Берсеркер
2326 постов
Карма: 217
#121 05 июня 2009 в 02:59
Just_Jim,<br />you can try to create hi-res (256...512) heightMap (with diffuseMap) for computer-textures<br />:)
Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.
KRIGSSVIN
930 постов
Карма: 53
#122 05 июня 2009 в 07:35
yeah, computer but not display&nbsp; ;)
Just_Jim
179 постов
Карма: 53
#123 08 июня 2009 в 02:21
As you kmow, I am a Collector not an Artist. I do not have the talent for drawing diffuse textures. I can fix some and am getting better at creating height maps (alpha). The middle pipes use low-res diffuse, bad bump and no parallax:<br /><br />slightly better (hacked) diffuse, better bump and parallax:<br /><br /><br />Pipes looking better in Game:<br /><br /><br />
Just_Jim
179 постов
Карма: 53
#124 08 июня 2009 в 02:36
I have limited sucess with the Computers. (poor bump based on poor diffuse with parallax)<br /><br />If I find better diffuse i can make a better bump.<br /><br />Is the concrete floor to bumpy?<br /><br />Concrete walls are also rough<br /><br />The &quot;troof&quot; textures should look pretty good (when I get to them) because I have good diffuse to start with.
KRIGSSVIN
930 постов
Карма: 53
#125 08 июня 2009 в 07:32
Jim,<br />
Is the concrete floor to bumpy?
<br />Yes, I think it needs half of current bump strength at most.<br /><br />
*troof* textures
<br />This texture is easy to create as 3D model, thus we can make high-quality bump. Maybe I&#39;ll do this later.
q2fan
20 постов
Карма: 3
#126 13 июня 2009 в 02:34
wow! superb work with 1.13 (new display mirrors ROCK!)<br />but i&#39;ve got a problem: i updated my 1.12 to 1.13, than i downloaded the 2 zzztextures.zip-files and changed them to .pk2 - and put them into the basebers-folder... i also changed the purepaks.lst as you did but i dont have the wall-textures with nice and sharp bumps, as just_jim showed them :/<br /><br /><br /><br />these walltextures are flat in my game... PLEASE HELP! :D<br /><br /><br />
Just_Jim
179 постов
Карма: 53
#127 13 июня 2009 в 05:25
I am updating zzztextures2.zip and planned on releasing it when it was closer to 90 MB, but <br /><br />I will upload it now http://www-personal.umich.edu/~jimw/q2/bersQ2TEST/zzztextures2.zip 38MB<br /><br />There are many more files in Overrides from Berserker SetUp than I use in the packs I have <br /><br />released. It also uses .png files which load in preference to .tga files which are used in <br /><br />the packs I re-packed.<br /><br />Install and Update Berserker<br /><br />download one set of files &quot;overrides.pk2 and textures.pk2&quot; from <br /><br />http://www-personal.umich.edu/~jimw/q2/ March 19, 2009<br /><br />download zzztextures.zip and zzztextures2.zip from <br /><br />http://www-personal.umich.edu/~jimw/q2/bersQ2TEST/<br /><br />rename the .zip files to .pk2<br /><br />add to \BaseBers<br /><br />overrides.pk2<br />textures.pk2<br />zzztextures.pk2<br />zzztextures2.pk2<br /><br />delete from \BaseBers<br /><br />ATex`s_bump(lowres)-1.pk2<br />ATex`s_FX-1.pk2<br />ReTexture_uncompleted.pk2<br />ReTexture_uncompleted_FIX.pk2<br /><br />edit the file purepaks.lst in \BaseBers<br /><br />delete the lines<br /><br />ATex`s_bump(lowres)-1.pk2<br />ATex`s_FX-1.pk2<br />ReTexture_uncompleted.pk2<br />ReTexture_uncompleted_FIX.pk2<br /><br />Add the lines<br /><br />overrides.pk2<br />textures.pk2<br />zzztextures.pk2<br />zzztextures2.pk2
q2fan
20 постов
Карма: 3
#128 13 июня 2009 в 18:22
THANK YOU ALOT JUST_JIM!!! now i got them all! you did such a great job! both of you: berserk and jj! :)
Берсеркер
2326 постов
Карма: 217
#129 13 июня 2009 в 20:28
q2fan, I&#39;m not a Berserk, I&#39;m Berserker&nbsp; :D
Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.
Turic
199 постов
Карма: 59
#130 14 июня 2009 в 06:37
Bond. James Bond :)