#201
09 декабря 2008 в 04:24
Нет в планах. Сначала попикселка, потом новые фичи. Возможно - md5
#202
09 декабря 2008 в 07:22
[quote author=Slayer313 link=topic=429.msg10578#msg10578 date=1228779475]<br />А скелетная анимация будет? ::)<br />[/quote]<br />ви собигаетесь прикгутить хавок? или нв физХ?<br /> ;D
#203
15 декабря 2008 в 01:47
On Berzerker Q2 the specular channel is only greyscale, isn't it? It would be good on Berserker Q3 if the specular channel was RGB. Q4 and D3 both have RGB specular. Although not common, things can sometimes reflect different specular than their diffuse colour. For instance, insect shells often have rainbow coloured specular reflections, as do some kinds of special car paint.<br />
#204
15 декабря 2008 в 02:45
Berserker has got not only coloured specular, but also varying specular exponent in alpha channel. >:(
#205
15 декабря 2008 в 02:51
Ah, sorry, somehow I thought bersQ2 only had a mono specular channel, and wondered if bersq3 would too.
#208
16 декабря 2008 в 00:22
[quote author=KRIGSSVIN link=topic=429.msg10607#msg10607 date=1229309114]<br />Berserker has got not only coloured specular, but also varying specular exponent in alpha channel. >:(<br />[/quote]<br />[quote author=KRIGSSVIN link=topic=429.msg10614#msg10614 date=1229359345]<br />And bers@q2 mono >:(<br />[/quote]<br />Friggin twisted explanation, that's not a way to clear the things up, pal!! :D<br /><br />B@Q2 only have a mono specular channel<br />B@Q3 have an RGB specular channel<br /><br />Yeah, that is what going on under the engine's skirt i think.
#210
21 декабря 2008 в 15:58
А как включить разрешение 1680х1050 ?