C.Z.R
119 постов
Карма: 2
#381 18 апреля 2015 в 14:35
Берсеркер can you add possibility to make height map to damage textures( e.g. bullet holes ) and make bullet holes on enemy body? :)
C.Z.R
119 постов
Карма: 2
#382 20 апреля 2015 в 16:53
I have ugly thing like this - lighter or darker area/circles... How I can fix this?

http://pl.tinypic.com/r/28lywzq/8
C.Z.R
119 постов
Карма: 2
#383 20 апреля 2015 в 17:04
working link - http://pl.tinypic.com/r/15wm7ar/8

I mean this shit around me on walls, floor etc.
C.Z.R
119 постов
Карма: 2
#384 20 апреля 2015 в 17:16
sorry, that was shitty quality :D here is better guality- http://pl.tinypic.com/r/zjb3w7/8

I know it's problem with fog. When I disable r_wolffog. Problem disappeared. But.... I want fog, but without this light circles. How I can fix fog?
Hellbaron
25 постов
Карма: 1
#385 27 апреля 2015 в 05:42
C.Z.R I have similar problem, with retail engine. In RTCW the fog system is bugged, maybe developers cut part of code for optimization, to descapite for who work with shader. Indeed default levels have effects only where there aren't fog (chateau, xlabs). I have tested the fog in quake 3 and is perfect in every situation. Someone must fix fog in wolf.
My Youtube
C.Z.R
119 постов
Карма: 2
#386 10 мая 2015 в 21:17
Берсеркер do you know how make mirror effect to existing texture on default map? I'm trying add this effect to water in forest but it's doesn't work. I have effect like no brush in there where I edit texture shader ( full transparency )
Gregorio
30 постов
Карма: 0
#387 22 мая 2015 в 20:05
Hello you can sent to me file ESCAPE1.lit wiht atmospheric?
I don't know how turn on atmospheric without ussing GTK radiant at worldspawn.
I used ed_editor and i not know how create effects on notepad.
I wrote at worldspawn at GTK radniant
T = RAIN, B = 5, C = 10, G = 0.5 0.5 2,BV = 50 50, GV = 200200 1, W = 2, D = 4000 and working.
I want use atmospheric on notepad at more levels.
Thanks
New textures for engine Bersker@
http://www.moddb.com/mods/member-rtcw-remake-mod
Берсеркер
2326 постов
Карма: 218
#388 26 мая 2015 в 19:01
Gregorio, I'll make atmospheric support for re-light in the near time.

Перенес стерео в Вольфа:



Upd: вроде проблема с тенями, будем лечить )
Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.
C.Z.R
119 постов
Карма: 2
#389 27 мая 2015 в 13:21
Берсеркер - look... I in darker places some textures looking ugly, like a too much contrast or something like a stains. In lighter places texture looking good. It's possible to fix this in config? if yes, what command?

Берсеркер
2326 постов
Карма: 218
#390 27 мая 2015 в 15:17
C.Z.R
try to play with
r_ambientScale 1 (full brightness for lightmaps)
r_ambientScale 0 (null brightness for lightmaps)
r_gamma 1 or other value
r_brightness
Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.