#161
20 марта 2014 в 16:41
Всё понятно, Сергей, спасибо. На мой взгляд вы правильно сделали, меня всегда раздражало, что заставку показывают при каждом запуске, и вообще мировая практика именно такова, что заставку принято показывать один раз после инсталляции игры и первого входа в неё, так что оставьте всё как есть, я бы так сделал.
#162
20 марта 2014 в 21:14
Я про roq говорил. Заставки на движке само собой пашут без проблем.
Зы
Надеюсь вы не в обиде за мои ехидные каменты в известной серии?
Зы
Надеюсь вы не в обиде за мои ехидные каменты в известной серии?
#163
20 марта 2014 в 22:18
hi, berserker, your project is great
I saw normal mapping is applied on some walls in your project and I wonder if I can
apply mormal mapping on character like BJ or infantry. if I can, how can I do that?
In original rtcw, only I have to do to change texture is just modifying .skin file (and
character.shader if I use alpha), but I think there're additional files I should modify to
apply normal map in your project.
thank you for your efforts.
I saw normal mapping is applied on some walls in your project and I wonder if I can
apply mormal mapping on character like BJ or infantry. if I can, how can I do that?
In original rtcw, only I have to do to change texture is just modifying .skin file (and
character.shader if I use alpha), but I think there're additional files I should modify to
apply normal map in your project.
thank you for your efforts.
#164
21 марта 2014 в 02:13
massiveattack
Hi, normal-, height- and specular-maps can be applied for all world's and character's materials. See main\scripts\models.shader for example. If you will modify materials, work with main\materials folder, not main\scripts!
Hi, normal-, height- and specular-maps can be applied for all world's and character's materials. See main\scripts\models.shader for example. If you will modify materials, work with main\materials folder, not main\scripts!
#165
24 марта 2014 в 12:04
Is it possible create berserk@wolf to also work in multiplayer?
#166
24 марта 2014 в 13:22
Bers@WolfMP?
WolfMP is a separate engine.
Everything what I did for the WolfSP, have to be repeated for the WolfMP.
For multiplayer, I'd use RTCW:ET. This is a more bugless engine.
WolfMP is a separate engine.
Everything what I did for the WolfSP, have to be repeated for the WolfMP.
For multiplayer, I'd use RTCW:ET. This is a more bugless engine.
#167
25 марта 2014 в 13:43
I'm trying to apply normal map to characters and have problem in code.
I add following codes to main/meterials/characters.shader but normal map not works.
textures/normal_test/bg_body1b
{
{
map $lightmap
}
{
map textures/normal_test/bg_body1b.tga
normalmap textures/normal_test/bg_body1b_local.tga
lightstage
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
are these codes wrong or am I have to modify other things?
I add following codes to main/meterials/characters.shader but normal map not works.
textures/normal_test/bg_body1b
{
{
map $lightmap
}
{
map textures/normal_test/bg_body1b.tga
normalmap textures/normal_test/bg_body1b_local.tga
lightstage
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
are these codes wrong or am I have to modify other things?
#168
25 марта 2014 в 15:24
First: character uses material with lightmap???
Second: give me test map (with model, if necessary), with textures and materials.
Second: give me test map (with model, if necessary), with textures and materials.
#169
26 марта 2014 в 12:47
This is my test files.
http://www.fileswap.com/dl/ElFGPO6TX/
They are normal map and specular map for upper body of basic infantry in mission 1(escape1)
They are works fine in my 3d max viewport so I think problem is in my meterial codes.
Thank you for your help
http://www.fileswap.com/dl/ElFGPO6TX/
They are normal map and specular map for upper body of basic infantry in mission 1(escape1)
They are works fine in my 3d max viewport so I think problem is in my meterial codes.
Thank you for your help
#170
26 марта 2014 в 17:06
Normal- and specaular-map works fine.
You does not gave me a test map and model, so I created my own map.
1. Do not use lightmaps for characters!
2. Folder with materials is named materials, not meterial.
You does not gave me a test map and model, so I created my own map.
1. Do not use lightmaps for characters!
2. Folder with materials is named materials, not meterial.