
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Hi samolahajnar,
white material of the blaster is final variant?
This is similar to Imperial weapons in Star Wars :)
Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.
Barnes
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BlasTech E-11 blaster rifle. Standard-issue blaster rifle of the Imperial Stormtroopers



original prototype (Sterling Submachine Gun)



8)
Какой богатый внутренний мир! Дай-ка посмотрю.....
Берсеркер
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Суровый челябинский программист
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Star Wars Imperial Army style: white armors and walls :D
Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.
samolahajnar
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Hi there!

As I see there’s no Trekkies or Star Wars fan in here huh! I didn’t meant to make a gun in such spirit,
but it came out this way as I am learning texturing with MARI and had to try different techniques of painting.
Even if you all didn’t like it, I was curious to see the textures in game, so I made the animation and all it was needed.



At least now you have to try it out ;D

Dowload link:
http://www.freefilehosting.net/blastergun51113

Maybe when I’ll have a little time, I will try to make some different kind of textures to see if it changes something.

Cheers!

P.S.
Hi Berserker, I have a question for you if you can help me out ( as usually :) )! What kind of shader does the port use? In MARI I used the Phong shader for painting textures,
which in my opinion looks incredibly well in game.
Берсеркер
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Суровый челябинский программист
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Hi samolahajnar
Animation is good, but:

1. make a hand slightly thicker


2. cut off the second arm :D and make a short main arm (it's not the whole visible)


What kind of shader does the port use?

OpenGL basically supports Guro shading (GL_SMOOTH), but fragment shaders can interpolate normals, binormals and tangents (TBN). It is Phong painting?
Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.
Barnes
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Серег, мне щас очень лень по английски писать, но, когда для ппл рисуют диффуз, это должен быть только цвет без теней и прочего, затенения, объемы сам знаешь как делаются. А цвет правильно называется альбедо. У вальве по сему есть хорошая дока. http://www2.ati.com/developer/gdc/d3dtutorial10_half-life2_shading.pdf
Какой богатый внутренний мир! Дай-ка посмотрю.....
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