#761
23 августа 2010 в 18:24
сделал ку3дм6 чуть симпатичнее по части света ))<br /><br />http://files.mail.ru/6BKJDW
#762
25 августа 2010 в 17:27
http://files.mail.ru/LJQQLF<br /><br />немного текстур )))
#763
30 августа 2010 в 15:08
Увидев это чудо на ютубе, хотелось бы скачать этот соурс порт, если можно.
#764
31 августа 2010 в 13:36
Сначала отсюда:<br />http://q3bers.nm.ru <br />затем отсюда:<br />http://files.mail.ru/WOUGBS<br />FIX: убрано рисование солнца в порталах/зеркалах, т.к. был баг: рисование солнца через крышу
#765
11 сентября 2010 в 23:33
radeon 3870 985/1197 mhz, catalyst 9.12<br />E6750 333*8 2660 mhz default memory multiplier<br /><br />testfpsdemo<br />Q3Bers.exe (2010) = 142.7<br />quaff3.exe = 991<br />quaff3.exe (copycfg: q3b_config.cfg => q3config.cfg) = 1002.1 (just making sure)<br /><br />four<br />Q3Bers.exe (2010) = 49.6<br />quaff3.exe (with CatalystAI_DEF=0) = 376.8<br />quake3.exe (with CatalystAI_DEF=0) = 489.7 (:D)<br />quake3.exe (with CatalystAI=0) = 367.7 :O<br />quake3.exe (with CatalystAI=2) = 477.6<br /><br />
radeon 3870 985/1197 mhz, catalyst 9.12<br />E6750 480*8 3840 mhz 1:1<br /><br />four<br />quake3.exe (with CatalystAI=0) = 500<br />Q3Bers.exe (2010) = 50.3<br />quake3.exe (with CatalystAI=0 and cpu affinity) = 520<br />(results for q3bers.exe with affinity do not change)<br /><br />testfpsdemo<br />quake3.exe (with CatalystAI=0) = 1002.1<br />Q3Bers.exe (2010) = 142.1<br /><br />q3bers appears to be almost fully cpu independent, but is it supposed to be so much slower ? I hoped it would be faster<br />I think I might be having errors with the textures, they dont appear to be right, i will upload an img soon to show it.<br />it appears that a kernel32.dll library call EncodePointer that only exists in XP SP2 or higher is required for q3bers.exe :)
#766
12 сентября 2010 в 04:21
H/W: AMD Athlon64 x2 5600, 4GB DDR2, GF9600GT 512MB Palit Sonic<br />OS: Windows XP64 SP2 Eng<br /><br />1280x1024, max quality, com_maxfps 0<br />timedemo 1, demo four (FpS = max value by 3 demo runs)<br />"Testfpsdemo" has not any lights and have primitive geometry, so I will test on demo "Four". ;)<br />
<br /><br />Another map with more complex geometry (and no lights?): tvy-bench (XReal benchmark map)<br />I'll measure FpS at spawn point.<br />
q3bers (r_ppl 1) 137.8 FpS <= PerPixel Lighing, best quality parallax<br />q3bers (r_ppl 0) 349.0 FpS <= Quake3 render<br />quake3 330.0 FpS <= Quake3 render<br /><br />Map with complex geometry and many lights: Chartres.<br />
q3bers (r_ppl 1) 114 FpS <= PerPixel Lighing, best quality parallax<br />q3bers (r_ppl 0) 307 FpS <= Quake3 render<br />quake3 47 FpS <= Quake3 render<br />as you can see, q3bers much faster than q3.<br />
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q3bers (r_ppl 1) 142 FpS <= PerPixel Lighing, best quality parallax<br />q3bers (r_ppl 0) 250 FpS <= Quake3 render<br />quake3 62 FpS <= Quake3 render<br />
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#767
12 сентября 2010 в 06:11
2Bers, нм загнулся, туда больше заливапть нельзя, вот архив со всем <br /><br />http://defrag-competition.info/q3bers/Q3Bers_GT-pack_20100220.rar
#768
12 сентября 2010 в 14:22
hello berserker. sorry I dont understand russian (I use google translate to read everything :D). I have a problem with your latest engine version (from post above: http://files.mail.ru/WOUGBS). when I launch it, it just stops working "Q3bers.exe has stopped working" and a pop-up in windows says, that DEP has closed q3bers. when I use an older engine-version it works fine.<br /><br />sys:<br />Phenom 9850<br />radeon hd4850 /catalyst 10.8b<br />4gb ram<br />windows vista x64 SP2<br /><br />any help for this?
#769
12 сентября 2010 в 15:47
2 GT-Agressor:<br />Сайт на nm.ru жив, только что проверял.<br /><br />2 drill_sarge:<br />probably, reason of this effect is Visual Studio 2010 :(<br />I have not Vista and cannot explore this crash.<br /><br />У кого то работает q3bers на Vista или Win7 ?
#770
12 сентября 2010 в 17:11
q3bers (2010) r_ppl=0:<br />testfpsdemo = 1002.1<br />four = 640.2<br /><br />something appears to be limited to 1000 fps somewhere, but yes obviously my mistake r_ppl was not taken into the equation in the tests, from 376.8 to 640.2 is almost 2x faster in four, should be 2000 fps or more in testfpsdemo :)<br />it's all on an xp x86 sp3, looks like 9600GT (or generally nvidia) is 2 times faster with r_ppl=1 (the 3870 makes 67.1 fps at 1280x1024, I guess ati sucks in openGL)<br /><br />is this how it is supposed to look ? (I dont mean the sky which is obviously an error)<br />
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