#451
12 июля 2016 в 20:26
Who knows how to compile source code to dll?
#452
14 сентября 2016 в 11:06
#453
20 декабря 2016 в 13:05
Berserker can you make mirror option in textures shader/material without interfering in gtk radiant? :)
#454
21 декабря 2016 в 03:14
Q3 style mirrors? 100% no.
But, I have a plan to add screen space mirrors.
If I do it, I could to add mirror option for materials.
But, I have a plan to add screen space mirrors.
If I do it, I could to add mirror option for materials.
#455
21 января 2017 в 12:58
Berserker Do you remember my terrain texture problem? Strange texture color in place when textures merging with other. I know why it makes like this. Something is wrong with height map because this problem appears only when I make height to terrain texture.
#456
23 января 2017 в 06:15
C.Z.R
probably, you did wrong anything...
I don't see this bug in RTCW and Q3.
Give me 3 materials:
1 - texture0
2 - interpolated texture0 and texture1
3 - texture1
and map.
probably, you did wrong anything...
I don't see this bug in RTCW and Q3.
Give me 3 materials:
1 - texture0
2 - interpolated texture0 and texture1
3 - texture1
and map.
#457
31 января 2017 в 17:20
This thing appears even on default map, with default material file (terrain.shader) but only with my height map on terrain(/stone) texture.
I tried on default/original RTCW. Only I install your newest Bers@WolfSP (2016.10) and make simply height map to texture "stone/mxrock0b" and the same problem in map forest.
Try make height map on this texture and check in forest map.
I tried on default/original RTCW. Only I install your newest Bers@WolfSP (2016.10) and make simply height map to texture "stone/mxrock0b" and the same problem in map forest.
Try make height map on this texture and check in forest map.
#458
03 февраля 2017 в 03:25
I made heightMap "textures\stone\mxrock0b @ h.tga" (name without spaces),
materials not changed. Terrain rendered correctly.
Give me your heightMap image.
Try current build:
https://cloud.mail.ru/public/nkSs/ftak6qxVM
!!! This build is not last, I will upload new version today or tomorrow.
PS: using height maps for terrains is not good idea! I not recommend to do it. Just use normal maps.
materials not changed. Terrain rendered correctly.
Give me your heightMap image.
Try current build:
https://cloud.mail.ru/public/nkSs/ftak6qxVM
!!! This build is not last, I will upload new version today or tomorrow.
PS: using height maps for terrains is not good idea! I not recommend to do it. Just use normal maps.
#459
04 февраля 2017 в 15:08
With older version of Berserker there is no problem. I'll wait for new version.
This is my height map -> https://www.sendspace.com/file/ogf2hf
This is my height map -> https://www.sendspace.com/file/ogf2hf
#460
04 февраля 2017 в 16:59
1. You tried a new build?
http://quakegate.ru/forum/topic429/page149/#20576
2. Height map must be called as 'texturename@h', instead old 'texturename_height'
3. Your file is a not height map ))))))
How you made this image?
4. Send me all textures (diffuse, specular, normals, heights) for this terrain.
And send me materials, if you changed it.
http://quakegate.ru/forum/topic429/page149/#20576
2. Height map must be called as 'texturename@h', instead old 'texturename_height'
3. Your file is a not height map ))))))
How you made this image?
4. Send me all textures (diffuse, specular, normals, heights) for this terrain.
And send me materials, if you changed it.