#41
24 сентября 2008 в 14:53
Much improved High Resolution models for Quake2xp engine<br /><br />http://www-personal.umich.edu/~jimw/q2/index.htm<br /><br />see September 24, 2008
#42
24 сентября 2008 в 15:19
Jim, i look this pak<br />1 - dont need mixing low and hi poly (optimal - use separate paks, and i make it today)<br />2 - remove all hi poly weapon models - This permission extends to static item models only and projectiles (eg, rocket in-flight, blaster bolt, etc). Items would defined as models such as health packs, ammo packs, armor pickups, powerups, etc. No permission is granted for use of weapon models in any form at this time, nor for any other models that might require animation frames.<br />
#43
24 сентября 2008 в 16:42
The weapons are from an earlier version which Paril sent to me -<br /><br />Paril's Projects - http://parilsprojects.org/ - Pak8 V4.rar - thanks, Paril<br /><br />I used [WireHead Studios - Generations Arena -- http://www.wireheadstudios.org/ - static item models only and projectiles "as-is" - Thanks Tabun] as a guide for data NOT to include. Nothing from Generations Arena -- http://www.wireheadstudios.org/ in on my site<br /><br />http://www-personal.umich.edu/~jimw/q2/index.htm<br /><br />I will PM Paril so he can see your comment and this reply.
#44
24 сентября 2008 в 17:23
Pak8 V4 was my pack that I discontinued because of copyright issues with Q2E and Wirehead Studios (Generations). Take a look at the weapons I use, and look at Generations Arena. Unless I have the ability to somehow model and texture exactly like them, you'll realize that those are the models from Generations: Arena. :P<br /><br />The only models that were MINE mine are the ones that are in there with the original skins: dmpad and some keys, for example.<br /><br />-Paril
#45
24 сентября 2008 в 19:21
#46
24 сентября 2008 в 19:23
I am Dur-rock<br />Due to my misunderstanding I need to delete q2px1.pkx<br />I will re-upload it when copyright violations are removed<br />My apologies to Generations Arena<br /><br /> - Jim
#47
24 сентября 2008 в 19:41
[quote author=Barnes link=topic=401.msg9903#msg9903 date=1222284090]<br />http://quake2xp.quakegate.net/test/pr6prerelease.7z ;D<br />[/quote]<br />this is pre final pr6 release <br />pak contane<br />1 normal and glow maps for alias models (thx for glow textures Jim!)<br />2 base1 map with hi resolution lightmap<br />3 some nise code optimisation as fixed caps for shadow volumes ;D
#49
25 сентября 2008 в 12:55
не врубай одновременно сглаживание с блюром или с блумом и все будет окей