#137
10 июля 2007 в 20:22
а можно как-нить звук шагов отрубить, а то он уже на нервы действует?<br />или хотя бы когда боб на месте стоит и крутится чтобы звука не было
#138
10 июля 2007 в 20:40
чёта не получилось у нас поиграть по сеть<br />у клиента всё время игра зависала после 10 секунд после соединения с сервером<br />потом вылетала с ошибкой<br />его лог шлю<br />хотя в нём ничего подозрительного вроде нет<br />у меня пишет<br />krevedko timed out<br />krevedko disconnected<br />что это может быть?<br /><br />*** Berserker@Quake2 ***<br />Builded: Jun 12 2007 23:08:19<br />Binary code: x86 (Win32 RELEASE)<br /><br />OS: Windows XP<br /><br />Total physical RAM: 446 MB<br />Available physical RAM: 277 MB<br />Total PageFile: 1053 MB<br />Available PageFile: 624 MB<br />Total Virtual Memory: 2047 MB<br />Available Virtual Memory: 1893 MB<br /><br />CPU: AMD 1995 MHz w/ MMX+ 3DNow!+ SSE2<br /><br />Winsock Initialized<br />...using Berserker's net protocol<br /><br />Console initialized<br />Loading "modelist.txt":<br />Invalid "modelist.txt",<br />Using internal videomodes list.<br /> 0: [320 240 ]<br /> 1: [400 300 ]<br /> 2: [512 384 ]<br /> 3: [640 480 ]<br /> 4: [800 600 ]<br /> 5: [960 720 ]<br /> 6: [1024 768 ]<br /> 7: [1152 864 ]<br /> 8: [1280 960 ]<br /> 9: [1280 1024]<br />10: [1600 1200]<br />11: [2048 1536]<br />------- Video System restart -------<br />...desktop color depth is 32<br />Initializing OpenGL display<br />...setting mode 6: 1024x768:Win<br />...setting windowed mode<br />...testing OpenGL driver: Hardware ICD OpenGL acceleration, Ok<br />GL_PFD: Color(32-bits),<br />Depth(24-bits), Stencil(8-bits)<br />GL_VENDOR: ATI Technologies Inc.<br />GL_RENDERER: RADEON XPRESS 200M Series x86/MMX/3DNow!/SSE2<br />GL_VERSION: 2.0.5817 WinXP Release<br /><br />GL_EXTENSIONS:<br />--------------<br />GL_ARB_multitexture<br />GL_EXT_texture_env_add<br />GL_EXT_compiled_vertex_array<br />GL_S3_s3tc<br />GL_ARB_depth_texture<br />GL_ARB_fragment_program<br />GL_ARB_fragment_program_shadow<br />GL_ARB_fragment_shader<br />GL_ARB_multisample<br />GL_ARB_occlusion_query<br />GL_ARB_point_parameters<br />GL_ARB_point_sprite<br />GL_ARB_shader_objects<br />GL_ARB_shading_language_100<br />GL_ARB_shadow<br />GL_ARB_shadow_ambient<br />GL_ARB_texture_border_clamp<br />GL_ARB_texture_compression<br />GL_ARB_texture_cube_map<br />GL_ARB_texture_env_add<br />GL_ARB_texture_env_combine<br />GL_ARB_texture_env_crossbar<br />GL_ARB_texture_env_dot3<br />GL_ARB_texture_mirrored_repeat<br />GL_ARB_transpose_matrix<br />GL_ARB_vertex_blend<br />GL_ARB_vertex_buffer_object<br />GL_ARB_vertex_program<br />GL_ARB_vertex_shader<br />GL_ARB_window_pos<br />GL_ARB_draw_buffers<br />GL_ATI_draw_buffers<br />GL_ATI_envmap_bumpmap<br />GL_ATI_fragment_shader<br />GL_ATI_separate_stencil<br />GL_ATI_texture_env_combine3<br />GL_ATI_texture_float<br />GL_ATI_texture_mirror_once<br />GL_ATI_vertex_streams<br />GL_ATIX_texture_env_combine3<br />GL_ATIX_texture_env_route<br />GL_ATIX_vertex_shader_output_point_size<br />GL_EXT_abgr<br />GL_EXT_bgra<br />GL_EXT_blend_color<br />GL_EXT_blend_func_separate<br />GL_EXT_blend_minmax<br />GL_EXT_blend_subtract<br />GL_EXT_clip_volume_hint<br />GL_EXT_draw_range_elements<br />GL_EXT_fog_coord<br />GL_EXT_framebuffer_object<br />GL_EXT_multi_draw_arrays<br />GL_EXT_packed_pixels<br />GL_EXT_point_parameters<br />GL_EXT_rescale_normal<br />GL_EXT_secondary_color<br />GL_EXT_separate_specular_color<br />GL_EXT_shadow_funcs<br />GL_EXT_stencil_wrap<br />GL_EXT_texgen_reflection<br />GL_EXT_texture3D<br />GL_EXT_texture_compression_s3tc<br />GL_EXT_texture_cube_map<br />GL_EXT_texture_edge_clamp<br />GL_EXT_texture_env_combine<br />GL_EXT_texture_env_dot3<br />GL_EXT_texture_filter_anisotropic<br />GL_EXT_texture_lod_bias<br />GL_EXT_texture_mirror_clamp<br />GL_EXT_texture_object<br />GL_EXT_texture_rectangle<br />GL_EXT_vertex_array<br />GL_EXT_vertex_shader<br />GL_HP_occlusion_test<br />GL_NV_blend_square<br />GL_NV_occlusion_query<br />GL_NV_texgen_reflection<br />GL_SGI_color_matrix<br />GL_SGIS_generate_mipmap<br />GL_SGIS_multitexture<br />GL_SGIS_texture_border_clamp<br />GL_SGIS_texture_edge_clamp<br />GL_SGIS_texture_lod<br />GL_SUN_multi_draw_arrays<br />GL_WIN_swap_hint<br />WGL_EXT_extensions_string<br />WGL_EXT_swap_control<br /><br />Checking for common extensions:<br />...GL_MAX_TEXTURE_SIZE [2048]<br />...screenTextureSize [1024]<br />...mirrorTextureSize [256]<br />...using GL_EXT_texture_filter_anisotropic [16]<br />...using WGL_EXT_swap_control<br />...using GL_ARB_texture_compression<br />...using GL_EXT_texture_compression_s3tc<br />...using GL_EXT_point_parameters<br />...using GL_ARB_occlusion_query<br />...using GL_EXT_texture_lod_bias<br />...using GL_EXT_draw_range_elements<br />...using GL_EXT_texture_edge_clamp<br />...using GL_ARB_vertex_buffer_object<br />X..GL_EXT_depth_bounds_test not found<br />...using GL_ARB_multitexture [8 TMUs]<br />...using GL_ARB_texture_cube_map<br />...using GL_EXT_texture3D<br />...using GL_ARB_vertex_program<br />...using internal "nolightfilter.vp"<br />...using internal "lightfilter6.vp"<br />...using internal "lightfilter4.vp"<br />...using internal "lightfilter6_parallax.vp"<br />...using internal "nolightfilter_parallax.vp"<br />...using internal "ambient_parallax.vp"<br />Passed<br /><br />Checking for generic extensions:<br />...using GL_ARB_imaging<br />...using GL_ARB_texture_env_combine<br />...using GL_EXT_texture_env_dot3<br />Passed<br /><br />Checking for nVidia extensions:<br />X..GL_NV_texture_shader not found<br />...using GL_ARB_imaging<br />X..failed to import GL_NV_register_combiners functions<br />Failed<br /><br />Checking for ATI extensions:<br />...using GL_ATI_fragment_shader<br />Passed<br /><br />Checking for ARBfp1.0 extensions:<br />...using GL_ARB_fragment_program<br />...GL_MAX_TEXTURE_COORDS_ARB [8]<br />...GL_MAX_TEXTURE_IMAGE_UNITS_ARB [16]<br />...loading "glprogs/nolightfilter.fp"<br />...using internal "nolightfilter6_detail.fp"<br />...using internal "lightfilter6_detail.fp"<br />...loading "glprogs/lightfilter6.fp"<br />...loading "glprogs/lightfilter4.fp"<br />...loading "glprogs/distort.fp"<br />...loading "glprogs/ambient.fp"<br />...using internal "lightfilter6_parallax.fp"<br />...using internal "nolightfilter_parallax.fp"<br />...using internal "ambient_parallax.fp"<br />Passed<br /><br />Checking for SeparateStencil:<br />...using GL_EXT_stencil_wrap<br />X..GL_NV_stencil_two_side not found<br />X..GL_EXT_stencil_two_side not found<br />...using GL_ATI_separate_stencil<br />Selected ATI SeparateStencil<br /><br />Binding ARB4 programs...<br />Selected ARB4 path<br />X..ignoring anisotropy<br />...using ARB diffuse compression<br />...using ARB bump compression<br />------------------------------------<br /><br /><br />------- sound initialization -------<br />Initializing DirectSound<br />Creating DS buffers<br />...using secondary sound buffer<br /> 2 channel(s)<br /> 16 bits/sample<br /> 44100 bytes/sec<br />dsound init succeeded<br />sound sampling rate: 44100<br />load samples as: 16 bit<br />------------------------------------<br /><br />Current search path:<br />--------------------<br />./basebers/videocam.pk2 <br />./basebers/v_shotgun.pk2 <br />./basebers/v_machn.pk2 <br />./basebers/sample_details.pk2 <br />./basebers/sample.pk2 <br />./basebers/sam_ellipse.pk2 <br />./basebers/q3dm6.pk2 <br />./basebers/q2_health_medium_md3.pk2 <br />./basebers/q2_health_large_md3.pk2 <br />./basebers/pak9.pk2 <br />./basebers/pak01.pk2 <br />./basebers/pak00.pk2 <br />./basebers/models_fx.pk2 <br />./basebers/mapobjects.pk2 <br />./basebers/m_banner_select_map.pk2 <br />./basebers/flame.pk2 <br />./basebers/decals_pak0.pk2 <br />./basebers/cache0.pk2 <br />./BaseBers<br /><br />====== Engine Initialized ======<br /><br />execing s.bers<br />r_gamma will be changed after vid_restart.<br />r_intensity will be changed after vid_restart.<br />r_modulate will be changed after vid_restart.<br />vid_ignorehwgamma is write protected.<br /> <br /> <br /> Ї Ї <br /> Ї Ї -=Гonfig нade вy=- <br /> Ї Ї <br /> Ї ЇЇ -=Еnf’rcer=- <br /> Ј Ї <br /> Ј Ј -=Цersion 13Ћ6Ћ2007=- <br /> ЇЈ ЇЇ <br /> ЈЇ Ј <br /> ЈЇ Ј <br /> ЈЇ ЇЈ <br /> ЈЇ ЇЈ <br /> ЈЈ ЈЇ <br /> ЈЈЇ ЈЈ <br /> ЈЈЈ ЈЈЈЈЈЈЈ ЈЈЇ <br /> ЈЈЈ ЈЈЮЈЈ ЇЈЈ <br /> ЈЈЇ ЈЈ ЈЈ ЇЈЈ <br /> ЇЈЈЈ ЈЈ ЈЈ ЇЈЈЇ <br /> ЇЈЈЈЇ ЈЈ ЈЈ ЇЈЈЈЇ <br /> ЇЈЈЈЈЈЈЈЈЈЈЈЈЈЇ ##### #### <br /> ЇЈЈЈЈЈЈЈЈЈЈЈЇ ### ## ## ## <br /> ЇЈЈЈЈЈЇ ### ## ## <br /> ЈЈЈЈ ### ########\ ##### ### #### #######\ #### ### #######\ <br /> ЈЈ ЈЈ ## ## ### ### ### ### #### ###/ ## ## ## ## ## ###/ ## <br /> ЈЈ ЈЈ ## ## ### ### ### ######## ### ## ### ## ## ## ### ## <br /> ЈЈ ЈЈ ####### ### ### ### ######## ### ### ## ####### ### <br /> ЈЈ ЈЈ ### ### ### ### #### ### ### ### ###/ ### <br /> ЈЈ ЈЈ ### ### ### ### #### ### ### ### ### ### <br /> ЈЈ ЈЈ ### ### ### ### ## ## ### ### ### ### <br /> ЈЈ ЈЈ ### # ### ### ### ## ## ### ### # ## # ### <br /> ЬЇ ЬЇ #### ##### #### ##### #### ##### #### #### ##### <br />Can't "cmd", not connected<br />]/connect 10.1.14.49<br />Connecting to 10.1.14.49...<br />10.1.14.49:27980: challenge<br />10.1.14.49:27980: client_connect<br /><br /><br /><br /><br />Catodm1 - 0wnage?<br />Map: catodm1<br /> <br />Pics<br /> <br />Models<br />maps/catodm1.bsp<br /> <br />models/weapons/v_blast/tris.md2<br /> <br />#w_blaster.md2<br /> <br />#w_shotgun.md2<br /> <br />#w_sshotgun.md2<br /> <br />#w_machinegun.md2<br /> <br />#w_chaingun.md2<br /> <br />#a_grenades.md2<br /> <br />#w_glauncher.md2<br /> <br />#w_rlauncher.md2<br /> <br />#w_hyperblaster.md2<br /> <br />#w_railgun.md2<br /> <br />#w_bfg.md2<br /> <br />models/objects/gibs/sm_meat/tris.md2<br /> <br />models/objects/gibs/arm/tris.md2<br /> <br />models/objects/gibs/bone/tris.md2<br /> <br />models/objects/gibs/bone2/tris.md2<br /> <br />models/objects/gibs/chest/tris.md2<br /> <br />models/objects/gibs/skull/tris.md2<br /> <br />models/objects/gibs/head2/tris.md2<br /> <br />models/items/ammo/shells/medium/tris.<br /> <br />models/weapons/g_rail/tris.md2<br /> <br />models/weapons/v_rail/tris.md2<br /> <br />models/items/ammo/slugs/medium/tris.m<br /> <br />models/items/healing/medium/tris.md2<br /> <br />models/items/ammo/grenades/medium/tri<br /> <br />models/weapons/v_handgr/tris.md2<br /> <br />models/items/armor/combat/tris.md2<br /> <br />
#139
11 июля 2007 в 03:05
хде такое скачать ?<br />Пока нихде,<br />во первых обновления надо дождаться,<br />во вторых, когда господа-релайтеры выложут свои творения (lit файлы) к игровым картам.<br />
а можно как-нить звук шагов отрубить, а то он уже на нервы действует?<br />или хотя бы когда боб на месте стоит и крутится чтобы звука не было<br />обнуление cl_footsteps тебя спасет<br /><br />
krevedko timed out<br />krevedko disconnected<br />Проверяй сетку, imho коллизии у вас.<br />Либо сервер перегружен, хотя это менее вероятно.
#140
11 июля 2007 в 05:20
так ведь после этого бацали в ку3, всё было гут, и пинг отличный