#1
21 октября 2009 в 14:43
Выкладываем и обсуждаем в этой ветке свои варианты релайта карт Quake2.
#2
21 октября 2009 в 20:54
#3
11 ноября 2009 в 19:14
значит мой релай на байз 3 оказался нубским( доделаю train.lit и выложу, уж оч много времени на эт уходит((
#4
12 ноября 2009 в 10:25
G-Man,думаю с обновленным редактором будет попроще ;)
#5
23 ноября 2009 в 21:20
I am experimenting with BQ2 Editor Berserker.exe + set sv_stopclock 1 + set developer 1 + map_nochecklit 1 + map foff + notarget + give all + use super shotgun + noclip + set scr_texture 1 + set scr_fps 1<br />using the map Foff "First Offensive"<br />http://www-personal.umich.edu/~jimw/q2/BQ2_Q2xp_textures/maps/<br /><br />How do I make Directional Lights?<br /><br />//Light 105<br />{<br />"classname" "light"<br />"_flare" "1"<br />"light" "64"<br />"origin" "-597 2192 484"<br />"color" "0.86 0.95 1.00"<br />}<br /><br />If I change "light" "64" to "light" "196 64 128" the left face of the light-bounding-box is moved behind the wall<br /><br /><br />I want the "origin" "-597 2192 484" and the left face of the light-bounding-box to stay in front of the wall so the lighting effect makes directional shadows for the crates on the floor.<br /><br />I will then delete <br />//Light 1<br />{<br />"classname" "light"<br />"origin" "-888 2265 462"<br />"color" "0.20 0.20 0.20"<br />}<br />which makes incorrect false shadows.<br /><br />I re-lit this map because I wanted to see it in BQ2 - it looks pretty good for a hack job - I am learning<br />http://www-personal.umich.edu/~jimw/q2/BQ2_Q2xp_textures/maps/jj2spq1.pk2<br />http://www-personal.umich.edu/~jimw/q2/BQ2_Q2xp_textures/maps/jj2spq1.txt
#6
24 ноября 2009 в 11:49
Jim, for create directional lights, you must do:<br />1. create light at near the lump<br />2. assign desired radius(es), color, (cl_)style, etc<br />3. assign number of lightfilter texture<br />If light filter is the one-sided cubemap, set "cone 1" for efficient culling<br />4. for set up light's angles, use command "direct": light orients on you.<br />Then, you can copy light and paste it in other places
#7
25 ноября 2009 в 04:19
I load "First Offensive" with foff.lit<br />http://www-personal.umich.edu/~jimw/q2/BQ2_Q2xp_textures/maps/foff.lit<br />It has this "light" item<br />//Light 104<br />{<br />"classname" "light"<br />"_flare" "1"<br />"radius" "560 64 300"<br />"origin" "-597 2192 484"<br />"color" "0.43 0.47 0.50"<br />"angles" "-355 180 0"<br />"cone" "30.000000"<br />}<br />but it looks like this<br /><br />r_editor 1<br /><br />cone 0.000000<br /><br />I change cone to 30<br /><br />I change the other lights - so it looks like this<br /><br />I save the lights with savelights. The saved .lit file is identical to the old one loaded in the picture above. I quit BQ2, delete \cache, start BQ2, load map "~map foff", play to here and see the first picture.<br /><br />I tried deleting the line '"_flare" "1"', but it had no effect. The 30 degree cone does not load. What is my error?<br />//Light 104<br />{<br />"classname" "light"<br />"radius" "560 64 300"<br />"origin" "-597 2192 484"<br />"color" "0.43 0.47 0.50"<br />"angles" "-355 180 0"<br />"cone" "30.000000"<br />}<br /><br />
#8
26 ноября 2009 в 00:13
I do not understand this. The file foff.lit does not load as expected. The light on the left is what I want. When it loaded it looked like the light on the right.<br /><br />I edited the existing light source //Light 104 in BQ2 Editor and saved the foff.lit file.<br />//Light 104<br />{<br />"classname" "light"<br />"radius" "560 64 300"<br />"origin" "-597 2192 484"<br />"color" "0.43 0.47 0.50"<br />"angles" "0 180 0"<br />"cone" "30.000000"<br />}<br /><br />When I reload the map after saving the editted .lit file BQ2 does not show up as it did in the Editor. I am Lost.
#9
26 ноября 2009 в 22:43
#10
28 ноября 2009 в 17:10
Learrning more - I am still just a hacker - "Panetside" (pside.pk2) is one of my all-time favorite SP Maps<br />http://www-personal.umich.edu/~jimw/q2/BQ2_relight/<br /><br />"WHAT THE END IS FOR" - risc1.pk2<br />"The Widening Gyre" - risc2.pk2