#12
05 ноября 2013 в 18:56
Hi Berserker,<br /><br />I promise you that after finishing my courses of Autocad and Inventor, which ends this month, <br />I’ll start learning ZBrush and then will do better and anatomically correct hands! <br />You will see that with ZBrush sculpting techniques and texturing in Mari will have the best possible hands.<br /><br />As for the shader, Mari offers different types to work with as Phong, Cook Torrance, Beckman, Blinn etc.. <br />For the Blaster gun I chose randomly the Phong shader, because I don’t have much knowledge in them. <br />But when I tried the Blaster gun in game I didn’t have to tweak the textures as usually when I painted them in Photoshop. <br />They came in game exactly as seen in Mari which is really convenient when working.<br />