Barnes
1965 постов
Карма: 153
#11 21 января 2013 в 20:18
nextgen shotgun ergonomic<br />http://www.youtube.com/watch?v=A_o3YsUVAyQ
Какой богатый внутренний мир! Дай-ка посмотрю.....
@tex
691 постов
Карма: 65
#12 23 января 2013 в 17:55
[quote author=Barnes link=topic=831.msg18171#msg18171 date=1358799495]<br />nextgen shotgun ergonomic<br />http://www.youtube.com/watch?v=A_o3YsUVAyQ<br />[/quote]<br />супер!отличный концепт для супершотгана.&nbsp; спасибо Кирилл.
сказочка.
жили-были три свиньи - Нах-Нах, Пох-Пох и Пиф-Паф

что ты сделал для Строггоса!? что ты наделал!!!
samolahajnar
55 постов
Карма: 22
#13 30 января 2013 в 15:15
Hi guys,<br /><br />In the last two weeks I made some changes to the model, finished the animation and textures.<br /><br />I&#039;ve reduced the size of the gun barrels, which from the FPS view now looks better.<br />I&#039;m also quite satisfied with the hand model, maybe it looks to skinny but sorry I&#039;ve got to much feminine hands ::).<br /><br />About the animation, I have to say that I dumped the animation of the hand, because I couldn’t find the way to implemented it in the MD3 model.<br />To learn how to do it would take me another week and I was eager to finish the super shotgun.<br />If somebody can direct me on a good tutorial on how to animate weapons with hands please do it.<br /><br /><br /><br /><br /><br /><br /><br />And at last I would like to receive some feedback, so I can change or do better for the final release, or implement your opinion and knowledge in the next model making.<br /><br />THX and cheers!<br /><br />@Barnes thanks for the link. Maybe I will do somthing like that for the first in game shotgun!
Берсеркер
2318 постов
Карма: 216
#14 31 января 2013 в 14:23
Hi samolahajnar,<br />texture &#039;diamond&#039; is good for floors, but not for weapons&nbsp; :)
Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.
samolahajnar
55 постов
Карма: 22
#15 01 февраля 2013 в 12:41
Thanks’ Berserker for your sincere advice!<br /><br />I have reworked the whole texturing part without the damage and oily part yet.<br />You know when you are so focused on learning texturing you forget about the esthetic itself.<br /><br />Now I am more pleased with the result….<br /><br /><br /><br />So please feel free to post your opinion!
Берсеркер
2318 постов
Карма: 216
#16 01 февраля 2013 в 13:39
it&#039;s better&nbsp; :)<br />Can I get your model for make detailed bumpmap?
Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.
samolahajnar
55 постов
Карма: 22
#17 02 февраля 2013 в 15:13
Hi everyone<br /><br />This is it, I decided to finally share my first attempt on 3D modeling, animating and texturing with this<br />Quake 2 super shotgun.<br /><br /><br /><br />Beware, it is absolutely not perfect and it has severe artistic flaws. But hay, someone has to start somewhere and make a proper learning curve.<br /><br />The package is made for the Berserker port but it will also work in KMQake2 port without normals, don&#039;t know if the port supports it.<br />If anybody would like to have a version for a specific port just ask it.<br />Hope you would try it and latter post some comments.<br /><br />Download:<br />http://www.freefilehosting.net/quake2supershotgun6213<br /><br />Cheers! Have fun and take care<br /><br />@Berserker please feel free to do anything that you please with the model
Берсеркер
2318 постов
Карма: 216
#18 03 февраля 2013 в 05:35
Hi samolahajnar<br />Some ideas:<br />1. Rename skin name to other, for example: skin_lahajnar<br />Models PLAYERS\&lt;gender&gt;\w_sshotgun.md2 uses same skin: models/weapons/g_shotg2/skin.pcx, so we have wrong texture mapping:<br /><br />2. Can you use one skin for both weapons?<br />It isn&#039;t obligatory...&nbsp; :)&nbsp; but it will save some videomemory.<br />-----------<br />For Russian: в пункте 2 я прошу сделать одну шкуру для обоих super shotgun. Есть идеи против этого?
Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.
Берсеркер
2318 постов
Карма: 216
#19 03 февраля 2013 в 07:13
3. differences on v_ and g_ versions of weapon skins<br /><br /><br />4. add weapon serial number:<br /><br />
Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.
samolahajnar
55 постов
Карма: 22
#20 04 февраля 2013 в 09:37
Hi Bereserker,<br /><br />Thanks for finding those differences in the two texture model, I will fix that immediately.<br /><br />Regarding the model textures name I can change it to whatever you like, but then the model does not use normal and specular maps.<br />If you have a solution please let me know.<br /><br />About the two models using the same texture it would not be possible because they are from two different baking’s.<br />So for ram saving the only option is reducing the textures file from 2K to 1K or 512 Kb. But this I think, everyone can do by himself and by his needs.<br /><br />Cheers<br />