#61
17 июля 2008 в 01:39
LipsheZ - You have all Berserker from http://berserker.quakegate.net/index.html<br />OK<br /><br />Do not need Berserker_v1_HR_TM.7z 818M<br /><br />These files are not on Berserker site<br />http://www-personal.umich.edu/~jimw/q2/specific/bers_uhr/zTextures1.pk2 454M<br />http://www-personal.umich.edu/~jimw/q2/specific/bers_uhr/zTextures2.pk2 98M<br /><br />http://www-personal.umich.edu/~jimw/q2/specific/bers_uhr/correction_zTextures1_06-09-2008.zip 9.1M<br />http://www-personal.umich.edu/~jimw/q2/specific/bers_uhr/correction_zTextures2_06-09-2008.zip 2.9M<br />http://www-personal.umich.edu/~jimw/q2/specific/bers_uhr/correct_upd_zTextures_06-09-2008.zip 32M<br /><br />rename correction_zTextures1_06-09-2008.zip -> zTextures3.pk2<br />rename correction_zTextures2_06-09-2008.zip -> zTextures4.pk2<br />rename correct_upd_zTextures_06-09-2008.zip -> zTextures5.pk2<br /><br />Some Models in<br />http://www-personal.umich.edu/~jimw/q2/specific/bers_uhr/ReStructured/models.zip 117M<br /><br />are in .pk2 packs downloaded from http://berserker.quakegate.net/index.html<br /><br />rename models.zip -> zzModels.pk2<br /><br />This will work.<br />There are duplicate and unused files (textures and models) in the .pk2 pack files in the directory \BaseBers
#62
17 июля 2008 в 04:44
This archives contains normalmaps (bumpmap), parallax and other addition textures?
#63
17 июля 2008 в 09:08
Is "Berserker_v1_HR_TM.7z" ready full pack which contains all necessary files/hi-res textures/models/effects for BerserkerQuake2? Does it include following files?<br /><br />[quote author=Just_Jim link=topic=357.msg9200#msg9200 date=1216258797]<br />http://www-personal.umich.edu/~jimw/q2/specific/bers_uhr/zTextures1.pk2 454M<br />http://www-personal.umich.edu/~jimw/q2/specific/bers_uhr/zTextures2.pk2 98M<br />http://www-personal.umich.edu/~jimw/q2/specific/bers_uhr/correction_zTextures1_06-09-2008.zip 9.1M<br />http://www-personal.umich.edu/~jimw/q2/specific/bers_uhr/correction_zTextures2_06-09-2008.zip 2.9M<br />http://www-personal.umich.edu/~jimw/q2/specific/bers_uhr/correct_upd_zTextures_06-09-2008.zip 32M<br />http://www-personal.umich.edu/~jimw/q2/specific/bers_uhr/ReStructured/models.zip 117M<br />[/quote]
#64
17 июля 2008 в 15:18
Berserker_v1_HR_TM Berserker version 1.0 with High Resolution Textures and Models<br /><br />http://www-personal.umich.edu/~jimw/q2/specific/bers_uhr/ReStructured/Berserker_v1_HR_TM.7z<br /><br />Berserker_v1_HR_TM.7z contains the files form http://berserker.quakegate.net/index.html and the Berserker compatable files from <br />http://www-personal.umich.edu/~jimw/q2/index.htm<br /><br />Berserker_v1_HR_TM.7z contains normalmaps (bumpmap), parallax and other addition textures.<br />Berserker_v1_HR_TM.7z is a ready full pack which contains all necessary files/hi-res textures/models/effects for BerserkerQuake2.<br /><br />Berserker_v1_HR_TM.7z does not have dulpicate files. (models.pk2 has some \bak and \old directories that could be useful in the future)<br />Berserker_v1_HR_TM.7z has a graphics error in models.pk2 (see "To fix the 3 errors:" below).<br />Berserker_v1_HR_TM.7z has grass textures that reflect to much light (I think this is due to my config.cfg).<br /><br />extract Berserker_v1_HR_TM.7z with WinRar or 7zip, it will create the directory \Berserker<br />create shortcut to Berserker\Berserker.exe<br /><br />configure the Game<br />Note: Read Berserker\Berserker_Video_Control.txt and Berserker\config_jimw.txt to see how I have the Game <br />configured.<br /><br />There are 3 graphic errors in this download.<br /><br />To fix the 3 errors:<br /><br />rename the file Berserker\BaseBers\models.pk2 models.zip<br />extract models.zip to a \temp directory<br />delete the .zip file Berserker\BaseBers\models.zip<br /><br />In the \temp directory, remove the 3 direcoties:<br /><br />models\items\ammo\cells - or fix, _light does not work<br />models\objects\laser<br />models\objects\loogy<br /><br />In the \temp directory, zip the directory \models into a file called models.zip<br />rename models.zip models.pk2<br />cut and paste the new file models.pk2 into the directory Berserker\BaseBers\
#65
25 июля 2008 в 06:48
Huge Thanx Just_Jim for your all-in-one collection, just perfect solution for such lazy Q2 fans as me! ;)
#66
25 июля 2008 в 10:03
hey, Just_Jim could you re-release a pack for the newest version 1.01... would be great! ;D<br />maybe with support for all the new features? the standard "hi-detail"-textures of maps and models are all the same, just tiny little scratches on it, when you stand close to them... boring ;)<br />(watch the first 2 screenshots, to see what i mean)<br />HUGE THANKS for the great work you allready did! i nearly forgot that...<br /><br />EDIT: <br /><br />"setup.exe" version 1.01, shader: ARBfp1.0, 6 TMUs<br /><br /><br /><br />"Just_jim hi quality pack" version 1.0, shader: ARBfp1.0, 4 TMUs (fast)<br /><br /><br /><br />how can i get those "wet" looking bump and gloss textures from "Just_jim hi quality pack" game (screenshot 2 and 4, version 1.0, shader: ARBfp1.0, 4 TMUs (fast))<br />working in my "setup.exe" game (screenshot 1 and 3, version 1.01, shader: ARBfp1.0, 6 TMUs) BUT without losing these stunnig 3d-effects on the ground, at the walls etc. ?<br />in "Just_Jim hi quality pack" game-version 1.0 i get those "wet" looking textures if i choose "4TMUs" shader... but i can only see this 3d-effects like the one on the ground when shader "6 TMUs" is activated... it's gone if i would like to choose shader "4TMUs" for better textures. (the same is true for "setup.exe" game (version 1.01))<br /><br /><br /><br /><br /><br />maybe you could fix this too?<br />there is a texture-bug in base1: installation since version 1.0 <br />(screenshot 5 "Just_jim hi quality pack" version 1.0, shader: ARBfp1.0, 4 TMUs (fast))<br /><br /><br /><br />(screenshot 6 "setup.exe" version 1.01, shader: ARBfp1.0, 6 TMUs)<br /><br /><br /><br />anyway THANKS for that GREAT Q2-experience FOR FREE... Berserker and Just_Jim... ingenious!!!
#67
25 июля 2008 в 15:34
maybe you could fix this too?<br /><br />Hate this map brush displacement too. As for me that is not easy to fix without sources for this map. So far only a few was released in source. :-<br /><br />Hate this map brush displacement too. As for me that is not easy to fix without sources for this map. So far only a few was released in source. :-[
#68
25 июля 2008 в 16:30
Many Quake 2 maps has some bugs ))))))<br />In last screenshot - wrong brush. We can't fix this without map sources.<br />
#69
25 июля 2008 в 18:55
thanks for the respond, Willow and Berserker... unfortunately unfixable i guess...<br /><br />and the shaders from screenshot 1-2 and 3-4?<br />is there a way, that i can play with 6TMUs for the great 3D-effects PLUS the bump and gloss style from Just_Jim's texturepack?<br /><br />greetings,<br /><br />a q2fan
#70
25 июля 2008 в 19:46
Try disable detailed bumpmap<br />set r_detailed_bump 0