Just_Jim
179 постов
Карма: 53
#71 05 февраля 2011 в 03:58
Thanks DOOMer for bsp2map and textmex links. Screenshot is from firts level of &quot;Operation Urth Majik&quot;<br />http://www-personal.umich.edu/~jimw/ClassicFPS/Darkplaces/Texturing/<br />unrip oum.zip into \darkplaces directory<br />copy ikbase.pk3 into darkplaces\oum diractory<br /> <br />I will upload ikbase.pk3 again when I finish all textures in ikbase.wad r2. Some tecustom textures in &quot;Operation Urth Majik&quot; are not in ikbase.wad. I will find the names using bsp2map.
V_2540
494 постов
Карма: 81
#72 21 февраля 2011 в 19:57
Вот,если кому надобно http://narod.ru/disk/6110960001/QuakeDP.7z.html моя сборка,сделана в виде конструктора,скрины и описания в наборе.Каждый сделает,так как посчитает нужным.Главное читать Read_Me и всё.Часть скринов здесь http://quakegate.ru/forums/index.php/topic,653.msg14670.html#msg14670
CPU-i7 12700,RAM-32 Gb DDR5,Video-RTX 4090
Just_Jim
179 постов
Карма: 53
#73 15 марта 2011 в 19:18
ikbase.wad re-visited<br /><br />ikbase.wad is a remarkable texture wad for Quake I. You will find ikbase.pk3 in:<br />http://www-personal.umich.edu/~jimw/ClassicFPS/Darkplaces/Texturing/<br />ikbase.pk3 is a nearly complete set of TGA images and Normal images for use with the darkplaces engine. Any map that uses the ikbase.wad will show an improvement in textures. I do not have time to finish some walls, doors and three grates, so I upload ikbase.pk3 as is.<br /> <br />You can find other interesting things at<br />http://www-personal.umich.edu/~jimw/ClassicFPS/ and <br />http://www-personal.umich.edu/~jimw/q2/