tilion
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#31 20 июля 2008 в 10:46
здравствуйте.<br />такая проблема: установил хр поверх quake 2 MP, на котором стояла r1q2 последней версии без дополнительных модов.<br />запустилась хр-шка, нажимаю esc, показывается менюшка и тут же появляется черный экран, через секунду мы снова в изначальной консоли как будто только что запустил ку2.<br /><br />
‘вагЄвга&nbsp; Ї&nbsp;Ї®Є ⮬&nbsp; tilion<br />‘ҐаЁ©­л© ­®¬Ґа ⮬&nbsp;: 1820-74F3<br />E:.<br />і&nbsp; 3zb2.bat<br />і&nbsp; anticheat.dll<br />і&nbsp; dbghelp.dll<br />і&nbsp; devil.dll<br />і&nbsp; ilu.dll<br />і&nbsp; ilut.dll<br />і&nbsp; q2derlist.txt<br />і&nbsp; Quake2xp Team.url<br />і&nbsp; quake2xp.exe<br />і&nbsp; r1q2.exe<br />і&nbsp; r1q2.lnk<br />і&nbsp; r1q2.pdb<br />і&nbsp; r1q2updater.exe<br />і&nbsp; ref_gl.dll<br />і&nbsp; ref_r1gl.dll<br />і&nbsp; ref_r1gl.pdb<br />і&nbsp; rogue.exe<br />і&nbsp; rus_readme.txt<br />і&nbsp; uninst.exe<br />і&nbsp; xatrix.exe<br />і&nbsp; <br />ГДДД3ZB2<br />і&nbsp; і&nbsp; 3ZBConfig.cfg<br />і&nbsp; і&nbsp; 3zbdoc.txt<br />і&nbsp; і&nbsp; 3ZBII Quickstart Guide.txt<br />і&nbsp; і&nbsp; 3ZBMaps.lst<br />і&nbsp; і&nbsp; config.cfg<br />і&nbsp; і&nbsp; game.cfg<br />і&nbsp; і&nbsp; gamex86xp.dll<br />і&nbsp; і&nbsp; pak6.pak<br />і&nbsp; і&nbsp; xpconfig.cfg<br />і&nbsp; і&nbsp; <br />і&nbsp; ГДДДchctf<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2ctf6.chf<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2ctf7.chf<br />і&nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; ГДДДchdtm<br />і&nbsp; і&nbsp; &nbsp; &nbsp; match1.chn<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2dm1.chn<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2dm2.chn<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2dm3.chn<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2dm4.chn<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2dm5.chn<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2dm6.chn<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2dm7.chn<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2dm8.chn<br />і&nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; АДДДUser Guide<br />і&nbsp; &nbsp; &nbsp; і&nbsp; 3rd Zigock II Users Guide v0.93.htm<br />і&nbsp; &nbsp; &nbsp; і&nbsp; 3rd Zigock II Users Guide.htm<br />і&nbsp; &nbsp; &nbsp; і&nbsp; <br />і&nbsp; &nbsp; &nbsp; ГДДДimages<br />і&nbsp; &nbsp; &nbsp; і&nbsp; &nbsp; &nbsp; Calc2.gif<br />і&nbsp; &nbsp; &nbsp; і&nbsp; &nbsp; &nbsp; doc.gif<br />і&nbsp; &nbsp; &nbsp; і&nbsp; &nbsp; &nbsp; email.gif<br />і&nbsp; &nbsp; &nbsp; і&nbsp; &nbsp; &nbsp; print.gif<br />і&nbsp; &nbsp; &nbsp; і&nbsp; &nbsp; &nbsp; zigockl1.gif<br />і&nbsp; &nbsp; &nbsp; і&nbsp; &nbsp; &nbsp; zigockt1.gif<br />і&nbsp; &nbsp; &nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; &nbsp; &nbsp; ГДДДugfiles<br />і&nbsp; &nbsp; &nbsp; і&nbsp; і&nbsp; about.htm<br />і&nbsp; &nbsp; &nbsp; і&nbsp; і&nbsp; bot_edit.htm<br />і&nbsp; &nbsp; &nbsp; і&nbsp; і&nbsp; chaining.htm<br />і&nbsp; &nbsp; &nbsp; і&nbsp; і&nbsp; config.htm<br />і&nbsp; &nbsp; &nbsp; і&nbsp; і&nbsp; console.htm<br />і&nbsp; &nbsp; &nbsp; і&nbsp; і&nbsp; ctf_install.htm<br />і&nbsp; &nbsp; &nbsp; і&nbsp; і&nbsp; dmc.htm<br />і&nbsp; &nbsp; &nbsp; і&nbsp; і&nbsp; rek_install.htm<br />і&nbsp; &nbsp; &nbsp; і&nbsp; і&nbsp; std_install.htm<br />і&nbsp; &nbsp; &nbsp; і&nbsp; і&nbsp; <br />і&nbsp; &nbsp; &nbsp; і&nbsp; ГДДДimages<br />і&nbsp; &nbsp; &nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; zigback.gif<br />і&nbsp; &nbsp; &nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; zigockl1.gif<br />і&nbsp; &nbsp; &nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; zigockt1.gif<br />і&nbsp; &nbsp; &nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; &nbsp; &nbsp; і&nbsp; АДДДsrc<br />і&nbsp; &nbsp; &nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; dhtmllib.js<br />і&nbsp; &nbsp; &nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; navbar.js<br />і&nbsp; &nbsp; &nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />і&nbsp; &nbsp; &nbsp; АДДД_borders<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; bottom.htm<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; left.htm<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; right.htm<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; top.htm<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />ГДДДBaseQ2<br />і&nbsp; і&nbsp; 1.cfg<br />і&nbsp; і&nbsp; autoexec.cfg<br />і&nbsp; і&nbsp; config.cfg<br />і&nbsp; і&nbsp; dmserverlist.cfg<br />і&nbsp; і&nbsp; duelserverlist.cfg<br />і&nbsp; і&nbsp; gamex86.dll<br />і&nbsp; і&nbsp; gamex86xp.dll<br />і&nbsp; і&nbsp; pak0.pak<br />і&nbsp; і&nbsp; pak1.pak<br />і&nbsp; і&nbsp; q2xp0.pkx<br />і&nbsp; і&nbsp; sample.cfg<br />і&nbsp; і&nbsp; sample.ctf.cfg<br />і&nbsp; і&nbsp; serverlist.cfg<br />і&nbsp; і&nbsp; sounds.pak<br />і&nbsp; і&nbsp; tdmserverlist.cfg<br />і&nbsp; і&nbsp; tt.pak<br />і&nbsp; і&nbsp; xpconfig.cfg<br />і&nbsp; і&nbsp; <br />і&nbsp; ГДДДcache<br />і&nbsp; і&nbsp; &nbsp; &nbsp; temp.dm2<br />і&nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; ГДДДdems<br />і&nbsp; і&nbsp; &nbsp; &nbsp; Dm3 Zarenii VooDoo.dm2<br />і&nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; ГДДДlocs<br />і&nbsp; і&nbsp; &nbsp; &nbsp; bluejumps2.bsp<br />і&nbsp; і&nbsp; &nbsp; &nbsp; cosjumpz.bsp<br />і&nbsp; і&nbsp; &nbsp; &nbsp; cubejumps1.bsp<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ddm1.loc<br />і&nbsp; і&nbsp; &nbsp; &nbsp; fearjumps6.bsp<br />і&nbsp; і&nbsp; &nbsp; &nbsp; gay7.bsp<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_jump2.bsp<br />і&nbsp; і&nbsp; &nbsp; &nbsp; jojump5.bsp<br />і&nbsp; і&nbsp; &nbsp; &nbsp; jumpclimb4.bsp<br />і&nbsp; і&nbsp; &nbsp; &nbsp; jumpish33.bsp<br />і&nbsp; і&nbsp; &nbsp; &nbsp; madjumping.bsp<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ngqjump1.bsp<br />і&nbsp; і&nbsp; &nbsp; &nbsp; pimpjumpz_beta2.bsp<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2dm1.loc<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2dm2.loc<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2dm3.loc<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2dm4.loc<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2dm5.loc<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2dm6.loc<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2dm7.loc<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2dm8.loc<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2duel1.bsp<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2pduel10.loc<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2pduel7.loc<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2pduel9.loc<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2rdm2.loc<br />і&nbsp; і&nbsp; &nbsp; &nbsp; slipmap5.bsp<br />і&nbsp; і&nbsp; &nbsp; &nbsp; stubbsyjump3.bsp<br />і&nbsp; і&nbsp; &nbsp; &nbsp; uranjump1.bsp<br />і&nbsp; і&nbsp; &nbsp; &nbsp; xqcrap1.bsp<br />і&nbsp; і&nbsp; &nbsp; &nbsp; xqjump26.bsp<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ztn2dm2.loc<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ztn2dm3.loc<br />і&nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; ГДДДpaks<br />і&nbsp; і&nbsp; &nbsp; &nbsp; pak10.pak<br />і&nbsp; і&nbsp; &nbsp; &nbsp; pak11.pak<br />і&nbsp; і&nbsp; &nbsp; &nbsp; pak12.pak<br />і&nbsp; і&nbsp; &nbsp; &nbsp; pak13.pak<br />і&nbsp; і&nbsp; &nbsp; &nbsp; pak14.pak<br />і&nbsp; і&nbsp; &nbsp; &nbsp; PAK3.PAK<br />і&nbsp; і&nbsp; &nbsp; &nbsp; Pak4.pak<br />і&nbsp; і&nbsp; &nbsp; &nbsp; Pak5.pak<br />і&nbsp; і&nbsp; &nbsp; &nbsp; pak8.pak<br />і&nbsp; і&nbsp; &nbsp; &nbsp; pak9.pak<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2next.pak<br />і&nbsp; і&nbsp; &nbsp; &nbsp; z5_32bitclr_eXuY_png.pak<br />і&nbsp; і&nbsp; &nbsp; &nbsp; z6_32bitclr_q2rdm2_png.pak<br />і&nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; ГДДДpics<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ch1.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ch10.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ch11.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ch12.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; Ch13.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; Ch14.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; Ch15.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; Ch16.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; Ch17.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; Ch18.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ch19.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ch2.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ch20.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ch21.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ch22.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ch23.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ch24.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ch25.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ch26.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ch27.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ch28.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ch29.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ch3.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ch30.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; Ch31.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; Ch32.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; Ch33.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; Ch34.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; Ch35.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; Ch36.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ch4.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ch5.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ch6.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ch7.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ch8.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ch9.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; ГДДДplayers<br />і&nbsp; і&nbsp; ГДДДcyborg<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; a_grenades.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; bump1.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; ctf_b.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; ctf_b_i.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; ctf_r.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; ctf_r_i.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; death1.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; death2.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; death3.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; death4.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; disguise.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; disguise_i.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; drown1.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; fall1.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; fall2.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; gurp1.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; gurp2.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; jump1.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; oni911.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; oni911_i.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; pain100_1.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; pain100_2.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; pain25_1.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; pain25_2.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; pain50_1.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; pain50_2.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; pain75_1.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; pain75_2.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; ps9000.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; ps9000_i.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; tris.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; tris.mdv<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; tyr574.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; tyr574_i.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; weapon.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; weapon.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; weapon.pcx.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_bfg.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_blaster.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_chainfist.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_chaingun.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_disrupt.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_etfrifle.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_glauncher.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_grapple.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_hyperblaster.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_machinegun.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_phalanx.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_plasma.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_plauncher.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_railgun.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_ripper.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_rlauncher.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_shotgun.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_sshotgun.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; і&nbsp; ГДДДfemale<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; athena.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; athena_i.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; a_grenades.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; brianna.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; brianna_i.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; cobalt.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; cobalt_i.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; ctf_b.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; ctf_b_i.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; ctf_r.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; ctf_r_i.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; death1.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; death2.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; death3.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; death4.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; disguise.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; disguise_i.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; doomgal.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; doomgal_i.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; drown.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; ensign.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; ensign_i.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; fall1.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; fall2.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; gurp1.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; gurp2.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; jezebel.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; jezebel_i.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; jump1.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; jungle.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; jungle_i.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; lotus.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; lotus_i.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; pain100_1.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; pain100_2.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; pain25_1.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; pain25_2.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; pain50_1.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; pain50_2.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; pain75_1.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; pain75_2.wav<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; rogue_b.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; rogue_b_i.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; rogue_r.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; rogue_r_i.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; stiletto.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; stiletto_i.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; tris.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; venus.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; venus_i.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; voodoo.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; voodoo_i.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; weapon.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; weapon.pcx<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_bfg.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_blaster.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_chainfist.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_chaingun.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_disrupt.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_etfrifle.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_glauncher.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_grapple.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_hyperblaster.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_machinegun.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_phalanx.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_plasma.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_plauncher.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_railgun.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_ripper.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_rlauncher.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_shotgun.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; w_sshotgun.md2<br />і&nbsp; і&nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; і&nbsp; АДДДmale<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; a_grenades.md2<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; bump1.wav<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; cipher.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; cipher_i.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; claymore.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; claymore_i.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ctf_b.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ctf_b_i.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ctf_r.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ctf_r_i.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; death1.wav<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; death2.wav<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; death3.wav<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; death4.wav<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; disguise.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; disguise_i.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; drown1.wav<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; fall1.wav<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; fall2.wav<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; fiend.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; fiend_i.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; flag1.md2<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; flag1.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; flag2.md2<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; flag2.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; flak.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; flak_i.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; grunt.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; grunt_i.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; gurp1.wav<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; gurp2.wav<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; howitzer.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; howitzer_i.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; jump1.wav<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; major.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; major_i.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; nightops.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; nightops_i.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; pain100_1.wav<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; pain100_2.wav<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; pain25_1.wav<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; pain25_2.wav<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; pain50_1.wav<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; pain50_2.wav<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; pain75_1.wav<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; pain75_2.wav<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; pointman.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; pointman_i.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; psycho.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; psycho_i.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rampage.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rampage_i.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; razor.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; razor_i.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; recon.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; recon_i.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rogue_b.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rogue_b_i.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rogue_r.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rogue_r_i.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; scout.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; scout_i.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; sniper.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; sniper_i.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tris.md2<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; viper.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; viper_i.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; weapon.md2<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; weapon.pcx<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; w_bfg.md2<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; w_blaster.md2<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; w_chainfist.md2<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; w_chaingun.md2<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; w_disrupt.md2<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; w_etfrifle.md2<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; w_glauncher.md2<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; w_grapple.md2<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; w_hyperblaster.md2<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; w_machinegun.md2<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; w_phalanx.md2<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; w_plasma.md2<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; w_plauncher.md2<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; w_railgun.md2<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; w_ripper.md2<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; w_rlauncher.md2<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; w_shotgun.md2<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; w_sshotgun.md2<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />і&nbsp; АДДДsave<br />і&nbsp; &nbsp; &nbsp; АДДДcurrent<br />ГДДДCTF<br />і&nbsp; &nbsp; &nbsp; ctf2.ico<br />і&nbsp; &nbsp; &nbsp; gamex86.dll<br />і&nbsp; &nbsp; &nbsp; lfirectf_sample.ini<br />і&nbsp; &nbsp; &nbsp; lfiredm_sample.ini<br />і&nbsp; &nbsp; &nbsp; lhelp.txt<br />і&nbsp; &nbsp; &nbsp; <br />ГДДДlocs<br />і&nbsp; &nbsp; &nbsp; ddm1.loc<br />і&nbsp; &nbsp; &nbsp; q2dm1.loc<br />і&nbsp; &nbsp; &nbsp; q2dm2.loc<br />і&nbsp; &nbsp; &nbsp; q2dm3.loc<br />і&nbsp; &nbsp; &nbsp; q2dm4.loc<br />і&nbsp; &nbsp; &nbsp; q2dm5.loc<br />і&nbsp; &nbsp; &nbsp; q2dm6.loc<br />і&nbsp; &nbsp; &nbsp; q2dm7.loc<br />і&nbsp; &nbsp; &nbsp; q2dm8.loc<br />і&nbsp; &nbsp; &nbsp; q2pduel10.loc<br />і&nbsp; &nbsp; &nbsp; q2pduel7.loc<br />і&nbsp; &nbsp; &nbsp; q2pduel9.loc<br />і&nbsp; &nbsp; &nbsp; q2rdm2.loc<br />і&nbsp; &nbsp; &nbsp; ztn2dm2.loc<br />і&nbsp; &nbsp; &nbsp; ztn2dm3.loc<br />і&nbsp; &nbsp; &nbsp; <br />ГДДДOpenAL<br />і&nbsp; &nbsp; &nbsp; oalinst.exe<br />і&nbsp; &nbsp; &nbsp; <br />ГДДДrogue<br />і&nbsp; &nbsp; &nbsp; gamex86xp.dll<br />і&nbsp; &nbsp; &nbsp; q2xpR.pkx<br />і&nbsp; &nbsp; &nbsp; xpconfig.cfg<br />і&nbsp; &nbsp; &nbsp; <br />ГДДДSource<br />і&nbsp; і&nbsp; AUTHORS<br />і&nbsp; і&nbsp; config.h<br />і&nbsp; і&nbsp; config.h.in<br />і&nbsp; і&nbsp; config.sub<br />і&nbsp; і&nbsp; configure<br />і&nbsp; і&nbsp; configure.ac<br />і&nbsp; і&nbsp; COPYING<br />і&nbsp; і&nbsp; eol<br />і&nbsp; і&nbsp; fix<br />і&nbsp; і&nbsp; Makefile.in<br />і&nbsp; і&nbsp; q2.res<br />і&nbsp; і&nbsp; quake2.vcproj<br />і&nbsp; і&nbsp; quake2.vcproj.BARNESPC.Kirk Barnes.user<br />і&nbsp; і&nbsp; quake2xp.sln<br />і&nbsp; і&nbsp; <br />і&nbsp; ГДДД3zb2src97<br />і&nbsp; і&nbsp; &nbsp; &nbsp; bot.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; bot.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; botstr.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; bot_fire.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; bot_func.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; bot_za.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game1.def<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game1.dsp<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game1.mak<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game1.sln<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game1.vcproj<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game1.vcproj.BARNESPC.Barnes.user<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game1.vcproj.BARNESPC.Kirk Barnes.user<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game1.vcproj.MORDOR.Matuurz_Ghash.user<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_chase.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_cmds.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_combat.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_ctf.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_ctf.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_func.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_items.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_local.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_main.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_misc.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_monster.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_phys.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_save.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_spawn.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_svcmds.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_target.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_trigger.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_turret.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_utils.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_weapon.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_move.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_player.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; p_client.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; p_hud.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; p_menu.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; p_menu.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; p_trail.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; p_view.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; p_weapon.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q_shared.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q_shared.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; ГДДДbuild<br />і&nbsp; і&nbsp; і&nbsp; client.mk<br />і&nbsp; і&nbsp; і&nbsp; defs.mk<br />і&nbsp; і&nbsp; і&nbsp; game.mk<br />і&nbsp; і&nbsp; і&nbsp; platform_specific.mk<br />і&nbsp; і&nbsp; і&nbsp; ref_gl.mk<br />і&nbsp; і&nbsp; і&nbsp; server.mk<br />і&nbsp; і&nbsp; і&nbsp; sound.mk<br />і&nbsp; і&nbsp; і&nbsp; <br />і&nbsp; і&nbsp; АДДДprojects<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; mingw.sh<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />і&nbsp; ГДДДclient<br />і&nbsp; і&nbsp; і&nbsp; adivtab.h<br />і&nbsp; і&nbsp; і&nbsp; anorms.h<br />і&nbsp; і&nbsp; і&nbsp; asm_i386.h<br />і&nbsp; і&nbsp; і&nbsp; block16.h<br />і&nbsp; і&nbsp; і&nbsp; block8.h<br />і&nbsp; і&nbsp; і&nbsp; cdaudio.h<br />і&nbsp; і&nbsp; і&nbsp; client.h<br />і&nbsp; і&nbsp; і&nbsp; cl_cin.c<br />і&nbsp; і&nbsp; і&nbsp; cl_clents.c<br />і&nbsp; і&nbsp; і&nbsp; cl_console.c<br />і&nbsp; і&nbsp; і&nbsp; cl_console.h<br />і&nbsp; і&nbsp; і&nbsp; cl_decals.c<br />і&nbsp; і&nbsp; і&nbsp; cl_ents.c<br />і&nbsp; і&nbsp; і&nbsp; cl_fx.c<br />і&nbsp; і&nbsp; і&nbsp; cl_images.c<br />і&nbsp; і&nbsp; і&nbsp; cl_input.c<br />і&nbsp; і&nbsp; і&nbsp; cl_inv.c<br />і&nbsp; і&nbsp; і&nbsp; cl_main.c<br />і&nbsp; і&nbsp; і&nbsp; cl_newfx.c<br />і&nbsp; і&nbsp; і&nbsp; cl_parse.c<br />і&nbsp; і&nbsp; і&nbsp; cl_particles.c<br />і&nbsp; і&nbsp; і&nbsp; cl_pred.c<br />і&nbsp; і&nbsp; і&nbsp; cl_scrn.c<br />і&nbsp; і&nbsp; і&nbsp; cl_tempents.c<br />і&nbsp; і&nbsp; і&nbsp; cl_view.c<br />і&nbsp; і&nbsp; і&nbsp; input.h<br />і&nbsp; і&nbsp; і&nbsp; keys.c<br />і&nbsp; і&nbsp; і&nbsp; keys.h<br />і&nbsp; і&nbsp; і&nbsp; menu.c<br />і&nbsp; і&nbsp; і&nbsp; qmenu.c<br />і&nbsp; і&nbsp; і&nbsp; qmenu.h<br />і&nbsp; і&nbsp; і&nbsp; ref.h<br />і&nbsp; і&nbsp; і&nbsp; screen.h<br />і&nbsp; і&nbsp; і&nbsp; snd_context.c<br />і&nbsp; і&nbsp; і&nbsp; snd_dma.c<br />і&nbsp; і&nbsp; і&nbsp; snd_eax.c<br />і&nbsp; і&nbsp; і&nbsp; snd_efx.c<br />і&nbsp; і&nbsp; і&nbsp; snd_loc.h<br />і&nbsp; і&nbsp; і&nbsp; snd_mem.c<br />і&nbsp; і&nbsp; і&nbsp; sound.h<br />і&nbsp; і&nbsp; і&nbsp; vid.h<br />і&nbsp; і&nbsp; і&nbsp; x86.c<br />і&nbsp; і&nbsp; і&nbsp; <br />і&nbsp; і&nbsp; АДДДAL<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 3dl2.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; al.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; alc.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; eax.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; efx-creative.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; EFX-Util.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; efx.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; xram.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />і&nbsp; ГДДДexecute<br />і&nbsp; і&nbsp; АДДДrun_xatrix<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; icon1.ico<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; resource.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; run_mp.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; run_xatrix.aps<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; run_xatrix.dsp<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; run_xatrix.rc<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; run_xatrix.sln<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; run_xatrix.suo<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; run_xatrix.vcproj<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />і&nbsp; ГДДДgame<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game.def<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game.dsp<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game.sln<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game.vcproj<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game.vcproj.BARNESPC.Barnes.user<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game.vcproj.BARNESPC.Kirk Barnes.user<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_ai.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_chase.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_cmds.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_combat.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_func.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_items.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_local.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_main.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_misc.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_monster.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_phys.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_save.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_spawn.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_svcmds.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_target.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_trigger.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_turret.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_utils.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_weapon.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_actor.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_actor.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_berserk.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_berserk.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_boss2.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_boss2.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_boss3.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_boss31.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_boss31.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_boss32.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_boss32.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_brain.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_brain.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_chick.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_chick.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_flash.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_flipper.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_flipper.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_float.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_float.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_flyer.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_flyer.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_gladiator.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_gladiator.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_gunner.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_gunner.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_hover.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_hover.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_infantry.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_infantry.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_insane.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_insane.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_medic.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_medic.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_move.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_mutant.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_mutant.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_parasite.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_parasite.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_player.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_rider.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_soldier.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_soldier.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_supertank.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_supertank.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_tank.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_tank.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; p_client.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; p_hud.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; p_trail.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; p_view.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; p_weapon.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q_shared.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q_shared.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; ГДДДLibs<br />і&nbsp; і&nbsp; &nbsp; &nbsp; devil.lib<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ilu.lib<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ilut.lib<br />і&nbsp; і&nbsp; &nbsp; &nbsp; libjpeg.lib<br />і&nbsp; і&nbsp; &nbsp; &nbsp; zlib.lib<br />і&nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; ГДДДlinux<br />і&nbsp; і&nbsp; &nbsp; &nbsp; al_linux.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; al_linux.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; block16.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; block8.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; cd_linux.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; d_copy.s<br />і&nbsp; і&nbsp; &nbsp; &nbsp; d_ifacea.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; d_polysa.s<br />і&nbsp; і&nbsp; &nbsp; &nbsp; glob.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; glob.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; glw.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; gl_fxmesa.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; gl_sdl.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; in_linux.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; math.s<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2icon.xbm<br />і&nbsp; і&nbsp; &nbsp; &nbsp; qal_linux.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; qasm.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; qgl_linux.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q_shlinux.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; rw_in_svgalib.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; rw_linux.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; rw_svgalib.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; rw_x11.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; r_aclipa.s<br />і&nbsp; і&nbsp; &nbsp; &nbsp; r_draw16.s<br />і&nbsp; і&nbsp; &nbsp; &nbsp; r_drawa.s<br />і&nbsp; і&nbsp; &nbsp; &nbsp; r_edgea.s<br />і&nbsp; і&nbsp; &nbsp; &nbsp; r_scana.s<br />і&nbsp; і&nbsp; &nbsp; &nbsp; r_spr8.s<br />і&nbsp; і&nbsp; &nbsp; &nbsp; r_surf8.s<br />і&nbsp; і&nbsp; &nbsp; &nbsp; r_varsa.s<br />і&nbsp; і&nbsp; &nbsp; &nbsp; snd_linux.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; snd_mixa.s<br />і&nbsp; і&nbsp; &nbsp; &nbsp; sys_dosa.s<br />і&nbsp; і&nbsp; &nbsp; &nbsp; sys_linux.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; vid_menu.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; vid_so.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; ГДДДnull<br />і&nbsp; і&nbsp; &nbsp; &nbsp; cd_null.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; cl_null.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; glimp_null.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; in_null.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; snddma_null.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; swimp_null.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; sys_null.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; vid_null.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; ГДДДqcommon<br />і&nbsp; і&nbsp; &nbsp; &nbsp; cl_wildcard.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; cmd.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; cmodel.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; common.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; crc.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; crc.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; cvar.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; files.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ioapi.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; md4.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; net_chan.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; pmove.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; qcommon.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; qfiles.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; unzip.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; unzip.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; wildcard.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; zconf.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; zlib.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; ГДДДref_gl<br />і&nbsp; і&nbsp; і&nbsp; anorms.h<br />і&nbsp; і&nbsp; і&nbsp; anormtab.h<br />і&nbsp; і&nbsp; і&nbsp; glext.h<br />і&nbsp; і&nbsp; і&nbsp; qgl.h<br />і&nbsp; і&nbsp; і&nbsp; r_alias_md2.c<br />і&nbsp; і&nbsp; і&nbsp; r_arb_shader.c<br />і&nbsp; і&nbsp; і&nbsp; r_bloom.c<br />і&nbsp; і&nbsp; і&nbsp; r_decals.c<br />і&nbsp; і&nbsp; і&nbsp; r_draw.c<br />і&nbsp; і&nbsp; і&nbsp; r_image.c<br />і&nbsp; і&nbsp; і&nbsp; r_light.c<br />і&nbsp; і&nbsp; і&nbsp; r_local.h<br />і&nbsp; і&nbsp; і&nbsp; r_model.c<br />і&nbsp; і&nbsp; і&nbsp; r_model.h<br />і&nbsp; і&nbsp; і&nbsp; r_particle.h<br />і&nbsp; і&nbsp; і&nbsp; r_particles.c<br />і&nbsp; і&nbsp; і&nbsp; r_postprocess.c<br />і&nbsp; і&nbsp; і&nbsp; r_q2pal.h<br />і&nbsp; і&nbsp; і&nbsp; r_rmain.c<br />і&nbsp; і&nbsp; і&nbsp; r_rmisc.c<br />і&nbsp; і&nbsp; і&nbsp; r_rsurf.c<br />і&nbsp; і&nbsp; і&nbsp; r_shadows.c<br />і&nbsp; і&nbsp; і&nbsp; r_warp.c<br />і&nbsp; і&nbsp; і&nbsp; r_warpsin.h<br />і&nbsp; і&nbsp; і&nbsp; r_xpfx.c<br />і&nbsp; і&nbsp; і&nbsp; wglext.h<br />і&nbsp; і&nbsp; і&nbsp; <br />і&nbsp; і&nbsp; АДДДImageLib<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; config.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; il.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ilu.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ilut.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; jconfig.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; jmorecfg.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; jpeglib.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />і&nbsp; ГДДДrsrc<br />і&nbsp; і&nbsp; &nbsp; &nbsp; dm_ball.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; dm_tag.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game.def<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game.dsp<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; game.plg<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_ai.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_chase.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_cmds.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_combat.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_func.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_items.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_local.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_main.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_misc.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_monster.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_newai.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_newdm.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_newfnc.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_newtarg.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_newtrig.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_newweap.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_phys.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_save.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_spawn.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_sphere.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_svcmds.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_target.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_trigger.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_turret.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_utils.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; g_weapon.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_actor.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_actor.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_berserk.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_berserk.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_boss2.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_boss2.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_boss3.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_boss31.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_boss31.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_boss32.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_boss32.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_brain.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_brain.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_carrier.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_carrier.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_chick.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_chick.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_flash.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_flipper.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_flipper.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_float.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_float.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_flyer.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_flyer.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_gladiator.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_gladiator.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_gunner.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_gunner.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_hover.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_hover.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_infantry.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_infantry.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_insane.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_insane.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_medic.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_medic.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_move.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_move2.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_mutant.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_mutant.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_parasite.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_parasite.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_player.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_rider.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_soldier.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_soldier.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_stalker.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_stalker.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_supertank.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_supertank.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_tank.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_tank.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_turret.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_turret.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_widow.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_widow.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_widow2.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; m_widow2.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; p_client.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; p_hud.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; p_trail.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; p_view.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; p_weapon.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q_shared.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q_shared.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; rogue.def<br />і&nbsp; і&nbsp; &nbsp; &nbsp; rogue.dsp<br />і&nbsp; і&nbsp; &nbsp; &nbsp; rogue.icproj<br />і&nbsp; і&nbsp; &nbsp; &nbsp; rogue.vcproj<br />і&nbsp; і&nbsp; &nbsp; &nbsp; rogue.vcproj.7.00.old<br />і&nbsp; і&nbsp; &nbsp; &nbsp; rogue.vcproj.BARNESPC.Barnes.user<br />і&nbsp; і&nbsp; &nbsp; &nbsp; rogue.vcproj.BARNESPC.Kirk Barnes.user<br />і&nbsp; і&nbsp; &nbsp; &nbsp; rogue.vcproj.MORDOR.Matuurz_Ghash.user<br />і&nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; ГДДДserver<br />і&nbsp; і&nbsp; &nbsp; &nbsp; server.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; sv_ccmds.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; sv_ents.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; sv_game.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; sv_init.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; sv_main.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; sv_null.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; sv_send.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; sv_user.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; sv_world.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; ГДДДwin32<br />і&nbsp; і&nbsp; &nbsp; &nbsp; afxres.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; al_win.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; cd_win.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; conproc.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; conproc.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; ddraw.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; glw_win.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; icon1.ico<br />і&nbsp; і&nbsp; &nbsp; &nbsp; icon2.ico<br />і&nbsp; і&nbsp; &nbsp; &nbsp; in_win.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; net_wins.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2.aps<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2.ico<br />і&nbsp; і&nbsp; &nbsp; &nbsp; q2.rc<br />і&nbsp; і&nbsp; &nbsp; &nbsp; qe3.ico<br />і&nbsp; і&nbsp; &nbsp; &nbsp; resource.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; r_init.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; r_qglwin.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; r_shwin.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; sys_win.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; vid_dll.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; vid_menu.c<br />і&nbsp; і&nbsp; &nbsp; &nbsp; winquake.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; winquake.rc<br />і&nbsp; і&nbsp; &nbsp; &nbsp; winres.h<br />і&nbsp; і&nbsp; &nbsp; &nbsp; <br />і&nbsp; АДДДxsrc<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; game.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_ai.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_chase.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_cmds.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_combat.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_func.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_items.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_local.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_main.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_misc.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_monster.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_phys.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_save.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_spawn.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_svcmds.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_target.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_trigger.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_turret.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_utils.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; g_weapon.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_actor.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_actor.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_berserk.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_berserk.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_boss2.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_boss2.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_boss3.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_boss31.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_boss31.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_boss32.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_boss32.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_boss5.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_brain.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_brain.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_chick.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_chick.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_fixbot.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_fixbot.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_flash.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_flipper.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_flipper.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_float.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_float.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_flyer.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_flyer.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_gekk.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_gekk.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_gladb.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_gladiator.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_gladiator.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_gunner.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_gunner.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_hover.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_hover.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_infantry.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_infantry.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_insane.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_insane.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_medic.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_medic.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_move.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_mutant.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_mutant.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_parasite.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_parasite.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_player.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_rider.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_soldier.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_soldier.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_soldierh.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_supertank.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_supertank.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_tank.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; m_tank.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; p_client.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; p_hud.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; p_trail.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; p_view.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; p_weapon.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; q_shared.c<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; q_shared.h<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; xatrix.def<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; xatrix.dsp<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; xatrix.icproj<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; xatrix.vcproj<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; xatrix.vcproj.7.00.old<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; xatrix.vcproj.BARNESPC.Barnes.user<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; xatrix.vcproj.BARNESPC.Kirk Barnes.user<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; xatrix.vcproj.MORDOR.Matuurz_Ghash.user<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />ГДДДtdm<br />і&nbsp; АДДДmodels<br />і&nbsp; &nbsp; &nbsp; АДДДobjects<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; АДДДscoreboard<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; board.md2<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; num.md2<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; skin.pcx<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; skin0.pcx<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; skin1.pcx<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; skin10.pcx<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; skin11.pcx<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; skin2.pcx<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; skin3.pcx<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; skin4.pcx<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; skin5.pcx<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; skin6.pcx<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; skin7.pcx<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; skin8.pcx<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; skin9.pcx<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />ГДДДTourney<br />і&nbsp; і&nbsp; config.cfg<br />і&nbsp; і&nbsp; duel.cfg<br />і&nbsp; і&nbsp; ffa.cfg<br />і&nbsp; і&nbsp; gamex86.dll<br />і&nbsp; і&nbsp; tdm.cfg<br />і&nbsp; і&nbsp; <br />і&nbsp; АДДДmapcfg<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; dmmaps.txt<br />і&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />АДДДxatrix<br />&nbsp; &nbsp; &nbsp; &nbsp; gamex86xp.dll<br />&nbsp; &nbsp; &nbsp; &nbsp; q2xpX.pkx<br />&nbsp; &nbsp; &nbsp; &nbsp; xpconfig.cfg<br />&nbsp; &nbsp; &nbsp; &nbsp; <br />
Barnes
1979 постов
Карма: 153
#32 20 июля 2008 в 17:06
сделай проще<br />возми патч 3.20<br />распакуй его куда нибудь,<br />скопируй с ориг дистрибутива нулевой пак<br />и поверх этого поставь ку2хр
Какой богатый внутренний мир! Дай-ка посмотрю.....
Omega
9 постов
Карма: 0
#33 07 января 2009 в 10:10
Простите за возможно нубский вопрос, но можно ли запустить под Q2ХР мод под названием Juggernaut ?<br />Вот так например не получается:<br />quake2xp.exe +set game JUG
Barnes
1979 постов
Карма: 153
#34 07 января 2009 в 14:43
quake2xp.exe +set net_compatibility 1 +set game &quot;имя папки с модом&quot;
Какой богатый внутренний мир! Дай-ка посмотрю.....
Omega
9 постов
Карма: 0
#35 07 января 2009 в 16:25
Спасибо, всё отлично запустилось и работает.
d.mazai
3 постов
Карма: 1
#36 07 сентября 2009 в 15:57
Как вы тут постите логи? У меня превышение допустимой длины :(<br />Нужен совет девелоперов.
KRIGSSVIN
930 постов
Карма: 53
#37 07 сентября 2009 в 17:59
Вставляй с тэгом code, решетка среди кнопочек ответа.
d.mazai
3 постов
Карма: 1
#38 08 сентября 2009 в 13:32
Дико извиняюсь. Но code не помог. Если время будет, то вот тут ссылочка. Лог и дирлист.<br />http://ifolder.ru/13905184<br /><br />Вобщем, проблема в следующем. При запуске вместо меню вижу нечто типа развертки текстуры для модели знака Q2. Меню самого не видать. <br />После запуска собственно игры вместо моделей NPC гламурные розовые ромбы. Вместо моделей оружия, висящего над полом та же ерунда.<br />При передвижении ближайщая текстура (та, что под ногами) искажается до безобразия и окрашивается розовым. <br />Тут был похожий пост, но папка Players есть. Перенес ее в Basebers и вообще вроде все так, как у вас на скрине , на страничке со ссылками. кажись...<br />Вобщем, выпрямите руки плиз. <br />
KRIGSSVIN
930 постов
Карма: 53
#39 08 сентября 2009 в 14:39
Basebers
<br />Какой ещё BaseBers? Тема про Q2XP.
QuakeZombie
133 постов
Карма: 18
#40 08 сентября 2009 в 14:54
Касяк с видяхой или можкт модельки где не там лежат,но скороее первое (текстура (та, что под ногами) искажается до безобразия и окрашивается розовым.) - видать гламурная видяха ;D<br />а понял - KRIGSSVIN - нет просто он прочитал похоже в теме про берсеркера,d.mazai - ты про хр - там папка-то другая будет(наверное)<br />кстати с флаером вопрос в теме по моделям