#761
23 августа 2010 в 18:24
сделал ку3дм6 чуть симпатичнее по части света ))<br /><br />http://files.mail.ru/6BKJDW
#762
25 августа 2010 в 17:27
http://files.mail.ru/LJQQLF<br /><br />немного текстур )))
#763
30 августа 2010 в 15:08
Увидев это чудо на ютубе, хотелось бы скачать этот соурс порт, если можно.
#764
31 августа 2010 в 13:36
Сначала отсюда:<br />http://q3bers.nm.ru <br />затем отсюда:<br />http://files.mail.ru/WOUGBS<br />FIX: убрано рисование солнца в порталах/зеркалах, т.к. был баг: рисование солнца через крышу
#765
11 сентября 2010 в 23:33
radeon 3870 985/1197 mhz, catalyst 9.12<br />E6750 333*8 2660 mhz default memory multiplier<br /><br />testfpsdemo<br />Q3Bers.exe (2010) = 142.7<br />quaff3.exe = 991<br />quaff3.exe (copycfg: q3b_config.cfg => q3config.cfg) = 1002.1 (just making sure)<br /><br />four<br />Q3Bers.exe (2010) = 49.6<br />quaff3.exe (with CatalystAI_DEF=0) = 376.8<br />quake3.exe (with CatalystAI_DEF=0) = 489.7 (:D)<br />quake3.exe (with CatalystAI=0) = 367.7 :O<br />quake3.exe (with CatalystAI=2) = 477.6<br /><br />
radeon 3870 985/1197 mhz, catalyst 9.12<br />E6750 480*8 3840 mhz 1:1<br /><br />four<br />quake3.exe (with CatalystAI=0) = 500<br />Q3Bers.exe (2010) = 50.3<br />quake3.exe (with CatalystAI=0 and cpu affinity) = 520<br />(results for q3bers.exe with affinity do not change)<br /><br />testfpsdemo<br />quake3.exe (with CatalystAI=0) = 1002.1<br />Q3Bers.exe (2010) = 142.1<br /><br />q3bers appears to be almost fully cpu independent, but is it supposed to be so much slower ? I hoped it would be faster<br />I think I might be having errors with the textures, they dont appear to be right, i will upload an img soon to show it.<br />it appears that a kernel32.dll library call EncodePointer that only exists in XP SP2 or higher is required for q3bers.exe :)
#766
12 сентября 2010 в 04:21
H/W: AMD Athlon64 x2 5600, 4GB DDR2, GF9600GT 512MB Palit Sonic<br />OS: Windows XP64 SP2 Eng<br /><br />1280x1024, max quality, com_maxfps 0<br />timedemo 1, demo four (FpS = max value by 3 demo runs)<br />"Testfpsdemo" has not any lights and have primitive geometry, so I will test on demo "Four". ;)<br />
q3bers (r_ppl 1) 137.8 FpS <= PerPixel Lighing, best quality parallax<br />q3bers (r_ppl 0) 349.0 FpS <= Quake3 render<br />quake3 330.0 FpS <= Quake3 render<br /><br />Map with complex geometry and many lights: Chartres.<br />
q3bers (r_ppl 1) 114 FpS <= PerPixel Lighing, best quality parallax<br />q3bers (r_ppl 0) 307 FpS <= Quake3 render<br />quake3 47 FpS <= Quake3 render<br />as you can see, q3bers much faster than q3.<br /><br /><br />Another map with more complex geometry (and no lights?): tvy-bench (XReal benchmark map)<br />I'll measure FpS at spawn point.<br />
q3bers (r_ppl 1) 142 FpS <= PerPixel Lighing, best quality parallax<br />q3bers (r_ppl 0) 250 FpS <= Quake3 render<br />quake3 62 FpS <= Quake3 render<br />
#767
12 сентября 2010 в 06:11
2Bers, нм загнулся, туда больше заливапть нельзя, вот архив со всем <br /><br />http://defrag-competition.info/q3bers/Q3Bers_GT-pack_20100220.rar
#768
12 сентября 2010 в 14:22
hello berserker. sorry I dont understand russian (I use google translate to read everything :D). I have a problem with your latest engine version (from post above: http://files.mail.ru/WOUGBS). when I launch it, it just stops working "Q3bers.exe has stopped working" and a pop-up in windows says, that DEP has closed q3bers. when I use an older engine-version it works fine.<br /><br />sys:<br />Phenom 9850<br />radeon hd4850 /catalyst 10.8b<br />4gb ram<br />windows vista x64 SP2<br /><br />any help for this?
#769
12 сентября 2010 в 15:47
2 GT-Agressor:<br />Сайт на nm.ru жив, только что проверял.<br /><br />2 drill_sarge:<br />probably, reason of this effect is Visual Studio 2010 :(<br />I have not Vista and cannot explore this crash.<br /><br />У кого то работает q3bers на Vista или Win7 ?
#770
12 сентября 2010 в 17:11
q3bers (2010) r_ppl=0:<br />testfpsdemo = 1002.1<br />four = 640.2<br /><br />something appears to be limited to 1000 fps somewhere, but yes obviously my mistake r_ppl was not taken into the equation in the tests, from 376.8 to 640.2 is almost 2x faster in four, should be 2000 fps or more in testfpsdemo :)<br />it's all on an xp x86 sp3, looks like 9600GT (or generally nvidia) is 2 times faster with r_ppl=1 (the 3870 makes 67.1 fps at 1280x1024, I guess ati sucks in openGL)<br /><br />is this how it is supposed to look ? (I dont mean the sky which is obviously an error)<br /><br /><br /><br /><br />many things seem to have disappeared, the plasma gun projectile lights dont exist, lights generally seem to have been removed as you can see, and the bot's textures are flicker, maybe that is why it appears to be so much faster for me ?<br /><br />sv_pure already was at 0, shaders compilation I don't know, but if you are referring to "... compiling" they all say "success"