#1
05 марта 2013 в 17:33
Ok, this is it.<br /><br />I finally finished the whole animation thing and can share with you the model.<br /><br />It tooke me some time to proper learn how to do a bone rig with controllers etc.,<br />but at the end I'm realy satisfied with the animation. Please don't get scared cos it's <br />very different from the original. I hope that after some time you get along with it!<br /><br /><br /><br /><br /><br /><br />Download link: http://www.freefilehosting.net/quake2machinegun13413<br /><br />Hope that someone will enjoy it so much as I making it....<br /><br />And a special THX to Berserker for his help!<br /><br />Cheers!<br /><br />--------------------------------------------------------------------------------------------------------------------------------------------------<br /><br />After finishing my first model attempt with the super shotgun I decided to start a new project.<br /><br />This time, I will try to redo the Quake 2 machine gun. <br /><br />So here you have the finished high poly model. I didn't try to stay faithful to the original model as to get a realistic and as much as possible organic model.<br /><br /><br /><br /><br /><br />So please any sincere critic or suggestions are always welcomed.<br /><br />Till next time cheers!
#2
05 марта 2013 в 17:58
nice! but remove extraction window from left side))
#3
06 марта 2013 в 16:00
Very good, but the left side of this rifle quite different,something like this http://farm5.static.flickr.com/4009/4459292957_3836e7b8d9.jpg<br />And this rifle is looks like M4A1 Carbine,if i'm not wrong.
#4
06 марта 2013 в 19:06
@Barnes I removed the whole left side out<br /><br />@v_2540 thanks and you are right about the Carbine<br /><br />But I have a really big problem. As it seems that Quake 2 Berserker game port support’s just the amount of vertices and poly's of the MD2 format which is really low:<br />4000 poly<br />2000 verts<br /><br />Maybe Berserker or someone with this kind of knowledge could give me a hand here, or at least a clarification?<br /><br />THX to all!<br />
#5
08 марта 2013 в 08:55
You make the md3 models, is not it?<br />#define MD3_MAX_TRIANGLES 8192 // per mesh<br />#define MD3_MAX_VERTS 4096 // per mesh<br />#define MD3_MAX_MESHES 32 // per model<br />
#6
09 марта 2013 в 10:40
Thank's for the info Berserker, you make me happy as you can't immagine how I was sad to leave one week of work!<br /><br />Must have done some king of error when exporting the low poly model to MD3 as it crushed the game.<br />Than I tried it in the KM Quake port witch allerted me that the MD3 model has to many vertices.<br /><br />I will remake the low poly model the best I can and try again!<br /><br /><br />Cheers
#7
09 марта 2013 в 14:56
Must have done some kind of error when exporting the low poly model to MD3 as it crushed the game.<br />Q2Berserker crushed? If yes.... can u give me this model for test and bug fixing?
#8
09 марта 2013 в 16:19
Hi Berserker hope you received my mail with the model...
#9
09 марта 2013 в 19:39
#define MD3_MAX_VERTS 4096 // per mesh<br />Your model has 4466 vertices in mesh0.<br /><br />I expanded MD3_MAX_VERTS: 8192. Model loaded successfully:<br /><br /><br />Instead of increase MD3_MAX_VERTS, better broke model for 2 meshes, or simplify the model.<br />I can increase MD3 limits easy, but your model will works in Q2Bers only :)
#10
10 марта 2013 в 09:25
Oh, big THX to you Berserker you make my day!<br /><br />I will adopt the second option to brake the model in to two meshes.<br /><br />Of course I will go dawn with the vertices as possible!<br /><br />OK than see you when I finish the normals and thank's again!