BuG
11 постов
Карма: -1
#11 17 мая 2008 в 19:05
он не появился
Barnes
1979 постов
Карма: 153
#12 17 мая 2008 в 19:32
чтото уж очень бредово<br />сделай дерево каталогов и файлов ку2<br />и закинь сюда
Какой богатый внутренний мир! Дай-ка посмотрю.....
BuG
11 постов
Карма: -1
#13 18 мая 2008 в 07:04
Если б я знал, как это сделать. Интернет сьел мои остатки мозгов.
Barnes
1979 постов
Карма: 153
#14 18 мая 2008 в 07:55
мда.. что делает винда с моском<br />уже дос команды народ забыл напрочь<br />tree /f &gt;&gt; q2dirlist.txt
Какой богатый внутренний мир! Дай-ка посмотрю.....
BuG
11 постов
Карма: -1
#15 18 мая 2008 в 07:56
Конечно забыл, может напомниш? ???
Barnes
1979 постов
Карма: 153
#16 18 мая 2008 в 07:57
вверху
Какой богатый внутренний мир! Дай-ка посмотрю.....
Dan
126 постов
Карма: 3
#17 18 мая 2008 в 08:12
У тебя случаем не Win 2000? на нём не прёт
BuG
11 постов
Карма: -1
#18 18 мая 2008 в 08:13
Dan, нет у меня xp sp2.Barnes,ты скажи что надо ввести, если у меня quake 2 находится в d\games\quake 2
DOOMer
1600 постов
Карма: 103
#19 18 мая 2008 в 09:22
BuG<br /><br />1. Тыкай в меню Пуск<br />2. Выбирай команду Выполнить<br />3. Набери в появившемся окне cmd.exe, появится черное окно командной строки<br />4. В этом новом окне набери сначала d: (переход на логический диск D)<br />5. Затем набери cd games\quake 2\ (переход в каталог, где установлен Q2)<br />6. И потом набери tree /f &gt;&gt; q2dirlist.txt<br /><br />У тебя в каталоге d:\games\quake 2\ должен появиться файл q2list (в DOS-кодировке), с примерно подобным содержимым:<br /><br />
Структура папок тома MEDIA<br />Серийный номер тома: AC77-52EF<br />D:.<br />│&nbsp; 3.20_Changes.txt<br />│&nbsp; 3dfxgl.dll<br />│&nbsp; license.txt<br />│&nbsp; pvrgl.dll<br />│&nbsp; q2.ico<br />│&nbsp; q2.list<br />│&nbsp; quake2.exe<br />│&nbsp; ref_gl.dll<br />│&nbsp; ref_soft.dll<br />│&nbsp; Uninst.isu<br />│&nbsp; <br />├───baseq2<br />│&nbsp; │&nbsp; gamex86.dll<br />│&nbsp; │&nbsp; maps.lst<br />│&nbsp; │&nbsp; pak0.pak<br />│&nbsp; │&nbsp; pak1.pak<br />│&nbsp; │&nbsp; pak2.pak<br />│&nbsp; │&nbsp; video.rar<br />│&nbsp; │&nbsp; <br />│&nbsp; ├───players<br />│&nbsp; │&nbsp; ├───crakhor<br />│&nbsp; │&nbsp; │&nbsp; &nbsp; &nbsp; a_grenades.md2<br />│&nbsp; │&nbsp; │&nbsp; &nbsp; &nbsp; w_bfg.md2<br />.....
<br />Вот текст из этого файла и надо показать нам.
Вертексы должны образовывать конвексный браш
My Quake Maps

Core i7 8700 3.3 Ghz, 32 Gb RAM, GeForce RTX2060s
Gentoo Linux [amd64] | Windows 10 Home



сохранись перед дверью...два раза =)
BuG
11 постов
Карма: -1
#20 18 мая 2008 в 09:40
Спасибо что обьяснили тупому человеку. Вот что было в файле q2dirlist.<br /><br />‘вагЄвга&nbsp; Ї&nbsp;Ї®Є<br />‘ҐаЁ©­л© ­®¬Ґа ⮬&nbsp;: 00007EF9 BC83:D90A<br />D:.<br />і&nbsp; 3DFXGL.DLL<br />і&nbsp; 3zb2.bat<br />і&nbsp; devil.dll<br />і&nbsp; ilu.dll<br />і&nbsp; ilut.dll<br />і&nbsp; LICENSE.TXT<br />і&nbsp; PVRGL.DLL<br />і&nbsp; q2.ico<br />і&nbsp; q2dirlist.txt<br />і&nbsp; QUAKE2.EXE<br />і&nbsp; Quake2xp Team.url<br />і&nbsp; quake2xp.exe<br />і&nbsp; REF_GL.DLL<br />і&nbsp; REF_SOFT.DLL<br />і&nbsp; rogue.exe<br />і&nbsp; uninst.exe<br />і&nbsp; Uninst.isu<br />і&nbsp; xatrix.exe<br />і&nbsp; <br />ГДДД3ZB2<br />і&nbsp; і&nbsp; 3ZBConfig.cfg<br />і&nbsp; і&nbsp; 3zbdoc.txt<br />і&nbsp; і&nbsp; 3ZBII Quickstart Guide.txt<br />і&nbsp; і&nbsp; 3ZBMaps.lst<br />і&nbsp; і&nbsp; config.cfg<br />і&nbsp; і&nbsp; game.cfg<br />і&nbsp; і&nbsp; gamex86xp.dll<br />і&nbsp; і&nbsp; pak6.pak<br />і&nbsp; і&nbsp; xpconfig.cfg<br />і&nbsp; і&nbsp; <br />і&nbsp; ГДДДchctf<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2ctf6.chf<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2ctf7.chf<br />і&nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; ГДДДchdtm<br />і&nbsp; і&nbsp; &nbsp; &nbsp; match1.chn<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2dm1.chn<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2dm2.chn<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2dm3.chn<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2dm4.chn<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2dm5.chn<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2dm6.chn<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2dm7.chn<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2dm8.chn<br />і&nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; АДДДUser Guide<br />і&nbsp; &nbsp; &nbsp; і&nbsp; 3rd Zigock II Users Guide v0.93.htm<br />і&nbsp; &nbsp; &nbsp; і&nbsp; 3rd Zigock II Users Guide.htm<br />і&nbsp; &nbsp; &nbsp; і&nbsp; <br />і&nbsp; &nbsp; &nbsp; ГДДДimages<br />і&nbsp; &nbsp; &nbsp; і&nbsp; &nbsp; &nbsp; Calc2.gif<br />і&nbsp; &nbsp; &nbsp; і&nbsp; &nbsp; &nbsp; doc.gif<br />і&nbsp; &nbsp; &nbsp; і&nbsp; &nbsp; &nbsp; email.gif<br />і&nbsp; &nbsp; &nbsp; і&nbsp; &nbsp; &nbsp; print.gif<br />і&nbsp; &nbsp; &nbsp; і&nbsp; &nbsp; &nbsp; zigockl1.gif<br />і&nbsp; &nbsp; &nbsp; і&nbsp; &nbsp; &nbsp; zigockt1.gif<br />і&nbsp; &nbsp; &nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; &nbsp; &nbsp; ГДДДugfiles<br />і&nbsp; &nbsp; &nbsp; і&nbsp; і&nbsp; about.htm<br />і&nbsp; &nbsp; &nbsp; і&nbsp; і&nbsp; bot_edit.htm<br />і&nbsp; &nbsp; &nbsp; і&nbsp; і&nbsp; chaining.htm<br />і&nbsp; &nbsp; &nbsp; і&nbsp; і&nbsp; config.htm<br />і&nbsp; &nbsp; &nbsp; і&nbsp; і&nbsp; console.htm<br />і&nbsp; &nbsp; &nbsp; і&nbsp; і&nbsp; ctf_install.htm<br />і&nbsp; &nbsp; &nbsp; і&nbsp; і&nbsp; dmc.htm<br />і&nbsp; &nbsp; &nbsp; і&nbsp; і&nbsp; rek_install.htm<br />і&nbsp; &nbsp; &nbsp; і&nbsp; і&nbsp; std_install.htm<br />і&nbsp; &nbsp; &nbsp; і&nbsp; і&nbsp; <br />і&nbsp; &nbsp; &nbsp; і&nbsp; ГДДДimages<br />і&nbsp; &nbsp; &nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; zigback.gif<br />і&nbsp; &nbsp; &nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; zigockl1.gif<br />і&nbsp; &nbsp; &nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; zigockt1.gif<br />і&nbsp; &nbsp; &nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; &nbsp; &nbsp; і&nbsp; АДДДsrc<br />і&nbsp; &nbsp; &nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; dhtmllib.js<br />і&nbsp; &nbsp; &nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; navbar.js<br />і&nbsp; &nbsp; &nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />і&nbsp; &nbsp; &nbsp; АДДД_borders<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; bottom.htm<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; left.htm<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; right.htm<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; top.htm<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />ГДДДbaseq2<br />і&nbsp; і&nbsp; config.cfg<br />і&nbsp; і&nbsp; gamex86.dll<br />і&nbsp; і&nbsp; gamex86xp.dll<br />і&nbsp; і&nbsp; pak0.pak<br />і&nbsp; і&nbsp; q2xp0.pkx<br />і&nbsp; і&nbsp; xpconfig.cfg<br />і&nbsp; і&nbsp; <br />і&nbsp; ГДДДplayers<br />і&nbsp; і&nbsp; ГДДДcyborg<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; tris.mdv<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; і&nbsp; ГДДДFEMALE<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; ATHENA.PCX<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; ATHENA_I.PCX<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; BRIANNA.PCX<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; brianna_i.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; COBALT.PCX<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; COBALT_I.PCX<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; ENSIGN.PCX<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; ENSIGN_I.PCX<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; JEZEBEL.PCX<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; jezebel_i.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; JUNGLE.PCX<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; JUNGLE_I.PCX<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; LOTUS.PCX<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; LOTUS_I.PCX<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; STILETTO.PCX<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; stiletto_i.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; TRIS.MD2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; VENUS.PCX<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; VENUS_I.PCX<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; VOODOO.PCX<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; VOODOO_I.PCX<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; WEAPON.MD2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; WEAPON.PCX<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; і&nbsp; АДДДMALE<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; CIPHER.PCX<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; CIPHER_I.PCX<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; CLAYMORE.PCX<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; claymore_i.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FLAK.PCX<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FLAK_I.PCX<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; GRUNT.PCX<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; GRUNT_I.PCX<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; HOWITZER.PCX<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; howitzer_i.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; MAJOR.PCX<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; MAJOR_I.PCX<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; NIGHTOPS.PCX<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; nightops_i.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; POINTMAN.PCX<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; pointman_i.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; PSYCHO.PCX<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; PSYCHO_I.PCX<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; RAMPAGE.PCX<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rampage_i.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; RAZOR.PCX<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; RAZOR_I.PCX<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; RECON.PCX<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; RECON_I.PCX<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SCOUT.PCX<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SCOUT_I.PCX<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SNIPER.PCX<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SNIPER_I.PCX<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; TRIS.MD2<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; VIPER.PCX<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; VIPER_I.PCX<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; WEAPON.MD2<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; WEAPON.PCX<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />і&nbsp; ГДДДsave<br />і&nbsp; і&nbsp; ГДДДcurrent<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; bunk1.sav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; bunk1.sv2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; game.ssv<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; server.ssv<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; і&nbsp; ГДДДsave0<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; game.ssv<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; server.ssv<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; і&nbsp; АДДДsave1<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; bunk1.sav<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; bunk1.sv2<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; game.ssv<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; server.ssv<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />і&nbsp; АДДДvideo<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; END.CIN<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; EOU1_.CIN<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; EOU2_.CIN<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; EOU3_.CIN<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; EOU4_.CIN<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; EOU5_.CIN<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; EOU6_.CIN<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; EOU7_.CIN<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; EOU8_.CIN<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; IDLOG.CIN<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; NTRO.CIN<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />ГДДДdocs<br />і&nbsp; і&nbsp; Commercial Exploitation.doc<br />і&nbsp; і&nbsp; COMMEXP.TXT<br />і&nbsp; і&nbsp; LICENSE.TXT<br />і&nbsp; і&nbsp; LICINFO.TXT<br />і&nbsp; і&nbsp; Manual.html<br />і&nbsp; і&nbsp; QII License Information.doc<br />і&nbsp; і&nbsp; Quake II License.doc<br />і&nbsp; і&nbsp; README.DOC<br />і&nbsp; і&nbsp; README.TXT<br />і&nbsp; і&nbsp; Release Notes.doc<br />і&nbsp; і&nbsp; RELEASE.TXT<br />і&nbsp; і&nbsp; <br />і&nbsp; АДДДquake2_manual<br />і&nbsp; &nbsp; &nbsp; і&nbsp; bottom.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; credits.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; customer_support.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; enemy_barracuda_shark.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; enemy_berserker.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; enemy_brains.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; enemy_enforcer.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; enemy_flyer.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; enemy_gladiator.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; enemy_gunner.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; enemy_icarus.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; enemy_iron_maiden.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; enemy_light_guard.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; enemy_machinegun_guard.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; enemy_medic.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; enemy_mutant.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; enemy_parasite.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; enemy_shotgun_guard.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; enemy_tank.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; enemy_tank_commander.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; enemy_technician.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; intel_brief.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; intel_brief2.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; intel_brief3.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; intel_brief4.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; intel_brief5.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; intel_brief6.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; intel_brief7.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; intel_brief8.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; intel_brief_enemy.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; main.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; multiplayer.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; page_index.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; setup_controls_screenmenus.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; story.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; technical_information.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; top_nav.html<br />і&nbsp; &nbsp; &nbsp; і&nbsp; <br />і&nbsp; &nbsp; &nbsp; АДДДIMAGES<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; adrenaline.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; amor_body.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; armor_combat.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; armor_jacket.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; armor_shard.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; bandoleer.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; barracuda_shark.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; berserker.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; BFG.GIF<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; BLASTER.GIF<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; BLUEKEY.GIF<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; bottom_id_link_transparent.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; BRAINS.GIF<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; BREATHER.GIF<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; BULLETS.GIF<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; BUTTONS.JPG<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; CELLS.GIF<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; CHAINGUN.GIF<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; CLOAKER.GIF<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; commandant_james.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; credits_main.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; DOOR.JPG<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; elevator_base_exit_sign.jpg<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; enemy_groupshot.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; energy_armour.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ENFORCER.GIF<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; envirosuit.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; explosive_barrels.jpg<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; first_aid.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FLYER.GIF<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; gladiator.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; GOGGLES.GIF<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; GRENADES.GIF<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; grenade_launcher.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; GUNNER.GIF<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; hand_grenade.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; heavy_pack.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; hyper_blaster.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ICARUS.GIF<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; invisibility.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; invulnerability.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; iron_maiden.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; LAVA.JPG<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; LEVER.JPG<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; light_guard.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; machinegun.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; machinegun_guard.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; main_cover_image.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; manual_back.jpg<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; manual_bottom.jpg<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; manual_cover_image.jpg<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; manual_top.jpg<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; MEDIC.GIF<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; MEDKIT.GIF<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; mega_health.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; MENU.GIF<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; multiplayer_main.jpg<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; multiplayer_menu1.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; multiplayer_screen1.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; MUTANT.GIF<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; NO_DATA.JPG<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; PARASITE.GIF<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; player_properties_screen1.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; quad_damage.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; RAIL_GUN.GIF<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ROCKETS.GIF<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rocket_launcher.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SCOPE.GIF<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; secret_door.jpg<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SHELLS.GIF<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SHOTGUN.GIF<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; shotgun_guard.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SIGHTS.GIF<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SILENCER.GIF<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SLIME.JPG<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; start_network_server_screen1.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; STIMPACK.GIF<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; story_main.jpg<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; strogg_environ_1.jpg<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; strogg_environ_2.jpg<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; strogg_environ_3.jpg<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; supershotgun.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; TANK.GIF<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tank_commander.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; technician.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; top_nav_imagemap.gif<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; unit_exit_door.jpg<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; WATER.JPG<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />ГДДДOpenAL<br />і&nbsp; &nbsp; &nbsp; oalinst.exe<br />і&nbsp; &nbsp; &nbsp; <br />ГДДДrogue<br />і&nbsp; &nbsp; &nbsp; gamex86xp.dll<br />і&nbsp; &nbsp; &nbsp; q2xpR.pkx<br />і&nbsp; &nbsp; &nbsp; xpconfig.cfg<br />і&nbsp; &nbsp; &nbsp; <br />ГДДДSource<br />і&nbsp; і&nbsp; AUTHORS<br />і&nbsp; і&nbsp; config.h<br />і&nbsp; і&nbsp; config.h.in<br />і&nbsp; і&nbsp; config.sub<br />і&nbsp; і&nbsp; configure<br />і&nbsp; і&nbsp; configure.ac<br />і&nbsp; і&nbsp; COPYING<br />і&nbsp; і&nbsp; eol<br />і&nbsp; і&nbsp; fix<br />і&nbsp; і&nbsp; Makefile.in<br />і&nbsp; і&nbsp; q2.res<br />і&nbsp; і&nbsp; quake2.vcproj<br />і&nbsp; і&nbsp; quake2.vcproj.BARNESPC.Kirk Barnes.user<br />і&nbsp; і&nbsp; quake2xp.sln<br />і&nbsp; і&nbsp; <br />і&nbsp; ГДДД3zb2src97<br />і&nbsp; і&nbsp; &nbsp; &nbsp; bot.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; bot.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; botstr.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; bot_fire.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; bot_func.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; bot_za.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game1.def<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game1.dsp<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game1.mak<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game1.sln<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game1.vcproj<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game1.vcproj.BARNESPC.Barnes.user<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game1.vcproj.BARNESPC.Kirk Barnes.user<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game1.vcproj.MORDOR.Matuurz_Ghash.user<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_chase.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_cmds.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_combat.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_ctf.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_ctf.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_func.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_items.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_local.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_main.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_misc.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_monster.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_phys.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_save.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_spawn.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_svcmds.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_target.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_trigger.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_turret.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_utils.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_weapon.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_move.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_player.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; p_client.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; p_hud.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; p_menu.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; p_menu.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; p_trail.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; p_view.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; p_weapon.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q_shared.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q_shared.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; ГДДДbuild<br />і&nbsp; і&nbsp; і&nbsp; client.mk<br />і&nbsp; і&nbsp; і&nbsp; defs.mk<br />і&nbsp; і&nbsp; і&nbsp; game.mk<br />і&nbsp; і&nbsp; і&nbsp; platform_specific.mk<br />і&nbsp; і&nbsp; і&nbsp; ref_gl.mk<br />і&nbsp; і&nbsp; і&nbsp; server.mk<br />і&nbsp; і&nbsp; і&nbsp; sound.mk<br />і&nbsp; і&nbsp; і&nbsp; <br />і&nbsp; і&nbsp; АДДДprojects<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; mingw.sh<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />і&nbsp; ГДДДclient<br />і&nbsp; і&nbsp; і&nbsp; adivtab.h<br />і&nbsp; і&nbsp; і&nbsp; anorms.h<br />і&nbsp; і&nbsp; і&nbsp; asm_i386.h<br />і&nbsp; і&nbsp; і&nbsp; block16.h<br />і&nbsp; і&nbsp; і&nbsp; block8.h<br />і&nbsp; і&nbsp; і&nbsp; cdaudio.h<br />і&nbsp; і&nbsp; і&nbsp; client.h<br />і&nbsp; і&nbsp; і&nbsp; cl_cin.c<br />і&nbsp; і&nbsp; і&nbsp; cl_clents.c<br />і&nbsp; і&nbsp; і&nbsp; cl_console.c<br />і&nbsp; і&nbsp; і&nbsp; cl_console.h<br />і&nbsp; і&nbsp; і&nbsp; cl_decals.c<br />і&nbsp; і&nbsp; і&nbsp; cl_ents.c<br />і&nbsp; і&nbsp; і&nbsp; cl_fx.c<br />і&nbsp; і&nbsp; і&nbsp; cl_images.c<br />і&nbsp; і&nbsp; і&nbsp; cl_input.c<br />і&nbsp; і&nbsp; і&nbsp; cl_inv.c<br />і&nbsp; і&nbsp; і&nbsp; cl_main.c<br />і&nbsp; і&nbsp; і&nbsp; cl_newfx.c<br />і&nbsp; і&nbsp; і&nbsp; cl_parse.c<br />і&nbsp; і&nbsp; і&nbsp; cl_particles.c<br />і&nbsp; і&nbsp; і&nbsp; cl_pred.c<br />і&nbsp; і&nbsp; і&nbsp; cl_scrn.c<br />і&nbsp; і&nbsp; і&nbsp; cl_tempents.c<br />і&nbsp; і&nbsp; і&nbsp; cl_view.c<br />і&nbsp; і&nbsp; і&nbsp; input.h<br />і&nbsp; і&nbsp; і&nbsp; keys.c<br />і&nbsp; і&nbsp; і&nbsp; keys.h<br />і&nbsp; і&nbsp; і&nbsp; menu.c<br />і&nbsp; і&nbsp; і&nbsp; qmenu.c<br />і&nbsp; і&nbsp; і&nbsp; qmenu.h<br />і&nbsp; і&nbsp; і&nbsp; ref.h<br />і&nbsp; і&nbsp; і&nbsp; screen.h<br />і&nbsp; і&nbsp; і&nbsp; snd_context.c<br />і&nbsp; і&nbsp; і&nbsp; snd_dma.c<br />і&nbsp; і&nbsp; і&nbsp; snd_eax.c<br />і&nbsp; і&nbsp; і&nbsp; snd_efx.c<br />і&nbsp; і&nbsp; і&nbsp; snd_loc.h<br />і&nbsp; і&nbsp; і&nbsp; snd_mem.c<br />і&nbsp; і&nbsp; і&nbsp; sound.h<br />і&nbsp; і&nbsp; і&nbsp; vid.h<br />і&nbsp; і&nbsp; і&nbsp; x86.c<br />і&nbsp; і&nbsp; і&nbsp; <br />і&nbsp; і&nbsp; АДДДAL<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 3dl2.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; al.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; alc.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; eax.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; efx-creative.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; EFX-Util.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; efx.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; xram.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />і&nbsp; ГДДДexecute<br />і&nbsp; і&nbsp; АДДДrun_xatrix<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; icon1.ico<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; resource.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; run_mp.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; run_xatrix.aps<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; run_xatrix.dsp<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; run_xatrix.rc<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; run_xatrix.sln<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; run_xatrix.suo<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; run_xatrix.vcproj<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />і&nbsp; ГДДДgame<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game.def<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game.dsp<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game.sln<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game.vcproj<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game.vcproj.BARNESPC.Barnes.user<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game.vcproj.BARNESPC.Kirk Barnes.user<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_ai.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_chase.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_cmds.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_combat.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_func.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_items.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_local.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_main.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_misc.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_monster.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_phys.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_save.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_spawn.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_svcmds.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_target.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_trigger.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_turret.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_utils.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_weapon.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_actor.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_actor.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_berserk.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_berserk.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_boss2.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_boss2.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_boss3.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_boss31.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_boss31.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_boss32.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_boss32.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_brain.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_brain.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_chick.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_chick.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_flash.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_flipper.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_flipper.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_float.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_float.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_flyer.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_flyer.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_gladiator.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_gladiator.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_gunner.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_gunner.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_hover.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_hover.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_infantry.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_infantry.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_insane.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_insane.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_medic.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_medic.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_move.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_mutant.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_mutant.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_parasite.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_parasite.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_player.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_rider.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_soldier.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_soldier.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_supertank.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_supertank.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_tank.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_tank.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; p_client.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; p_hud.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; p_trail.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; p_view.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; p_weapon.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q_shared.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q_shared.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; ГДДДLibs<br />і&nbsp; і&nbsp; &nbsp; &nbsp; devil.lib<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ilu.lib<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ilut.lib<br />і&nbsp; і&nbsp; &nbsp; &nbsp; libjpeg.lib<br />і&nbsp; і&nbsp; &nbsp; &nbsp; zlib.lib<br />і&nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; ГДДДlinux<br />і&nbsp; і&nbsp; &nbsp; &nbsp; al_linux.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; al_linux.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; block16.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; block8.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; cd_linux.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; d_copy.s<br />і&nbsp; і&nbsp; &nbsp; &nbsp; d_ifacea.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; d_polysa.s<br />і&nbsp; і&nbsp; &nbsp; &nbsp; glob.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; glob.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; glw.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; gl_fxmesa.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; gl_sdl.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; in_linux.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; math.s<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2icon.xbm<br />і&nbsp; і&nbsp; &nbsp; &nbsp; qal_linux.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; qasm.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; qgl_linux.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q_shlinux.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; rw_in_svgalib.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; rw_linux.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; rw_svgalib.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; rw_x11.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; r_aclipa.s<br />і&nbsp; і&nbsp; &nbsp; &nbsp; r_draw16.s<br />і&nbsp; і&nbsp; &nbsp; &nbsp; r_drawa.s<br />і&nbsp; і&nbsp; &nbsp; &nbsp; r_edgea.s<br />і&nbsp; і&nbsp; &nbsp; &nbsp; r_scana.s<br />і&nbsp; і&nbsp; &nbsp; &nbsp; r_spr8.s<br />і&nbsp; і&nbsp; &nbsp; &nbsp; r_surf8.s<br />і&nbsp; і&nbsp; &nbsp; &nbsp; r_varsa.s<br />і&nbsp; і&nbsp; &nbsp; &nbsp; snd_linux.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; snd_mixa.s<br />і&nbsp; і&nbsp; &nbsp; &nbsp; sys_dosa.s<br />і&nbsp; і&nbsp; &nbsp; &nbsp; sys_linux.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; vid_menu.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; vid_so.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; ГДДДnull<br />і&nbsp; і&nbsp; &nbsp; &nbsp; cd_null.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; cl_null.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; glimp_null.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; in_null.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; snddma_null.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; swimp_null.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; sys_null.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; vid_null.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; ГДДДqcommon<br />і&nbsp; і&nbsp; &nbsp; &nbsp; cl_wildcard.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; cmd.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; cmodel.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; common.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; crc.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; crc.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; cvar.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; files.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ioapi.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; md4.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; net_chan.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; pmove.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; qcommon.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; qfiles.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; unzip.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; unzip.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; wildcard.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; zconf.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; zlib.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; ГДДДref_gl<br />і&nbsp; і&nbsp; і&nbsp; anorms.h<br />і&nbsp; і&nbsp; і&nbsp; anormtab.h<br />і&nbsp; і&nbsp; і&nbsp; glext.h<br />і&nbsp; і&nbsp; і&nbsp; qgl.h<br />і&nbsp; і&nbsp; і&nbsp; r_alias_md2.c<br />і&nbsp; і&nbsp; і&nbsp; r_arb_shader.c<br />і&nbsp; і&nbsp; і&nbsp; r_bloom.c<br />і&nbsp; і&nbsp; і&nbsp; r_decals.c<br />і&nbsp; і&nbsp; і&nbsp; r_draw.c<br />і&nbsp; і&nbsp; і&nbsp; r_image.c<br />і&nbsp; і&nbsp; і&nbsp; r_light.c<br />і&nbsp; і&nbsp; і&nbsp; r_local.h<br />і&nbsp; і&nbsp; і&nbsp; r_model.c<br />і&nbsp; і&nbsp; і&nbsp; r_model.h<br />і&nbsp; і&nbsp; і&nbsp; r_particle.h<br />і&nbsp; і&nbsp; і&nbsp; r_particles.c<br />і&nbsp; і&nbsp; і&nbsp; r_postprocess.c<br />і&nbsp; і&nbsp; і&nbsp; r_q2pal.h<br />і&nbsp; і&nbsp; і&nbsp; r_rmain.c<br />і&nbsp; і&nbsp; і&nbsp; r_rmisc.c<br />і&nbsp; і&nbsp; і&nbsp; r_rsurf.c<br />і&nbsp; і&nbsp; і&nbsp; r_shadows.c<br />і&nbsp; і&nbsp; і&nbsp; r_warp.c<br />і&nbsp; і&nbsp; і&nbsp; r_warpsin.h<br />і&nbsp; і&nbsp; і&nbsp; r_xpfx.c<br />і&nbsp; і&nbsp; і&nbsp; wglext.h<br />і&nbsp; і&nbsp; і&nbsp; <br />і&nbsp; і&nbsp; АДДДImageLib<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; config.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; il.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ilu.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ilut.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; jconfig.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; jmorecfg.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; jpeglib.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />і&nbsp; ГДДДrsrc<br />і&nbsp; і&nbsp; &nbsp; &nbsp; dm_ball.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; dm_tag.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game.def<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game.dsp<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game.plg<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_ai.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_chase.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_cmds.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_combat.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_func.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_items.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_local.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_main.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_misc.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_monster.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_newai.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_newdm.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_newfnc.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_newtarg.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_newtrig.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_newweap.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_phys.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_save.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_spawn.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_sphere.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_svcmds.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_target.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_trigger.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_turret.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_utils.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_weapon.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_actor.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_actor.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_berserk.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_berserk.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_boss2.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_boss2.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_boss3.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_boss31.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_boss31.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_boss32.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_boss32.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_brain.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_brain.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_carrier.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_carrier.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_chick.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_chick.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_flash.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_flipper.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_flipper.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_float.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_float.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_flyer.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_flyer.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_gladiator.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_gladiator.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_gunner.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_gunner.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_hover.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_hover.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_infantry.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_infantry.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_insane.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_insane.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_medic.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_medic.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_move.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_move2.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_mutant.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_mutant.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_parasite.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_parasite.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_player.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_rider.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_soldier.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_soldier.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_stalker.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_stalker.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_supertank.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_supertank.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_tank.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_tank.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_turret.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_turret.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_widow.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_widow.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_widow2.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_widow2.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; p_client.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; p_hud.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; p_trail.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; p_view.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; p_weapon.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q_shared.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q_shared.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; rogue.def<br />і&nbsp; і&nbsp; &nbsp; &nbsp; rogue.dsp<br />і&nbsp; і&nbsp; &nbsp; &nbsp; rogue.icproj<br />і&nbsp; і&nbsp; &nbsp; &nbsp; rogue.vcproj<br />і&nbsp; і&nbsp; &nbsp; &nbsp; rogue.vcproj.7.00.old<br />і&nbsp; і&nbsp; &nbsp; &nbsp; rogue.vcproj.BARNESPC.Barnes.user<br />і&nbsp; і&nbsp; &nbsp; &nbsp; rogue.vcproj.BARNESPC.Kirk Barnes.user<br />і&nbsp; і&nbsp; &nbsp; &nbsp; rogue.vcproj.MORDOR.Matuurz_Ghash.user<br />і&nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; ГДДДserver<br />і&nbsp; і&nbsp; &nbsp; &nbsp; server.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; sv_ccmds.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; sv_ents.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; sv_game.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; sv_init.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; sv_main.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; sv_null.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; sv_send.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; sv_user.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; sv_world.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; ГДДДwin32<br />і&nbsp; і&nbsp; &nbsp; &nbsp; afxres.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; al_win.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; cd_win.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; conproc.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; conproc.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ddraw.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; glw_win.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; icon1.ico<br />і&nbsp; і&nbsp; &nbsp; &nbsp; icon2.ico<br />і&nbsp; і&nbsp; &nbsp; &nbsp; in_win.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; net_wins.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2.aps<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2.ico<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2.rc<br />і&nbsp; і&nbsp; &nbsp; &nbsp; qe3.ico<br />і&nbsp; і&nbsp; &nbsp; &nbsp; resource.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; r_init.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; r_qglwin.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; r_shwin.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; sys_win.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; vid_dll.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; vid_menu.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; winquake.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; winquake.rc<br />і&nbsp; і&nbsp; &nbsp; &nbsp; winres.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; АДДДxsrc<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; game.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_ai.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_chase.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_cmds.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_combat.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_func.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_items.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_local.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_main.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_misc.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_monster.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_phys.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_save.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_spawn.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_svcmds.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_target.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_trigger.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_turret.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_utils.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_weapon.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_actor.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_actor.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_berserk.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_berserk.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_boss2.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_boss2.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_boss3.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_boss31.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_boss31.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_boss32.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_boss32.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_boss5.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_brain.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_brain.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_chick.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_chick.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_fixbot.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_fixbot.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_flash.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_flipper.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_flipper.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_float.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_float.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_flyer.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_flyer.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_gekk.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_gekk.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_gladb.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_gladiator.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_gladiator.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_gunner.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_gunner.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_hover.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_hover.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_infantry.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_infantry.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_insane.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_insane.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_medic.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_medic.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_move.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_mutant.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_mutant.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_parasite.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_parasite.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_player.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_rider.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_soldier.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_soldier.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_soldierh.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_supertank.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_supertank.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_tank.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_tank.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; p_client.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; p_hud.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; p_trail.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; p_view.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; p_weapon.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; q_shared.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; q_shared.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; xatrix.def<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; xatrix.dsp<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; xatrix.icproj<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; xatrix.vcproj<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; xatrix.vcproj.7.00.old<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; xatrix.vcproj.BARNESPC.Barnes.user<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; xatrix.vcproj.BARNESPC.Kirk Barnes.user<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; xatrix.vcproj.MORDOR.Matuurz_Ghash.user<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />АДДДxatrix<br />&nbsp; &nbsp; &nbsp; &nbsp; gamex86xp.dll<br />&nbsp; &nbsp; &nbsp; &nbsp; q2xpX.pkx<br />&nbsp; &nbsp; &nbsp; &nbsp; xpconfig.cfg<br />&nbsp; &nbsp; &nbsp; &nbsp; <br />