#211
25 октября 2009 в 20:40
I don't get this: <br />need_to_swap.zip - You do not need this for game play<br />If not for gameplay, so what for?
#212
25 октября 2009 в 20:54
Not for what, but for who. Its for me.
#213
04 ноября 2009 в 06:27
A handful of textures http://www-personal.umich.edu/~jimw/q2/BQ2_Q2xp_textures/texturesUpd01.zip 32 MB. Put texturesUpd01.zip in \BaseBers. Rename it texturesUpd01.zip -> texturesUpd01..pk2 or merge it with textures.pk2<br /><br />This mod look really good -<br />http://www-personal.umich.edu/~jimw/q2/BQ2_Q2xp_textures/<br />STROGGOS.TXT 04-Nov-2009 00:51 6.8K <br />STROGGOS.zip 04-Nov-2009 00:54 8.7M <br />STROGGOS_INSTALL.txt 04-Nov-2009 00:52 665
#214
04 ноября 2009 в 14:25
Thanx Jim!<br />Nice pipes :)<br />1. I noticed, that shell models has incorrect skins.<br /> Delete from _Pak0.pk2: models\shells\m_shell.tga and models\shells\s_shell.tga<br /> jpegs is correct skins.<br />2. STROGGOS is good mod. Copying Game.dll to STROGGOS folder not need. And this mod need relight, maps has many ugly autoflares.<br />3. power effects on some textures affects to all texels, see power1 map.
#215
04 ноября 2009 в 15:19
Good catch on models\shells - thanks<br />Where do I find resource on - "How to relight Q2 maps"?<br />I do not understand - "3. power effects on some textures affects to all texels, see power1 map."<br />I really enjoy your Work
#216
04 ноября 2009 в 15:36
Where do I find resource on - "How to relight Q2 maps"?<br />I will do it. Only russian doc available - relight.doc :-[<br />
I do not understand - "3. power effects on some textures affects to all texels, see power1 map."<br />Oh, my bad english :'( See shot:<br /><br />
#217
04 ноября 2009 в 16:41
I wil use "Google Translate" on relight.doc - cool<br />Yes, that green- power effect is way to much - It would be good, if I can decrease the intensity<br />
#218
07 ноября 2009 в 15:21
I posted this on the QuakeDev.com Forum - I figured I would repeat myself here (you all know this):<br /><br />Clarification - which Texture Packs to use<br /><br />for Berserker@Quake2 engine<br />install and update Berserker@Quake2<br /><br />http://berserker.quakegate.ru/<br /><br />Texture packs for Berserker@Quake2<br /><br />http://www-personal.umich.edu/~jimw/q2/BQ2_Q2xp_textures/_Pak0.pk2<br />http://www-personal.umich.edu/~jimw/q2/BQ2_Q2xp_textures/overrides.pk2<br />http://www-personal.umich.edu/~jimw/q2/BQ2_Q2xp_textures/purepaks.lst<br />http://www-personal.umich.edu/~jimw/q2/BQ2_Q2xp_textures/textures.pk2<br />http://www-personal.umich.edu/~jimw/q2/BQ2_Q2xp_textures/texturesUpd01.zip<br /><br />rename texturesUpd01.zip -> texturesUpd01.pk2<br /><br />delete from \BaseBers<br /><br />_Pak0.pk2<br />ATex`s_bump(lowres)-1.pk2<br />ATex`s_FX-1.pk2<br />purepaks.lst<br />ReTexture_uncompleted.pk2<br />ReTexture_uncompleted_FIX.pk2<br /><br />add to \BaseBers<br /><br />_Pak0.pk2<br />overrides.pk2<br />purepaks.lst<br />textures.pk2<br />texturesUpd01.pk2<br /><br /><br /><br /><br /><br /><br /><br />for Quake2xp engine<br />install Quake2xp<br /><br />http://quake2xp.quakedev.com/<br /><br />Texture packs for Quake2xp<br /><br />http://www-personal.umich.edu/~jimw/q2/BQ2_Q2xp_textures/q2xpTex.pkx<br />http://www-personal.umich.edu/~jimw/q2/BQ2_Q2xp_textures/q2xpTexUpd01.pkx<br /><br />add q2xpTex.pkx to \baseq2<br />add q2xpTexUpd01.pkx to \baseq2
#219
10 ноября 2009 в 17:01
Texture packs for Berserker@Quake2<br /><br />http://www-personal.umich.edu/~jimw/q2/BQ2_Q2xp_textures/overridesUpd01.zip 1.6 MB<br />http://www-personal.umich.edu/~jimw/q2/BQ2_Q2xp_textures/texturesUpd02.zip 16 MB<br /><br />rename overridesUpd01.zip -> overridesUpd01.pk2 or merge with overrides.pk2<br />rename texturesUpd02.zip -> texturesUpd02.pk2 or merge with textures.pk2<br /><br />add to \BaseBers<br /><br />------------<br /><br />Texture packs for Quake2xp<br /><br />http://www-personal.umich.edu/~jimw/q2/BQ2_Q2xp_textures/q2xpTexUpd02.pkx 8.4 MB<br /><br />add to \baseq2
#220
17 ноября 2009 в 17:49
Superior grass and rocks thanks to Barnes - more switches have height maps - red textures in base3.bsp "Comm Center" - some others<br /><br />Texture packs for Berserker@Quake2<br /><br />http://www-personal.umich.edu/~jimw/q2/BQ2_Q2xp_textures/overridesUpd02.zip 24 MB<br />http://www-personal.umich.edu/~jimw/q2/BQ2_Q2xp_textures/texturesUpd03.zip 24 MB<br /><br />rename overridesUpd02.zip -> overridesUpd02.pk2 or merge with overrides.pk2<br />rename texturesUpd03.zip -> texturesUpd03.pk2 or merge with textures.pk2<br /><br />add to \BaseBers<br /><br />------------<br /><br />Texture packs for Quake2xp<br /><br />http://www-personal.umich.edu/~jimw/q2/BQ2_Q2xp_textures/q2xpTexUpd03.pkx 24 MB<br /><br />add to \baseq2