#281
13 января 2009 в 18:33
забыл добавить:<br />в двух шейдерах параллакса (_parallax.glsl)<br />#define NUM_STEPS 5<br />Для большего качества ставить 25 к примеру
#282
13 января 2009 в 18:52
Вот лог от GT-Agressor (ATI Radeon):<br />
...compiling: _replace_pom.vsh success!<br />...compiling (clip): _replace_pom.vsh success!<br />...compiling: _replace_pom.fsh success!<br />...compiling: _interpolate_pom.vsh success!<br />...compiling (clip): _interpolate_pom.vsh success!<br />...compiling: _interpolate_pom.fsh couldn't compile: Fragment shader failed to compile with the following errors:<br />WARNING: 0:22: implicit cast from int to float<br />WARNING: 0:24: implicit cast from int to float<br />WARNING: 0:32: implicit cast from int to float<br />WARNING: 0:39: implicit cast from int to float<br />WARNING: 0:42: implicit cast from ivec2 to float<br />WARNING: 0:65: implicit cast from int to float<br />WARNING: 0:73: implicit cast from int to float<br />WARNING: 0:80: implicit cast from int to float<br />WARNING: 0:83: implicit cast from ivec2 to float<br />ERROR: 0:116: 'assign' : cannot convert from '4-component vector of float' to '3-component vector of float'<br />ERROR: 0:117: 'assign' : cannot convert from '4-component vector of float' to '3-component vector of float'<br />ERROR: compilation errors. No code generated.<br />Осталось мне исправить _interpolate_pom.fsh<br />чем я завтра и займусь.<br />PS: ATI мать её так >:(
#283
13 января 2009 в 19:02
а можем ещё и вот так. на радике 4850<br /><br />
Berserker@Quake3 win-x86 Jan 13 2009<br />----- FS_Startup -----<br />Current search path:<br />D:\games\Quake III Arena\baseq3\pak8.pk3 (9 files)<br />D:\games\Quake III Arena\baseq3\pak7.pk3 (4 files)<br />D:\games\Quake III Arena\baseq3\pak6.pk3 (64 files)<br />D:\games\Quake III Arena\baseq3\pak5.pk3 (7 files)<br />D:\games\Quake III Arena\baseq3\pak4.pk3 (272 files)<br />D:\games\Quake III Arena\baseq3\pak3.pk3 (4 files)<br />D:\games\Quake III Arena\baseq3\pak2.pk3 (148 files)<br />D:\games\Quake III Arena\baseq3\pak1.pk3 (26 files)<br />D:\games\Quake III Arena\baseq3\pak0.pk3 (3539 files)<br />D:\games\Quake III Arena\baseq3\map_cpmctf5.pk3 (16 files)<br />D:\games\Quake III Arena\baseq3\map_cpmctf3.pk3 (118 files)<br />D:\games\Quake III Arena\baseq3\map_cpmctf2.pk3 (57 files)<br />D:\games\Quake III Arena\baseq3\map_cpmctf1.pk3 (45 files)<br />D:\games\Quake III Arena\baseq3\map_cpma3.pk3 (10 files)<br />D:\games\Quake III Arena\baseq3\map_cpm9.pk3 (10 files)<br />D:\games\Quake III Arena\baseq3\map_cpm8.pk3 (13 files)<br />D:\games\Quake III Arena\baseq3\map_cpm7.pk3 (15 files)<br />D:\games\Quake III Arena\baseq3\map_cpm6.pk3 (41 files)<br />D:\games\Quake III Arena\baseq3\map_cpm5.pk3 (7 files)<br />D:\games\Quake III Arena\baseq3\map_cpm4a.pk3 (74 files)<br />D:\games\Quake III Arena\baseq3\map_cpm4.pk3 (7 files)<br />D:\games\Quake III Arena\baseq3\map_cpm3a.pk3 (79 files)<br />D:\games\Quake III Arena\baseq3\map_cpm3.pk3 (28 files)<br />D:\games\Quake III Arena\baseq3\map_cpm29.pk3 (78 files)<br />D:\games\Quake III Arena\baseq3\map_cpm28.pk3 (33 files)<br />D:\games\Quake III Arena\baseq3\map_cpm27.pk3 (95 files)<br />D:\games\Quake III Arena\baseq3\map_cpm26_cpmctf4.pk3 (100 files)<br />D:\games\Quake III Arena\baseq3\map_cpm25.pk3 (59 files)<br />D:\games\Quake III Arena\baseq3\map_cpm24.pk3 (44 files)<br />D:\games\Quake III Arena\baseq3\map_cpm23.pk3 (91 files)<br />D:\games\Quake III Arena\baseq3\map_cpm22.pk3 (60 files)<br />D:\games\Quake III Arena\baseq3\map_cpm21.pk3 (93 files)<br />D:\games\Quake III Arena\baseq3\map_cpm20.pk3 (82 files)<br />D:\games\Quake III Arena\baseq3\map_cpm2.pk3 (14 files)<br />D:\games\Quake III Arena\baseq3\map_cpm1a.pk3 (57 files)<br />D:\games\Quake III Arena\baseq3\map_cpm19.pk3 (58 files)<br />D:\games\Quake III Arena\baseq3\map_cpm18r.pk3 (79 files)<br />D:\games\Quake III Arena\baseq3\map_cpm18.pk3 (77 files)<br />D:\games\Quake III Arena\baseq3\map_cpm17.pk3 (71 files)<br />D:\games\Quake III Arena\baseq3\map_cpm16.pk3 (34 files)<br />D:\games\Quake III Arena\baseq3\map_cpm15.pk3 (28 files)<br />D:\games\Quake III Arena\baseq3\map_cpm14.pk3 (86 files)<br />D:\games\Quake III Arena\baseq3\map_cpm13.pk3 (72 files)<br />D:\games\Quake III Arena\baseq3\map_cpm12.pk3 (20 files)<br />D:\games\Quake III Arena\baseq3\map_cpm11a.pk3 (18 files)<br />D:\games\Quake III Arena\baseq3\map_cpm11.pk3 (15 files)<br />D:\games\Quake III Arena\baseq3\map_cpm10.pk3 (16 files)<br />D:\games\Quake III Arena/baseq3<br /><br />----------------------<br />5973 files in pk3 files<br />execing default.cfg<br />execing q3b_config.cfg<br />couldn't exec autoexec.cfg<br />Hunk_Clear: reset the hunk ok<br />...detecting CPU, found Intel Pentium III<br /><br />------- Input Initialization -------<br />No window for DirectInput mouse init, delaying<br />Joystick is not active.<br />------------------------------------<br />----- Client Initialization -----<br />----- Initializing Renderer ----<br />-------------------------------<br />----- Client Initialization Complete -----<br />----- R_Init -----<br />Initializing OpenGL subsystem<br />...initializing OpenGL<br />...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded<br />...setting mode 8: 1280 1024 FullScreen<br />...using colorsbits of 32<br />...calling CDS: ok<br />...registered window class<br />...created window@0,0 (1280x1024)<br />Initializing OpenGL driver<br />...getting DC: succeeded<br />...GLW_ChoosePFD( 32, 24, 8 )<br />...95 PFDs found<br />...hardware acceleration found<br />...PIXELFORMAT 2 selected<br />...creating GL context: succeeded<br />...making context current: succeeded<br />Initializing OpenGL extensions<br />X..GL_S3_s3tc not found<br />X..ignoring GL_EXT_texture_compression_s3tc<br />X..ignoring GL_ARB_texture_compression<br />X..ignoring GL_EXT_texture_lod_bias<br />...using GL_ARB_texture_cube_map<br />...using GL_EXT_texture3D<br />...using GL_EXT_stencil_wrap<br />X..GL_EXT_stencil_two_side not found<br />...using GL_ATI_separate_stencil<br />...using GL_ARB_vertex_buffer_object<br />X..ignoring GL_EXT_texture_filter_anisotropic<br />...using WGL_EXT_swap_control<br />...using GL_EXT_draw_range_elements<br />...using GL_ARB_multitexture [8 TMUs]<br />...using GL_EXT_compiled_vertex_array<br />...using GL_EXT_texture_edge_clamp<br />...using GL_EXT_framebuffer_object<br />...using GL_ARB_shader_objects<br />...using GL_ARB_vertex_shader<br />...using GL_ARB_fragment_shader<br />...using GL_ARB_texture_rectangle<br />...using GL_ARB_draw_buffers [8]<br /><br />GL_VENDOR: ATI Technologies Inc.<br />GL_RENDERER: ATI Radeon HD 4800 Series<br />GL_VERSION: 2.1.8304 Release<br />GL_EXTENSIONS:<br /> GL_AMDX_vertex_shader_tessellator<br /> GL_AMD_performance_monitor<br /> GL_AMD_texture_texture4<br /> GL_ARB_color_buffer_float<br /> GL_ARB_depth_buffer_float<br /> GL_ARB_depth_texture<br /> GL_ARB_draw_buffers<br /> GL_ARB_draw_instanced<br /> GL_ARB_fragment_program<br /> GL_ARB_fragment_program_shadow<br /> GL_ARB_fragment_shader<br /> GL_ARB_half_float_pixel<br /> GL_ARB_half_float_vertex<br /> GL_ARB_instanced_arrays<br /> GL_ARB_multisample<br /> GL_ARB_multitexture<br /> GL_ARB_occlusion_query<br /> GL_ARB_pixel_buffer_object<br /> GL_ARB_point_parameters<br /> GL_ARB_point_sprite<br /> GL_ARB_shader_objects<br /> GL_ARB_shader_texture_lod<br /> GL_ARB_shading_language_100<br /> GL_ARB_shadow<br /> GL_ARB_shadow_ambient<br /> GL_ARB_texture_border_clamp<br /> GL_ARB_texture_compression<br /> GL_ARB_texture_cube_map<br /> GL_ARB_texture_env_add<br /> GL_ARB_texture_env_combine<br /> GL_ARB_texture_env_crossbar<br /> GL_ARB_texture_env_dot3<br /> GL_ARB_texture_float<br /> GL_ARB_texture_mirrored_repeat<br /> GL_ARB_texture_non_power_of_two<br /> GL_ARB_texture_rectangle<br /> GL_ARB_transpose_matrix<br /> GL_ARB_vertex_buffer_object<br /> GL_ARB_vertex_program<br /> GL_ARB_vertex_shader<br /> GL_ARB_window_pos<br /> GL_ATI_draw_buffers<br /> GL_ATI_envmap_bumpmap<br /> GL_ATI_fragment_shader<br /> GL_ATI_meminfo<br /> GL_ATI_separate_stencil<br /> GL_ATI_texture_compression_3dc<br /> GL_ATI_texture_env_combine3<br /> GL_ATI_texture_float<br /> GL_EXT_abgr<br /> GL_EXT_bgra<br /> GL_EXT_blend_color<br /> GL_EXT_blend_equation_separate<br /> GL_EXT_blend_func_separate<br /> GL_EXT_blend_minmax<br /> GL_EXT_blend_subtract<br /> GL_EXT_compiled_vertex_array<br /> GL_EXT_copy_texture<br /> GL_EXT_draw_buffers2<br /> GL_EXT_draw_range_elements<br /> GL_EXT_fog_coord<br /> GL_EXT_framebuffer_blit<br /> GL_EXT_framebuffer_multisample<br /> GL_EXT_framebuffer_object<br /> GL_EXT_framebuffer_sRGB<br /> GL_EXT_gpu_program_parameters<br /> GL_EXT_gpu_shader4<br /> GL_EXT_multi_draw_arrays<br /> GL_EXT_packed_depth_stencil<br /> GL_EXT_packed_float<br /> GL_EXT_packed_pixels<br /> GL_EXT_point_parameters<br /> GL_EXT_rescale_normal<br /> GL_EXT_secondary_color<br /> GL_EXT_separate_specular_color<br /> GL_EXT_shadow_funcs<br /> GL_EXT_stencil_wrap<br /> GL_EXT_subtexture<br /> GL_EXT_texgen_reflection<br /> GL_EXT_texture3D<br /> GL_EXT_texture_compression_latc<br /> GL_EXT_texture_compression_rgtc<br /> GL_EXT_texture_compression_s3tc<br /> GL_EXT_texture_cube_map<br /> GL_EXT_texture_edge_clamp<br /> GL_EXT_texture_env_add<br /> GL_EXT_texture_env_combine<br /> GL_EXT_texture_env_dot3<br /> GL_EXT_texture_filter_anisotropic<br /> GL_EXT_texture_lod_bias<br /> GL_EXT_texture_mirror_clamp<br /> GL_EXT_texture_object<br /> GL_EXT_texture_rectangle<br /> GL_EXT_texture_sRGB<br /> GL_EXT_texture_shared_exponent<br /> GL_EXT_transform_feedback<br /> GL_EXT_vertex_array<br /> GL_KTX_buffer_region<br /> GL_NV_blend_square<br /> GL_NV_texgen_reflection<br /> GL_SGIS_generate_mipmap<br /> GL_SGIS_texture_edge_clamp<br /> GL_SGIS_texture_lod<br /> GL_WIN_swap_hint<br />GLSL version: 1.20<br />GL_MAX_TEXTURE_SIZE: 8192<br />GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB: 8192<br />GL_MAX_TEXTURE_UNITS_ARB: 8<br />GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: 512<br />GL_MAX_VERTEX_ATTRIBS_ARB: 16<br />GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 16<br />GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 16<br />GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: 16<br />GL_MAX_VARYING_FLOATS_ARB: 68<br />GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 512<br />GL_MAX_TEXTURE_COORDS_ARB: 16<br /><br />PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)<br />MODE: 8, 1280 x 1024 fullscreen hz:60<br />CPU: Intel Pentium III<br />texturemode: GL_LINEAR_MIPMAP_LINEAR<br />picmip: 0<br />texture bits: 32<br />compiled vertex arrays: enabled<br />compressed textures: none<br />Initializing GLSL programs<br />...loading 'glprogs/_parallax.glsl'<br />...loading 'glprogs/_internal.glsl'<br />...compiling: _replace.vsh success!<br />...compiling (clip): _replace.vsh success!<br />...compiling: _replace.fsh success!<br />...compiling: _add.vsh success!<br />...compiling (clip): _add.vsh success!<br />...compiling: _add.fsh success!<br />...compiling: _modulate.vsh success!<br />...compiling (clip): _modulate.vsh success!<br />...compiling: _modulate.fsh success!<br />...compiling: _interpolate.vsh success!<br />...compiling (clip): _interpolate.vsh success!<br />...compiling: _interpolate.fsh success!<br />...compiling: _replace_pom.vsh success!<br />...compiling (clip): _replace_pom.vsh success!<br />...compiling: _replace_pom.fsh success!<br />...compiling: _interpolate_pom.vsh couldn't compile: Vertex shader failed to compile with the following errors:<br />ERROR: 0:13: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'attribute 4-component vector of float' (or there is no acceptable conversion)<br />ERROR: compilation errors. No code generated.<br /><br />----- CL_Shutdown -----<br />RE_Shutdown( 1 )<br />Shutting down OpenGL subsystem<br />...wglMakeCurrent( NULL, NULL ): success<br />...deleting GL context: success<br />...releasing DC: success<br />...destroying window<br />...resetting display<br />...shutting down QGL<br />...unloading OpenGL DLL<br />-----------------------<br />_interpolate_pom.vsh: bad GLSL shader<br />
#284
13 января 2009 в 22:40
mean person, Такая же ошибка, как и Агрессора:<br /><br />
...compiling: _interpolate_pom.vsh couldn't compile: Vertex shader failed to compile with the following errors:<br />ERROR: 0:13: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'attribute 4-component vector of float' (or there is no acceptable conversion)<br />ERROR: compilation errors. No code generated.<br />Уже исправлено.
#285
14 января 2009 в 03:56
попробуйте<br />http://files.mail.ru/TXON2X<br />И еще раз: ATI едять её мухи ;D
#286
14 января 2009 в 05:50
Сейчас на Radeon HD2600Pro запускается :)<br /><br />Но! Не вижу эффекта от парралакса :( вообще в никак :(<br />Та же история на 8600GS
#287
14 января 2009 в 08:13
Напоминаю, параллакс (как часть создаваемой попикселки) работает только при r_ppl=1 ;D<br />И sv_pure должен быть всегда нулевой, на время разработок, чтоб можно было грузить ресурсы не из паков.
#288
14 января 2009 в 14:14
Ребята я такой неудачник ! 0.5 часа лазил по дм7, не нашёл =(<br />Дайте хоть скрин поглядеть !<br />
#290
14 января 2009 в 19:28
Неплохо,поскорее бы увидеть с нормальными настройками =)<br />А у меня по прежнему никак =(