Just_Jim
179 постов
Карма: 53
#61 17 июля 2008 в 01:39
LipsheZ - You have all Berserker from http://berserker.quakegate.net/index.html<br />OK<br /><br />Do not need Berserker_v1_HR_TM.7z&nbsp; 818M<br /><br />These files are not on Berserker site<br />http://www-personal.umich.edu/~jimw/q2/specific/bers_uhr/zTextures1.pk2&nbsp; &nbsp;454M<br />http://www-personal.umich.edu/~jimw/q2/specific/bers_uhr/zTextures2.pk2&nbsp; &nbsp;98M<br /><br />http://www-personal.umich.edu/~jimw/q2/specific/bers_uhr/correction_zTextures1_06-09-2008.zip&nbsp; &nbsp;9.1M<br />http://www-personal.umich.edu/~jimw/q2/specific/bers_uhr/correction_zTextures2_06-09-2008.zip&nbsp; &nbsp;2.9M<br />http://www-personal.umich.edu/~jimw/q2/specific/bers_uhr/correct_upd_zTextures_06-09-2008.zip&nbsp; &nbsp;32M<br /><br />rename correction_zTextures1_06-09-2008.zip -&gt; zTextures3.pk2<br />rename correction_zTextures2_06-09-2008.zip -&gt; zTextures4.pk2<br />rename correct_upd_zTextures_06-09-2008.zip -&gt; zTextures5.pk2<br /><br />Some Models in<br />http://www-personal.umich.edu/~jimw/q2/specific/bers_uhr/ReStructured/models.zip&nbsp; &nbsp;117M<br /><br />are in .pk2 packs downloaded from http://berserker.quakegate.net/index.html<br /><br />rename models.zip -&gt; zzModels.pk2<br /><br />This will work.<br />There are duplicate and unused files (textures and models) in the .pk2 pack files in the directory \BaseBers
Берсеркер
2326 постов
Карма: 217
#62 17 июля 2008 в 04:44
This archives contains normalmaps (bumpmap), parallax and other addition textures?
Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.
LipsheZ
18 постов
Карма: 0
#63 17 июля 2008 в 09:08
Is &quot;Berserker_v1_HR_TM.7z&quot; ready full pack which contains all necessary files/hi-res textures/models/effects for BerserkerQuake2? Does it include following files?<br /><br />[quote author=Just_Jim link=topic=357.msg9200#msg9200 date=1216258797]<br />http://www-personal.umich.edu/~jimw/q2/specific/bers_uhr/zTextures1.pk2&nbsp; &nbsp;454M<br />http://www-personal.umich.edu/~jimw/q2/specific/bers_uhr/zTextures2.pk2&nbsp; &nbsp;98M<br />http://www-personal.umich.edu/~jimw/q2/specific/bers_uhr/correction_zTextures1_06-09-2008.zip&nbsp; &nbsp;9.1M<br />http://www-personal.umich.edu/~jimw/q2/specific/bers_uhr/correction_zTextures2_06-09-2008.zip&nbsp; &nbsp;2.9M<br />http://www-personal.umich.edu/~jimw/q2/specific/bers_uhr/correct_upd_zTextures_06-09-2008.zip&nbsp; &nbsp;32M<br />http://www-personal.umich.edu/~jimw/q2/specific/bers_uhr/ReStructured/models.zip&nbsp; &nbsp;117M<br />[/quote]
Just_Jim
179 постов
Карма: 53
#64 17 июля 2008 в 15:18
Berserker_v1_HR_TM&nbsp; &nbsp; Berserker version 1.0 with High Resolution Textures and Models<br /><br />http://www-personal.umich.edu/~jimw/q2/specific/bers_uhr/ReStructured/Berserker_v1_HR_TM.7z<br /><br />Berserker_v1_HR_TM.7z contains the files form http://berserker.quakegate.net/index.html and the Berserker compatable files from <br />http://www-personal.umich.edu/~jimw/q2/index.htm<br /><br />Berserker_v1_HR_TM.7z contains normalmaps (bumpmap), parallax and other addition textures.<br />Berserker_v1_HR_TM.7z is a ready full pack which contains all necessary files/hi-res textures/models/effects for BerserkerQuake2.<br /><br />Berserker_v1_HR_TM.7z does not have dulpicate files. (models.pk2 has some \bak and \old directories that could be useful in the future)<br />Berserker_v1_HR_TM.7z has a graphics error in models.pk2 (see &quot;To fix the 3 errors:&quot; below).<br />Berserker_v1_HR_TM.7z has grass textures that reflect to much light (I think this is due to my config.cfg).<br /><br />extract Berserker_v1_HR_TM.7z with WinRar or 7zip, it will create the directory \Berserker<br />create shortcut to Berserker\Berserker.exe<br /><br />configure the Game<br />Note: Read Berserker\Berserker_Video_Control.txt and Berserker\config_jimw.txt to see how I have the Game <br />configured.<br /><br />There are 3 graphic errors in this download.<br /><br />To fix the 3 errors:<br /><br />rename the file Berserker\BaseBers\models.pk2&nbsp; &nbsp; models.zip<br />extract models.zip to a \temp directory<br />delete the .zip file Berserker\BaseBers\models.zip<br /><br />In the \temp directory, remove the 3 direcoties:<br /><br />models\items\ammo\cells&nbsp; &nbsp; -&nbsp; &nbsp; or fix, _light does not work<br />models\objects\laser<br />models\objects\loogy<br /><br />In the \temp directory, zip the directory \models into a file called models.zip<br />rename models.zip&nbsp; &nbsp; models.pk2<br />cut and paste the new file models.pk2 into the directory Berserker\BaseBers\
BEEF34T3R
344 постов
Карма: 34
#65 25 июля 2008 в 06:48
Huge Thanx Just_Jim for your all-in-one collection, just perfect solution for such lazy Q2 fans as me! ;)
//generated by Quake, do not modify
q2fan
20 постов
Карма: 3
#66 25 июля 2008 в 10:03
hey, Just_Jim could you re-release a pack for the newest version 1.01... would be great!&nbsp; ;D<br />maybe with support for all the new features?&nbsp; the standard &quot;hi-detail&quot;-textures of maps and models are all the same, just tiny little scratches on it, when you stand close to them... boring&nbsp; ;)<br />(watch the first 2 screenshots, to see what i mean)<br />HUGE THANKS for the great work you allready did! i nearly forgot that...<br /><br />EDIT: <br /><br />&quot;setup.exe&quot; version 1.01, shader: ARBfp1.0, 6 TMUs<br /><br /><br /><br />&quot;Just_jim hi quality pack&quot; version 1.0, shader: ARBfp1.0, 4 TMUs (fast)<br /><br /><br /><br />how can i get those &quot;wet&quot; looking bump and gloss textures from &quot;Just_jim hi quality pack&quot; game (screenshot 2 and 4, version 1.0, shader: ARBfp1.0, 4 TMUs (fast))<br />working in my &quot;setup.exe&quot; game (screenshot 1 and 3, version 1.01, shader: ARBfp1.0, 6 TMUs) BUT without losing these stunnig 3d-effects on the ground, at the walls etc. ?<br />in &quot;Just_Jim hi quality pack&quot; game-version 1.0 i get those &quot;wet&quot; looking textures if i choose &quot;4TMUs&quot; shader... but i can only see this 3d-effects like the one on the ground when shader &quot;6 TMUs&quot; is activated... it&#39;s gone if i would like to choose shader &quot;4TMUs&quot; for better textures. (the same is true for &quot;setup.exe&quot; game (version 1.01))<br /><br /><br /><br /><br /><br />maybe you could fix this too?<br />there is a texture-bug in base1: installation since version 1.0 <br />(screenshot 5 &quot;Just_jim hi quality pack&quot; version 1.0, shader: ARBfp1.0, 4 TMUs (fast))<br /><br /><br /><br />(screenshot 6 &quot;setup.exe&quot; version 1.01, shader: ARBfp1.0, 6 TMUs)<br /><br /><br /><br />anyway THANKS for that GREAT Q2-experience FOR FREE... Berserker and Just_Jim... ingenious!!!
willow
570 постов
Карма: 56
#67 25 июля 2008 в 15:34
maybe you could fix this too?
<br /><br />Hate this map brush displacement too. As for me that is not easy to fix without sources for this map. So far only a few was released in source. :-<br /><br />Hate this map brush displacement too. As for me that is not easy to fix without sources for this map. So far only a few was released in source. :-[
Берсеркер
2326 постов
Карма: 217
#68 25 июля 2008 в 16:30
Many Quake 2 maps has some bugs ))))))<br />In last screenshot - wrong brush. We can&#39;t fix this without map sources.<br />
Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.
q2fan
20 постов
Карма: 3
#69 25 июля 2008 в 18:55
thanks for the respond, Willow and Berserker... unfortunately unfixable i guess...<br /><br />and the shaders from screenshot 1-2 and 3-4?<br />is there a way, that i can play with 6TMUs for the great 3D-effects PLUS the bump and gloss style from Just_Jim&#39;s texturepack?<br /><br />greetings,<br /><br />a q2fan
Берсеркер
2326 постов
Карма: 217
#70 25 июля 2008 в 19:46
Try disable detailed bumpmap<br />set r_detailed_bump 0
Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.