Sheriff Hobbes
2 постов
Карма: 0
#1 10 февраля 2009 в 17:31
Hey there,<br /><br />it&#39;s a little difficult to post in a forum whose language you don&#39;t understand, but anyway, I made it this far. :)<br /><br />I can run Berserker v1.10 without any problems - thanks to Bers at this point! :)<br />To make the look of the game even more appealing, I downloaded and installed these high resolution packages:<br />http://www-personal.umich.edu/~jimw/q2/hi-res/B@Q2/overrides.pk2<br />http://www-personal.umich.edu/~jimw/q2/hi-res/B@Q2/textures.pk2<br />They look awesome! No problems with the graphics, but instead a sound problem occurred: The sound of the footsteps is partially broken! Just after I start a new game, not the normal sound is used for the footsteps, but a louder, annoying one! It is the sound metalgrate.wav in _Pak0.pk2\sound\steps. It&#39;s only on the type of ground which is at the beginning of Quake 2. If the ground changes, the footsteps change back to normal. I don&#39;t understand this at all because overrides.pk2 and textures.pk2 contain nothing but images! No sounds!<br /><br />But it gets even more weird: I deleted the complete &quot;steps&quot; directory from _Pak0.pk2, but the steps in the game were unchanged!! Where does Q2 get the sound from??<br /><br />This can&#39;t be a hardware issue so I don&#39;t think it&#39;s necessary to post my hardware configuration - I reproduced this problem on a second computer!<br /><br />Any ideas?<br /><br />Thanks,<br />Sheriff Hobbes
BEEF34T3R
344 постов
Карма: 34
#2 10 февраля 2009 в 22:49
Hey,<br /><br />These packeges were discussed in this thread: http://forums.quakegate.ru/index.php?topic=357.91<br />Author (Just_Jim) posted much there, mb he can help you ;)
//generated by Quake, do not modify
@tex
691 постов
Карма: 65
#3 11 февраля 2009 в 00:49
BEEF34T3R,пасибы за участие!<br /><br />Sheriff Hobbes<br />
Where does Q2 get the sound from??
<br />Hey!<br />BerserkerQ2 get it from the `material` line in *.fx files with the same name of texture.then material file have line with sound path.try it.find it.kill it. &nbsp;:)<br />and anyway,<br />
These packeges were discussed in this thread: http://forums.quakegate.ru/index.php?topic=357.91<br />Author (Just_Jim) posted much there, mb he can help you
<br />sorry for my bad english.hope i be able to help.
сказочка.
жили-были три свиньи - Нах-Нах, Пох-Пох и Пиф-Паф

что ты сделал для Строггоса!? что ты наделал!!!
Sheriff Hobbes
2 постов
Карма: 0
#4 13 февраля 2009 в 11:55
I didn&#39;t find any sound references in the .fx files. However, I solved the problem in another way: I&#39;m using these packages now:<br />http://www-personal.umich.edu/~jimw/q2/specific/bers_uhr/zTextures1.pk2<br />http://www-personal.umich.edu/~jimw/q2/specific/bers_uhr/zTextures2.pk2<br />http://www-personal.umich.edu/~jimw/q2/specific/bers_uhr/correct_upd_zTextures_06-09-2008.zip<br /><br />Unfortunately, I don&#39;t get this cool looking shotgun with it:<br /><br /><br /><br />Does anybody know in which package I can get this weapon?
Barnes
1979 постов
Карма: 153
#5 13 февраля 2009 в 12:03
this is pirat gun.&nbsp; ;D<br />
Какой богатый внутренний мир! Дай-ка посмотрю.....
Берсеркер
2326 постов
Карма: 217
#6 13 февраля 2009 в 14:32
Does anybody know in which package I can get this weapon?
<br />This weapon from commercial pak, we can&#39;t distribute this&nbsp; :(
Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.
Just_Jim
179 постов
Карма: 53
#7 14 февраля 2009 в 05:51
I removed all comercial models some time ago. Personally, I prefer the traditional looking weapons in Quake 2.
Just_Jim
179 постов
Карма: 53
#8 19 марта 2009 в 22:17
I decreased the size of *_bump.* files<br />http://www-personal.umich.edu/~jimw/q2/hi-res/B@Q2/small/<br /><br />overrides.pk2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 19-Mar-2009 12:27&nbsp; 55M&nbsp; <br />textures.pk2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 19-Mar-2009 12:30&nbsp; 247M&nbsp; <br /><br />consistantly higher frame rate and minor decreased detail compared to<br /><br />http://www-personal.umich.edu/~jimw/q2/hi-res/B@Q2/<br /><br />overrides.pk2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 24-Aug-2008 09:00&nbsp; 178M&nbsp; <br />textures.pk2&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 24-Aug-2008 09:07&nbsp; 729M