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Берсеркер
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Суровый челябинский программист
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Тема про замену стандартных Q2 текстур текстурами высокого разрешения, normalmaps, parallax, light-textures, fx.
Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.
KRIGSSVIN
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Кхм ну и? ;D
Just_Jim
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http://www-personal.umich.edu/~jimw/q2/specific/bers_uhr

Index of /~jimw/q2/specific/bers_uhr
Name Last modified Size
Description--------------------------------------------------------------------------------
Parent Directory -
Berseker_05-17-2008_..> 17-May-2008 23:38 1.1M
Berseker_05-21-2008_..> 21-May-2008 21:19 17M
upd_zTextures_05-20-..> 24-May-2008 12:54 1.7K
upd_zTextures_05-20-..> 20-May-2008 22:09 25M
zTextures1.pk2 18-May-2008 20:06 454M
zTextures2.pk2 18-May-2008 21:00 98M

These screenshots are from "Back At The Front"
- http://www-personal.umich.edu/~jimw/q2/Mods1/batf.zip

config,cfg

set vid_ignorehwgamma "0"
set vid_gamma "1.900000"
set vid_bright "2.100000"
set vid_contrast "1"
set r_gamma "0.900000"
set r_intensity "2"
set r_modulate "1"
set r_overbright "0"


fullsize screenshot http://www-personal.umich.edu/~jimw/q2/images/ber/batf01_hw0.jpg

set vid_ignorehwgamma "1"
set vid_gamma "1.900000"
set vid_bright "2.100000"
set vid_contrast "1"
set r_gamma "0.900000"
set r_intensity "2"
set r_modulate "1"
set r_overbright "0"


fullsize screenshot http://www-personal.umich.edu/~jimw/q2/images/ber/batf01_hw1.jpg

I want the screen brightness of - set vid_ignorehwgamma "0" -
and the texture detail of - set vid_ignorehwgamma "1" -

Can I do this by editing the values of cvars?

I do not understand the function of the three cvars:
set r_gamma "0.900000"
set r_intensity "2"
set r_modulate "1"
Just_Jim
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fullsize screenshot http://www-personal.umich.edu/~jimw/q2/images/ber/smoke.jpg

Which cvars or scripts control how Smoke snd Blood are displayed?
Where is the data for Smoke and Blood images or particles?

I have to much yellow and green in the Smoke.
The Blood looks to dense.
Just_Jim
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set vid_ignorehwgamma "1"

fullsize screenshot http://www-personal.umich.edu/~jimw/q2/images/ber/batf02_hw1.jpg

set vid_ignorehwgamma "0"

fullsize screenshot http://www-personal.umich.edu/~jimw/q2/images/ber/batf02_hw0.jpg

How do I reduce the Halo created by these map objects?

Sometimes I play Berserker with set vid_ignorehwgamma "1" - more challanging.
Sometimes I play Berserker with set vid_ignorehwgamma "0" - more scenic.
KRIGSSVIN
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Флаеры ;)
Just_Jim
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Better video settings - set vid_ignorehwgamma "0" - http://www-personal.umich.edu/~jimw/q2/images/ber/config.cfg
Dark to be challanging and bright to be scenic
Settings dependent on video card and monitor?

"Back at the Front"

fullsize screenshot http://www-personal.umich.edu/~jimw/q2/images/ber/batf02_a_hw0.jpg


fullsize screenshot http://www-personal.umich.edu/~jimw/q2/images/ber/batf03_hw0.jpg

Quake2 - "Installation"

fullsize screenshot http://www-personal.umich.edu/~jimw/q2/images/ber/base2_hw0.jpg

To do:
How to make Halo less bright and more transparent?
How to make Smoke the correct color?
How to make Blood less dense like a spray of water not a stream of water?

Suggestions?
Берсеркер
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Суровый челябинский программист
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Color control using 2 ways:
vid_ignorehwgamma=0, h/w (hardware) gamma ramp control.
vid_ignorehwgamma=1, image gamma/intensity correction in LoadImage programs.
I'm using 0.

For vid_ignorehwgamma=0 use these cvars:
vid_gamma ("h/w.gamma" in video menu), my value is 1.4
vid_bright ("h/w.brightness" in video menu), my value is 2.0
vid_contrast ("h/w.contrast" in video menu), my value is 1.0
This cvars operate immediate after change, does not require vid_restart.

For vid_ignorehwgamma=1 use these cvars:
r_gamma ("tex.gamma" in video menu), my value is 1.0
r_intensity ("tex.intensity" in video menu), my value is 2.2
This cvars requires vid_restart.

Other cvars:
r_modulate ("lightmap gamma" in video menu), my value is 0.3
Ambient-lighted pixel color = r_modulate * lightmap pixel color * texture pixel color
r_overbright, my value is 1.
If 1, scene draw more bright.
hud_overbright, my value is 1.
If 1, hud draw more bright.

Which cvars or scripts control how Smoke snd Blood are displayed?

p_splash, p_blood, p_spawn, p_rocket, p_grenade, p_gib, p_shotgun, p_machine, p_explosion, p_sparks
This cvars controls how many particles add...

Where is the data for Smoke and Blood images or particles?

Textures\Particles\
(pak02.pk2, pak11.pk2, ...)

I have to much yellow and green in the Smoke. The Blood looks to dense.

No cvars. :(
I will to create:
p_color_blood_r
p_color_blood_g
p_color_blood_b
p_color_smoke_r
p_color_smoke_g
p_color_smoke_b
and other for color control.

How do I reduce the Halo created by these map objects?

Every lightSurf partition add one halo. So, halo looks good if one lightSurf has one partition.
In better case, every .BSP file must have .LIT file, "relight" correction:
token "ignored_lightsurfs" in .LIT, "ignore_lightsurf" command of relight editor.
I will to create new cvar:
r_autoflare, default=1, if 0 auto flares does not work.
Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.
Just_Jim
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You are the Greatest!
Thank you very much for the information and your efforts to create additional cvars.

The learning curve is very steep at my house (we like it that way). I will sort through the information you posted (you explain things very well) and implement what I can.
Берсеркер
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Суровый челябинский программист
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I will to create new cvar:
r_autoflare, default=1, if 0 auto flares does not work.

See cvar r_flares: :)
0 - no auto flares
# - Halo intensity (default 4, max 16).
Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.
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