#31
06 апреля 2013 в 03:53
777st1m<br />Да, рука только скользит, а мешь цевья не перемещается.<br />А насчет свечения руки, не беда, кожу потемнее можно сделать. Ещё микробамп кожный добавлю.<br /><br />samolahajnar<br />in your *.pk2:<br />1. You are using the "skin_helloween.tga", but fx-file is "skin.fx" :) Rename it to "skin_helloween.fx".<br />2. folder "models\weapons\g_machn\" has not any *.fx, just add "skin_helloween.fx".<br />
#32
06 апреля 2013 в 20:50
Берсеркер<br />А возможно ли как-то этот мешь цевья привести в действие?<br />На счёт рук всё ясно. Но, мне кажется, выглядят они как-то, не очень. Вот на супер шотгане руки зачёт)
#33
07 апреля 2013 в 08:39
А возможно ли как-то этот мешь цевья привести в действие?<br />Это уже к мастеру :) Позже озадачю.
#34
12 апреля 2013 в 08:01
Hey Berserker if you are around here I need some help!<br /><br />First I would like to ask you if you can explain a little bit the skin.fx file, is it some kind of shader plugin or what?<br />In which ways can be used? Etc...<br /><br />The second question I have is about the bloom effect. Is it possible to turn of this effect on the skin of the hands only?<br /><br />I have finished the new hands model and animation but I'm still working on the hands texture and some detayls.<br /><br />Thank's in advance!<br />
#35
12 апреля 2013 в 16:35
Hi samolahajnar<br />About *.fx: this is effects description file.<br />Tokens:<br />fx chrome - chrome effect, uses image and scale<br />fx power - power effect, uses image, scroll and scale<br />fx map - texture mapping effect, uses image, scroll and scale<br />fx distort - distortion effect, uses image, scroll and scale<br />fx style - intensity flickering, like as light styles, uses color, cl_style and style<br /><br />image textures/env/rg_power - path to texture of effect<br />scroll s t - scroll texture along s and t axis<br />scale s t - scale texture s and t axis<br />style n - number of style<br />cl_style n - number of client style<br />color r g b - color<br />detailbump textures/details/det9_bump.tga - path to detailed bump map<br />detailscale n - scale of detailed bump map<br />nodetailbump - disables detailed bump map<br />material materials/glass1 - path to material description file<br />rotate n - texture rotating speed. Texture coordinates must be from 0 to 1 in quadratic surface. Using for md3 or ase skins.<br />mirror - switch on mirror effect, works for surfaces, which has normal.z = 0, -1 or 1<br />trans33 - force transparency 33%, for md3 skins<br />trans66 - force transparency 66%, for md3 skins<br /> For alpha-channel textures (RGBA):<br />parallax - switch on parallax effect, not for skins!<br />alphatest - enables alpha-test.<br />castshadow - forces shadow casting for "fence" textures on brush-models<br /><br />See "Tex&Mdl.doc" (Russian) for more details...<br /><br />About bloom: no, you can't disable bloom for selected part of scene. This is a post effect, affects on whole scene.<br />
#36
12 апреля 2013 в 20:24
Thank's Berserker!<br /><br />So in the end, I need the fx file just for the onscreen gun model right?<br /><br />Hope that tomorrow will upload the new machine gun. I'm realy satisfied with the outcome of new hands.<br />Also I made a new texture for hands. It is realy the best I can do at this moment.<br /><br />Cheers!
#37
13 апреля 2013 в 04:48
Hi Samolahajnar<br />Here is fx file and effect picture for machinegun, just unrar and replace files:<br />http://files.mail.ru/C7385D38F26B4BF1B312ED56805FABBB<br />
#38
13 апреля 2013 в 08:38
Oh thank's Berserker for the eye candy!<br /><br />So here it is the machine gun with better hands:<br /><br /><br /><br /><br /><br />Download link: http://www.freefilehosting.net/quake2machinegun13413<br /><br />Hope that someone will enjoy it so much as I making it....<br /><br />And a special THX to Berserker for his help!
#39
13 апреля 2013 в 10:45
Much better! I like it :)<br />Thanks Samolahajnar.<br />Which weapon will you make next?
#40
13 апреля 2013 в 13:25
Thanks Berserker, your opinion is very important to me!<br /><br />For the next thing I have a wish to make a monster, I had a few thoughts about the Flyer...<br />I will also continue with weapons, but this time with ID's feeling at least I hope I can achive that!<br /><br />Hope that at the end of May I can go on with work....