Mancubus
41 постов
Карма: 6
#211 25 октября 2009 в 20:40
I don&#39;t get this: <br />need_to_swap.zip - You do not need this for game play<br />If not for gameplay, so what for?
KRIGSSVIN
930 постов
Карма: 53
#212 25 октября 2009 в 20:54
Not for what, but for who. Its for me.
Just_Jim
179 постов
Карма: 53
#213 04 ноября 2009 в 06:27
A handful of textures http://www-personal.umich.edu/~jimw/q2/BQ2_Q2xp_textures/texturesUpd01.zip 32 MB. Put texturesUpd01.zip in \BaseBers. Rename it texturesUpd01.zip -&gt; texturesUpd01..pk2 or merge it with textures.pk2<br /><br />This mod look really good -<br />http://www-personal.umich.edu/~jimw/q2/BQ2_Q2xp_textures/<br />STROGGOS.TXT&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 04-Nov-2009 00:51&nbsp; 6.8K&nbsp; <br />STROGGOS.zip&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 04-Nov-2009 00:54&nbsp; 8.7M&nbsp; <br />STROGGOS_INSTALL.txt&nbsp; &nbsp; 04-Nov-2009 00:52&nbsp; 665&nbsp;
Берсеркер
2326 постов
Карма: 218
#214 04 ноября 2009 в 14:25
Thanx Jim!<br />Nice pipes :)<br />1. I noticed, that shell models has incorrect skins.<br />&nbsp; &nbsp; Delete from _Pak0.pk2:&nbsp; models\shells\m_shell.tga&nbsp; and&nbsp; models\shells\s_shell.tga<br />&nbsp; &nbsp; jpegs is correct skins.<br />2. STROGGOS is good mod.&nbsp; Copying Game.dll to STROGGOS folder not need.&nbsp; And this mod need relight, maps has many ugly autoflares.<br />3. power effects on some textures affects to all texels, see power1 map.
Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.
Just_Jim
179 постов
Карма: 53
#215 04 ноября 2009 в 15:19
Good catch on models\shells - thanks<br />Where do I find resource on - &quot;How to relight Q2 maps&quot;?<br />I do not understand - &quot;3. power effects on some textures affects to all texels, see power1 map.&quot;<br />I really enjoy your Work
Берсеркер
2326 постов
Карма: 218
#216 04 ноября 2009 в 15:36
Where do I find resource on - &quot;How to relight Q2 maps&quot;?
<br />I will do it. Only russian doc available - relight.doc&nbsp; :-[<br />
I do not understand - &quot;3. power effects on some textures affects to all texels, see power1 map.&quot;
<br />Oh, my bad english&nbsp; :&#39;( See shot:<br /><br />
Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.
Just_Jim
179 постов
Карма: 53
#217 04 ноября 2009 в 16:41
I wil use &quot;Google Translate&quot; on relight.doc - cool<br />Yes, that green- power effect is way to much - It would be good, if I can decrease the intensity<br />
Just_Jim
179 постов
Карма: 53
#218 07 ноября 2009 в 15:21
I posted this on the QuakeDev.com Forum - I figured I would repeat myself here (you all know this):<br /><br />Clarification - which Texture Packs to use<br /><br />for Berserker@Quake2 engine<br />install and update Berserker@Quake2<br /><br />http://berserker.quakegate.ru/<br /><br />Texture packs for Berserker@Quake2<br /><br />http://www-personal.umich.edu/~jimw/q2/BQ2_Q2xp_textures/_Pak0.pk2<br />http://www-personal.umich.edu/~jimw/q2/BQ2_Q2xp_textures/overrides.pk2<br />http://www-personal.umich.edu/~jimw/q2/BQ2_Q2xp_textures/purepaks.lst<br />http://www-personal.umich.edu/~jimw/q2/BQ2_Q2xp_textures/textures.pk2<br />http://www-personal.umich.edu/~jimw/q2/BQ2_Q2xp_textures/texturesUpd01.zip<br /><br />rename texturesUpd01.zip -&gt; texturesUpd01.pk2<br /><br />delete from \BaseBers<br /><br />_Pak0.pk2<br />ATex`s_bump(lowres)-1.pk2<br />ATex`s_FX-1.pk2<br />purepaks.lst<br />ReTexture_uncompleted.pk2<br />ReTexture_uncompleted_FIX.pk2<br /><br />add to \BaseBers<br /><br />_Pak0.pk2<br />overrides.pk2<br />purepaks.lst<br />textures.pk2<br />texturesUpd01.pk2<br /><br /><br /><br /><br /><br /><br /><br />for Quake2xp engine<br />install Quake2xp<br /><br />http://quake2xp.quakedev.com/<br /><br />Texture packs for Quake2xp<br /><br />http://www-personal.umich.edu/~jimw/q2/BQ2_Q2xp_textures/q2xpTex.pkx<br />http://www-personal.umich.edu/~jimw/q2/BQ2_Q2xp_textures/q2xpTexUpd01.pkx<br /><br />add q2xpTex.pkx to \baseq2<br />add q2xpTexUpd01.pkx to \baseq2
Just_Jim
179 постов
Карма: 53
#219 10 ноября 2009 в 17:01
Texture packs for Berserker@Quake2<br /><br />http://www-personal.umich.edu/~jimw/q2/BQ2_Q2xp_textures/overridesUpd01.zip&nbsp; 1.6 MB<br />http://www-personal.umich.edu/~jimw/q2/BQ2_Q2xp_textures/texturesUpd02.zip&nbsp; 16 MB<br /><br />rename overridesUpd01.zip -&gt; overridesUpd01.pk2 or merge with overrides.pk2<br />rename texturesUpd02.zip -&gt; texturesUpd02.pk2 or merge with textures.pk2<br /><br />add to \BaseBers<br /><br />------------<br /><br />Texture packs for Quake2xp<br /><br />http://www-personal.umich.edu/~jimw/q2/BQ2_Q2xp_textures/q2xpTexUpd02.pkx&nbsp; 8.4 MB<br /><br />add to \baseq2
Just_Jim
179 постов
Карма: 53
#220 17 ноября 2009 в 17:49
Superior grass and rocks thanks to Barnes - more switches have height maps - red textures in base3.bsp &quot;Comm Center&quot; - some others<br /><br />Texture packs for Berserker@Quake2<br /><br />http://www-personal.umich.edu/~jimw/q2/BQ2_Q2xp_textures/overridesUpd02.zip 24 MB<br />http://www-personal.umich.edu/~jimw/q2/BQ2_Q2xp_textures/texturesUpd03.zip 24 MB<br /><br />rename overridesUpd02.zip -&gt; overridesUpd02.pk2 or merge with overrides.pk2<br />rename texturesUpd03.zip -&gt; texturesUpd03.pk2 or merge with textures.pk2<br /><br />add to \BaseBers<br /><br />------------<br /><br />Texture packs for Quake2xp<br /><br />http://www-personal.umich.edu/~jimw/q2/BQ2_Q2xp_textures/q2xpTexUpd03.pkx 24 MB<br /><br />add to \baseq2