#11
12 марта 2013 в 09:29
На какой то из модов М16 похоже :)<br />.... а почему тогда скажем не калаш?
#13
12 марта 2013 в 09:32
Может тогда ему трушное заклинивание в произвольный момент сделать? )))
#14
13 марта 2013 в 07:26
они сейчас гораздо надежнее чем были.
#15
19 марта 2013 в 11:56
Ok guys,<br /><br />I'm back with the finished low poly model and baked normal maps.<br /><br />Now I'm working on some nice diffuse maps and damage model.<br /><br /><br /><br /><br /><br />I would like to get some feedback for the texturing part and the damage of the gun.<br /><br />Didn't start with specular map yet, as I would like to finish the diffuse first.<br /><br />So please fill free to comment<br /><br />Cheers!
#16
20 марта 2013 в 14:46
На втором скрине дуло, как будто бы, в другую сторону смотрит.
#17
20 марта 2013 в 15:17
Не,всё нормально.Просто это эффект "рыбьего глаза",частично.Или же при близком просмотре объекта,проверь в реале.
#19
23 марта 2013 в 19:46
samolahajnar, the model looks good and convincing, however many users mentioned that the design direction is not very clear: are you trying to integrate realistic weapons into a futuristic shooter? A la "Counter Quake"? Whatever it is do not stop. If you get your modeling skills to the level we will gladly contribute the concept art for futuristic models.<br /><br />Good Work
#20
24 марта 2013 в 12:45
@Berserker Thank's as always<br /><br />@alien_911 Thank's for your cheer up. To be honest reguarding my design direction I must say that I don't have one for now.<br />The super shotgun was my first model ever and was trying to learn the basic technique in 3DS max. With the machine gun I decided to <br />go further and try to go the realistic way to see where I can go with the acquiered knoulage. <br /><br />But in a long run my vision of the weapon's and even monsters would be in a futuristic stile with the ID's feel but not as a copy itself....<br /><br />After finishing the diffuse and specualr map for the machine gun I also finished the hands<br /><br /><br /><br />Now I have to do the rigging for hands, so I can do a nice animation till than<br /><br />Cheers