enf0rcer
333 постов
Карма: -3
#211 02 октября 2007 в 19:05
ухтыспасибанаконеццта!!!<br /><br />аххдекачадь???
Берсеркер
2319 постов
Карма: 216
#212 03 октября 2007 в 02:42
Во первых: инет-кобель провели к дому, должны вскорости отзвониться. Будед домашний инет без тупых ограничений.<br />Во вторых: с понедельнега в отпуск иду.<br />В третьих: сайт будет переведен на PHP, и ввиду опасения что он загнётся из-за ошибки в коде, я подожду своего инета.<br />В четвертых: уже есть что выложить, но я загорелся сделать поддержку моделей ASE, а потом возможно и 3DS (надо жеж свечной заводиг на уровне поставить)<br /> 8)
Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.
Берсеркер
2319 постов
Карма: 216
#213 20 октября 2007 в 18:55
Реализована поддержка моделей формата ASE<br />Скриншоты см. тут:<br />http://berserker.quakegate.net/shots/ase.jpg
Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.
Берсеркер
2319 постов
Карма: 216
#214 21 октября 2007 в 07:42
Обновление на сайте
Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.
enf0rcer
333 постов
Карма: -3
#215 24 октября 2007 в 19:50
еееееееееееееееееееееееееееееее !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
enf0rcer
333 постов
Карма: -3
#216 26 октября 2007 в 20:43
Не пашет. Серый экран и усё. На ввод комманд (напр. quit) реагирует.<br /><br />Вот лог:<br /><br />*** Berserker@Quake2 ***<br />Builded: Oct 20 2007 11:12:08<br />Binary code: x86 (Win32 RELEASE)<br /><br />OS: Windows XP<br /><br />Total physical RAM: 511 MB<br />Available physical RAM: 222 MB<br />Total PageFile: 1505 MB<br />Available PageFile: 1059 MB<br />Total Virtual Memory: 2047 MB<br />Available Virtual Memory: 1891 MB<br /><br />CPU: AMD Athlon Barton 1837 MHz w/ MMX+ 3DNow!+ SSE<br />Winsock Initialized<br />...using Berserker&#39;s net protocol<br /><br />Console initialized<br />Loading &quot;modelist.txt&quot;:<br />can&#39;t find ../modelist.txt<br />Invalid &quot;modelist.txt&quot;,<br />Using internal videomodes list.<br /> 0: [320 240&nbsp; ]<br /> 1: [400 300&nbsp; ]<br /> 2: [512 384&nbsp; ]<br /> 3: [640 480&nbsp; ]<br /> 4: [800 600&nbsp; ]<br /> 5: [960 720&nbsp; ]<br /> 6: [1024 768 ]<br /> 7: [1152 864 ]<br /> 8: [1280 960 ]<br /> 9: [1280 1024]<br />10: [1600 1200]<br />11: [2048 1536]<br />------- Video System restart -------<br />...desktop color depth is 32<br />Initializing OpenGL display<br />...setting mode 9: 1280x1024:FS<br />...attempting fullscreen<br />...calling CDS: ok<br />...testing OpenGL driver: Hardware ICD OpenGL acceleration, Ok<br />GL_PFD: Color(32-bits),<br />Depth(24-bits), Stencil(8-bits)<br />GL_VENDOR: ATI Technologies Inc.<br />GL_RENDERER: RADEON 9800 PRO x86/MMX/3DNow!/SSE<br />GL_VERSION: 2.0.6479 WinXP Release<br /><br />GL_EXTENSIONS:<br />--------------<br />GL_ARB_multitexture<br />GL_EXT_texture_env_add<br />GL_EXT_compiled_vertex_array<br />GL_S3_s3tc<br />GL_ARB_depth_texture<br />GL_ARB_fragment_program<br />GL_ARB_fragment_program_shadow<br />GL_ARB_fragment_shader<br />GL_ARB_multisample<br />GL_ARB_occlusion_query<br />GL_ARB_point_parameters<br />GL_ARB_point_sprite<br />GL_ARB_shader_objects<br />GL_ARB_shading_language_100<br />GL_ARB_shadow<br />GL_ARB_shadow_ambient<br />GL_ARB_texture_border_clamp<br />GL_ARB_texture_compression<br />GL_ARB_texture_cube_map<br />GL_ARB_texture_env_add<br />GL_ARB_texture_env_combine<br />GL_ARB_texture_env_crossbar<br />GL_ARB_texture_env_dot3<br />GL_ARB_texture_float<br />GL_ARB_texture_mirrored_repeat<br />GL_ARB_texture_rectangle<br />GL_ARB_transpose_matrix<br />GL_ARB_vertex_blend<br />GL_ARB_vertex_buffer_object<br />GL_ARB_pixel_buffer_object<br />GL_ARB_vertex_program<br />GL_ARB_vertex_shader<br />GL_ARB_window_pos<br />GL_ARB_draw_buffers<br />GL_ATI_draw_buffers<br />GL_ATI_element_array<br />GL_ATI_envmap_bumpmap<br />GL_ATI_fragment_shader<br />GL_ATI_map_object_buffer<br />GL_ATI_separate_stencil<br />GL_ATI_texture_env_combine3<br />GL_ATI_texture_float<br />GL_ATI_texture_mirror_once<br />GL_ATI_vertex_array_object<br />GL_ATI_vertex_attrib_array_object<br />GL_ATI_vertex_streams<br />GL_ATIX_texture_env_combine3<br />GL_ATIX_texture_env_route<br />GL_ATIX_vertex_shader_output_point_size<br />GL_EXT_abgr<br />GL_EXT_bgra<br />GL_EXT_blend_color<br />GL_EXT_blend_func_separate<br />GL_EXT_blend_minmax<br />GL_EXT_blend_subtract<br />GL_EXT_clip_volume_hint<br />GL_EXT_draw_range_elements<br />GL_EXT_fog_coord<br />GL_EXT_framebuffer_object<br />GL_EXT_multi_draw_arrays<br />GL_EXT_packed_pixels<br />GL_EXT_point_parameters<br />GL_EXT_rescale_normal<br />GL_EXT_secondary_color<br />GL_EXT_separate_specular_color<br />GL_EXT_shadow_funcs<br />GL_EXT_stencil_wrap<br />GL_EXT_texgen_reflection<br />GL_EXT_texture3D<br />GL_EXT_texture_compression_s3tc<br />GL_EXT_texture_cube_map<br />GL_EXT_texture_edge_clamp<br />GL_EXT_texture_env_combine<br />GL_EXT_texture_env_dot3<br />GL_EXT_texture_filter_anisotropic<br />GL_EXT_texture_lod_bias<br />GL_EXT_texture_mirror_clamp<br />GL_EXT_texture_object<br />GL_EXT_texture_rectangle<br />GL_EXT_vertex_array<br />GL_EXT_vertex_shader<br />GL_HP_occlusion_test<br />GL_NV_blend_square<br />GL_NV_occlusion_query<br />GL_NV_texgen_reflection<br />GL_SGI_color_matrix<br />GL_SGIS_generate_mipmap<br />GL_SGIS_multitexture<br />GL_SGIS_texture_border_clamp<br />GL_SGIS_texture_edge_clamp<br />GL_SGIS_texture_lod<br />GL_SUN_multi_draw_arrays<br />GL_WIN_swap_hint<br />WGL_EXT_extensions_string<br />WGL_EXT_swap_control<br /><br />Checking for common extensions:<br />...GL_MAX_TEXTURE_SIZE [2048]<br />...screenTextureSize [2048]<br />...mirrorTextureSize [256]<br />...using GL_EXT_texture_filter_anisotropic [16]<br />...using WGL_EXT_swap_control<br />...using GL_ARB_texture_compression<br />...using GL_EXT_texture_compression_s3tc<br />...using GL_EXT_point_parameters<br />...using GL_ARB_occlusion_query<br />...using GL_EXT_texture_lod_bias<br />...using GL_EXT_draw_range_elements<br />...using GL_EXT_texture_edge_clamp<br />...using GL_ARB_vertex_buffer_object<br />X..GL_EXT_depth_bounds_test not found<br />...using GL_ARB_multitexture [8 TMUs]<br />...using GL_ARB_texture_cube_map<br />...using GL_EXT_texture3D<br />...using GL_ARB_vertex_program<br />can&#39;t find glprogs/nolightfilter.vp<br />...using internal &quot;nolightfilter.vp&quot;<br />can&#39;t find glprogs/lightfilter6.vp<br />...using internal &quot;lightfilter6.vp&quot;<br />can&#39;t find glprogs/lightfilter4.vp<br />...using internal &quot;lightfilter4.vp&quot;<br />can&#39;t find glprogs/lightfilter6_parallax.vp<br />...using internal &quot;lightfilter6_parallax.vp&quot;<br />can&#39;t find glprogs/nolightfilter_parallax.vp<br />...using internal &quot;nolightfilter_parallax.vp&quot;<br />can&#39;t find glprogs/ambient_parallax.vp<br />...using internal &quot;ambient_parallax.vp&quot;<br />can&#39;t find glprogs/nobump_parallax.vp<br />...using internal &quot;nobump_parallax.vp&quot;<br />Passed<br /><br />Checking for generic extensions:<br />...using GL_ARB_imaging<br />...using GL_ARB_texture_env_combine<br />...using GL_EXT_texture_env_dot3<br />Passed<br /><br />Checking for nVidia extensions:<br />X..GL_NV_texture_shader not found<br />...using GL_ARB_imaging<br />X..failed to import GL_NV_register_combiners functions<br />Failed<br /><br />Checking for ATI extensions:<br />...using GL_ATI_fragment_shader<br />Passed<br /><br />Checking for ARBfp1.0 extensions:<br />...using GL_ARB_fragment_program<br />...GL_MAX_TEXTURE_COORDS_ARB [8]<br />...GL_MAX_TEXTURE_IMAGE_UNITS_ARB [16]<br />ZipFile: ./basebers/pak01.pk2/glprogs/nolightfilter.fp<br />...loading &quot;glprogs/nolightfilter.fp&quot;<br />can&#39;t find glprogs/nolightfilter6_detail.fp<br />...using internal &quot;nolightfilter6_detail.fp&quot;<br />can&#39;t find glprogs/lightfilter6_detail.fp<br />...using internal &quot;lightfilter6_detail.fp&quot;<br />ZipFile: ./basebers/pak01.pk2/glprogs/lightfilter6.fp<br />...loading &quot;glprogs/lightfilter6.fp&quot;<br />ZipFile: ./basebers/pak01.pk2/glprogs/lightfilter4.fp<br />...loading &quot;glprogs/lightfilter4.fp&quot;<br />ZipFile: ./basebers/pak01.pk2/glprogs/distort.fp<br />...loading &quot;glprogs/distort.fp&quot;<br />ZipFile: ./basebers/pak01.pk2/glprogs/ambient.fp<br />...loading &quot;glprogs/ambient.fp&quot;<br />can&#39;t find glprogs/lightfilter6_parallax.fp<br />...using internal &quot;lightfilter6_parallax.fp&quot;<br />can&#39;t find glprogs/nolightfilter_parallax.fp<br />...using internal &quot;nolightfilter_parallax.fp&quot;<br />can&#39;t find glprogs/ambient_parallax.fp<br />...using internal &quot;ambient_parallax.fp&quot;<br />can&#39;t find glprogs/nobump_parallax.fp<br />...using internal &quot;nobump_parallax.fp&quot;<br />Passed<br /><br />Checking for SeparateStencil:<br />...using GL_EXT_stencil_wrap<br />X..GL_NV_stencil_two_side not found<br />X..GL_EXT_stencil_two_side not found<br />...using GL_ATI_separate_stencil<br />Selected ATI SeparateStencil<br /><br />Binding ARB6 programs...<br />Selected ARB6 path<br />...using anisotropy: 16<br />...using ARB diffuse compression<br />...using ARB bump compression<br />ZipFile: ./basebers/pak01.pk2/textures/particles/particle.tga<br />can&#39;t find textures/particles/particle.fx<br />ZipFile: ./basebers/pak01.pk2/textures/env/envmap.jpg<br />ZipFile: ./basebers/pak01.pk2/textures/env/chrome.jpg<br />ZipFile: ./basebers/pak01.pk2/textures/env/envmap_world.jpg<br />ZipFile: ./basebers/pak01.pk2/textures/env/chrome_world.jpg<br />ZipFile: ./basebers/pak01.pk2/textures/decals/bullet_mrk.jpg<br />ZipFile: ./basebers/pak01.pk2/textures/decals/laser_mrk.jpg<br />ZipFile: ./basebers/pak01.pk2/textures/decals/splat0.tga<br />ZipFile: ./basebers/pak01.pk2/textures/decals/splat1.tga<br />ZipFile: ./basebers/pak01.pk2/textures/decals/splat2.tga<br />ZipFile: ./basebers/pak01.pk2/textures/decals/splat3.tga<br />ZipFile: ./basebers/pak01.pk2/textures/decals/splat4.tga<br />ZipFile: ./basebers/pak01.pk2/textures/decals/splat5.tga<br />ZipFile: ./basebers/pak01.pk2/textures/decals/splat6.tga<br />ZipFile: ./basebers/pak01.pk2/textures/decals/splat7.tga<br />ZipFile: ./basebers/pak01.pk2/textures/decals/footprintl.tga<br />ZipFile: ./basebers/pak01.pk2/textures/decals/footprintr.tga<br />ZipFile: ./basebers/pak01.pk2/textures/decals/footprints.tga<br />ZipFile: ./basebers/pak01.pk2/textures/decals/footprint_rot.tga<br />ZipFile: ./basebers/pak01.pk2/textures/decals/footprints_rot.tga<br />ZipFile: ./basebers/pak01.pk2/textures/decals/explosion.jpg<br />ZipFile: ./basebers/pak01.pk2/textures/decals/rail_mrk_rand.jpg<br />ZipFile: ./basebers/pak01.pk2/textures/decals/rail_mrk_b.jpg<br />ZipFile: ./basebers/pak01.pk2/textures/decals/rail_mrk_g.jpg<br />ZipFile: ./basebers/pak01.pk2/textures/decals/rail_mrk_gb.jpg<br />ZipFile: ./basebers/pak01.pk2/textures/decals/rail_mrk_r.jpg<br />ZipFile: ./basebers/pak01.pk2/textures/decals/rail_mrk_rb.jpg<br />ZipFile: ./basebers/pak01.pk2/textures/decals/rail_mrk_rg.jpg<br />ZipFile: ./basebers/pak01.pk2/textures/decals/rail_mrk_rgb.jpg<br />ZipFile: ./basebers/decals_pak0.pk2/textures/decals/0.jpg<br />ZipFile: ./basebers/decals_pak0.pk2/textures/decals/1.jpg<br />ZipFile: ./basebers/decals_pak0.pk2/textures/decals/2.jpg<br />ZipFile: ./basebers/decals_pak0.pk2/textures/decals/3.jpg<br />ZipFile: ./basebers/decals_pak0.pk2/textures/decals/4.jpg<br />ZipFile: ./basebers/decals_pak0.pk2/textures/decals/5.jpg<br />ZipFile: ./basebers/decals_pak0.pk2/textures/decals/6.jpg<br />ZipFile: ./basebers/decals_pak0.pk2/textures/decals/7.jpg<br />ZipFile: ./basebers/decals_pak0.pk2/textures/decals/8.jpg<br />ZipFile: ./basebers/decals_pak0.pk2/textures/decals/9.jpg<br />ZipFile: ./basebers/decals_pak0.pk2/textures/decals/10.jpg<br />ZipFile: ./basebers/decals_pak0.pk2/textures/decals/11.jpg<br />ZipFile: ./basebers/decals_pak0.pk2/textures/decals/12.jpg<br />ZipFile: ./basebers/decals_pak0.pk2/textures/decals/13.jpg<br />ZipFile: ./basebers/decals_pak0.pk2/textures/decals/14.jpg<br />ZipFile: ./basebers/decals_pak0.pk2/textures/decals/15.jpg<br />ZipFile: ./basebers/decals_pak0.pk2/textures/decals/16.jpg<br />ZipFile: ./basebers/decals_pak0.pk2/textures/decals/17.jpg<br />ZipFile: ./basebers/decals_pak0.pk2/textures/decals/18.jpg<br />ZipFile: ./basebers/decals_pak0.pk2/textures/decals/19.jpg<br />ZipFile: ./basebers/decals_pak0.pk2/textures/decals/20.jpg<br />ZipFile: ./basebers/decals_pak0.pk2/textures/decals/21.jpg<br />ZipFile: ./basebers/decals_pak0.pk2/textures/decals/22.jpg<br />can&#39;t find textures/decals/23.jpg<br />Bad jpg file textures/decals/23.jpg<br />can&#39;t find textures/decals/24.jpg<br />Bad jpg file textures/decals/24.jpg<br />can&#39;t find textures/decals/25.jpg<br />Bad jpg file textures/decals/25.jpg<br />can&#39;t find textures/decals/26.jpg<br />Bad jpg file textures/decals/26.jpg<br />can&#39;t find textures/decals/27.jpg<br />Bad jpg file textures/decals/27.jpg<br />can&#39;t find textures/decals/28.jpg<br />Bad jpg file textures/decals/28.jpg<br />can&#39;t find textures/decals/29.jpg<br />Bad jpg file textures/decals/29.jpg<br />can&#39;t find textures/decals/30.jpg<br />Bad jpg file textures/decals/30.jpg<br />can&#39;t find textures/decals/31.jpg<br />Bad jpg file textures/decals/31.jpg<br />can&#39;t find textures/decals/32.jpg<br />Bad jpg file textures/decals/32.jpg<br />can&#39;t find textures/decals/33.jpg<br />Bad jpg file textures/decals/33.jpg<br />can&#39;t find textures/decals/34.jpg<br />Bad jpg file textures/decals/34.jpg<br />can&#39;t find textures/decals/35.jpg<br />Bad jpg file textures/decals/35.jpg<br />can&#39;t find textures/decals/36.jpg<br />Bad jpg file textures/decals/36.jpg<br />can&#39;t find textures/decals/37.jpg<br />Bad jpg file textures/decals/37.jpg<br />can&#39;t find textures/decals/38.jpg<br />Bad jpg file textures/decals/38.jpg<br />can&#39;t find textures/decals/39.jpg<br />Bad jpg file textures/decals/39.jpg<br />can&#39;t find textures/decals/40.jpg<br />Bad jpg file textures/decals/40.jpg<br />can&#39;t find textures/decals/41.jpg<br />Bad jpg file textures/decals/41.jpg<br />can&#39;t find textures/decals/42.jpg<br />Bad jpg file textures/decals/42.jpg<br />can&#39;t find textures/decals/43.jpg<br />Bad jpg file textures/decals/43.jpg<br />can&#39;t find textures/decals/44.jpg<br />Bad jpg file textures/decals/44.jpg<br />can&#39;t find textures/decals/45.jpg<br />Bad jpg file textures/decals/45.jpg<br />can&#39;t find textures/decals/46.jpg<br />Bad jpg file textures/decals/46.jpg<br />can&#39;t find textures/decals/47.jpg<br />Bad jpg file textures/decals/47.jpg<br />can&#39;t find textures/decals/48.jpg<br />Bad jpg file textures/decals/48.jpg<br />can&#39;t find textures/decals/49.jpg<br />Bad jpg file textures/decals/49.jpg<br />can&#39;t find textures/decals/50.jpg<br />Bad jpg file textures/decals/50.jpg<br />can&#39;t find textures/decals/51.jpg<br />Bad jpg file textures/decals/51.jpg<br />can&#39;t find textures/decals/52.jpg<br />Bad jpg file textures/decals/52.jpg<br />can&#39;t find textures/decals/53.jpg<br />Bad jpg file textures/decals/53.jpg<br />can&#39;t find textures/decals/54.jpg<br />Bad jpg file textures/decals/54.jpg<br />can&#39;t find textures/decals/55.jpg<br />Bad jpg file textures/decals/55.jpg<br />can&#39;t find textures/decals/56.jpg<br />Bad jpg file textures/decals/56.jpg<br />can&#39;t find textures/decals/57.jpg<br />Bad jpg file textures/decals/57.jpg<br />can&#39;t find textures/decals/58.jpg<br />Bad jpg file textures/decals/58.jpg<br />can&#39;t find textures/decals/59.jpg<br />Bad jpg file textures/decals/59.jpg<br />can&#39;t find textures/decals/60.jpg<br />Bad jpg file textures/decals/60.jpg<br />can&#39;t find textures/decals/61.jpg<br />Bad jpg file textures/decals/61.jpg<br />can&#39;t find textures/decals/62.jpg<br />Bad jpg file textures/decals/62.jpg<br />can&#39;t find textures/decals/63.jpg<br />Bad jpg file textures/decals/63.jpg<br />can&#39;t find textures/decals/64.jpg<br />Bad jpg file textures/decals/64.jpg<br />can&#39;t find textures/decals/65.jpg<br />Bad jpg file textures/decals/65.jpg<br />can&#39;t find textures/decals/66.jpg<br />Bad jpg file textures/decals/66.jpg<br />can&#39;t find textures/decals/67.jpg<br />Bad jpg file textures/decals/67.jpg<br />can&#39;t find textures/decals/68.jpg<br />Bad jpg file textures/decals/68.jpg<br />can&#39;t find textures/decals/69.jpg<br />Bad jpg file textures/decals/69.jpg<br />can&#39;t find textures/decals/70.jpg<br />Bad jpg file textures/decals/70.jpg<br />can&#39;t find textures/decals/71.jpg<br />Bad jpg file textures/decals/71.jpg<br />can&#39;t find textures/decals/72.jpg<br />Bad jpg file textures/decals/72.jpg<br />can&#39;t find textures/decals/73.jpg<br />Bad jpg file textures/decals/73.jpg<br />can&#39;t find textures/decals/74.jpg<br />Bad jpg file textures/decals/74.jpg<br />can&#39;t find textures/decals/75.jpg<br />Bad jpg file textures/decals/75.jpg<br />can&#39;t find textures/decals/76.jpg<br />Bad jpg file 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jpg file textures/decals/88.jpg<br />can&#39;t find textures/decals/89.jpg<br />Bad jpg file textures/decals/89.jpg<br />can&#39;t find textures/decals/90.jpg<br />Bad jpg file textures/decals/90.jpg<br />can&#39;t find textures/decals/91.jpg<br />Bad jpg file textures/decals/91.jpg<br />can&#39;t find textures/decals/92.jpg<br />Bad jpg file textures/decals/92.jpg<br />can&#39;t find textures/decals/93.jpg<br />Bad jpg file textures/decals/93.jpg<br />can&#39;t find textures/decals/94.jpg<br />Bad jpg file textures/decals/94.jpg<br />can&#39;t find textures/decals/95.jpg<br />Bad jpg file textures/decals/95.jpg<br />can&#39;t find textures/decals/96.jpg<br />Bad jpg file textures/decals/96.jpg<br />can&#39;t find textures/decals/97.jpg<br />Bad jpg file textures/decals/97.jpg<br />can&#39;t find textures/decals/98.jpg<br />Bad jpg file textures/decals/98.jpg<br />can&#39;t find textures/decals/99.jpg<br />Bad jpg file textures/decals/99.jpg<br />can&#39;t find 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/>ZipFile: ./basebers/zflarepatch.pk2/textures/lights/2_lf.jpg<br />ZipFile: ./basebers/zflarepatch.pk2/textures/lights/2_rt.jpg<br />ZipFile: ./basebers/zflarepatch.pk2/textures/lights/2_up.jpg<br />ZipFile: ./basebers/zflarepatch.pk2/textures/lights/2_dn.jpg<br />ZipFile: ./basebers/zflarepatch.pk2/textures/lights/3_ft.jpg<br />can&#39;t find textures/lights/3_bk.jpg<br />Bad jpg file textures/lights/3_bk.jpg<br />can&#39;t find textures/lights/3_lf.jpg<br />Bad jpg file textures/lights/3_lf.jpg<br />ZipFile: ./basebers/pak01.pk2/textures/lights/3_rt.jpg<br />can&#39;t find textures/lights/3_up.jpg<br />Bad jpg file textures/lights/3_up.jpg<br />can&#39;t find textures/lights/3_dn.jpg<br />Bad jpg file textures/lights/3_dn.jpg<br />ZipFile: ./basebers/zflarepatch.pk2/textures/lights/4_ft.jpg<br />can&#39;t find textures/lights/4_bk.jpg<br />Bad jpg file textures/lights/4_bk.jpg<br />can&#39;t find textures/lights/4_lf.jpg<br />Bad jpg file textures/lights/4_lf.jpg<br />ZipFile: ./basebers/pak01.pk2/textures/lights/4_rt.jpg<br />can&#39;t find textures/lights/4_up.jpg<br />Bad jpg file textures/lights/4_up.jpg<br />can&#39;t find textures/lights/4_dn.jpg<br />Bad jpg file textures/lights/4_dn.jpg<br />ZipFile: ./basebers/zflarepatch.pk2/textures/lights/5_ft.jpg<br />can&#39;t find textures/lights/5_bk.jpg<br />Bad jpg file textures/lights/5_bk.jpg<br />can&#39;t find textures/lights/5_lf.jpg<br />Bad jpg file textures/lights/5_lf.jpg<br />ZipFile: ./basebers/pak01.pk2/textures/lights/5_rt.jpg<br />can&#39;t find textures/lights/5_up.jpg<br />Bad jpg file textures/lights/5_up.jpg<br />can&#39;t find textures/lights/5_dn.jpg<br />Bad jpg file textures/lights/5_dn.jpg<br />ZipFile: ./basebers/zflarepatch.pk2/textures/lights/6_ft.jpg<br />can&#39;t find textures/lights/6_bk.jpg<br />Bad jpg file textures/lights/6_bk.jpg<br />can&#39;t find textures/lights/6_lf.jpg<br />Bad jpg file textures/lights/6_lf.jpg<br />ZipFile: ./basebers/pak01.pk2/textures/lights/6_rt.jpg<br />can&#39;t find textures/lights/6_up.jpg<br />Bad jpg file textures/lights/6_up.jpg<br />can&#39;t find textures/lights/6_dn.jpg<br />Bad jpg file textures/lights/6_dn.jpg<br />ZipFile: ./basebers/zflarepatch.pk2/textures/lights/7_ft.jpg<br />can&#39;t find textures/lights/7_bk.jpg<br />Bad jpg file textures/lights/7_bk.jpg<br />can&#39;t find textures/lights/7_lf.jpg<br />Bad jpg file textures/lights/7_lf.jpg<br />ZipFile: ./basebers/pak01.pk2/textures/lights/7_rt.jpg<br />can&#39;t find textures/lights/7_up.jpg<br />Bad jpg file textures/lights/7_up.jpg<br />can&#39;t find textures/lights/7_dn.jpg<br />Bad jpg file textures/lights/7_dn.jpg<br />ZipFile: ./basebers/zflarepatch.pk2/textures/lights/8_ft.jpg<br />can&#39;t find textures/lights/8_bk.jpg<br />Bad jpg file textures/lights/8_bk.jpg<br />can&#39;t find textures/lights/8_lf.jpg<br />Bad jpg file textures/lights/8_lf.jpg<br />ZipFile: ./basebers/pak01.pk2/textures/lights/8_rt.jpg<br />can&#39;t find textures/lights/8_up.jpg<br />Bad jpg file textures/lights/8_up.jpg<br />can&#39;t find textures/lights/8_dn.jpg<br />Bad jpg file textures/lights/8_dn.jpg<br />ZipFile: ./basebers/zflarepatch.pk2/textures/lights/9_ft.jpg<br />can&#39;t find textures/lights/9_bk.jpg<br />Bad jpg file textures/lights/9_bk.jpg<br />can&#39;t find textures/lights/9_lf.jpg<br />Bad jpg file textures/lights/9_lf.jpg<br />ZipFile: ./basebers/pak01.pk2/textures/lights/9_rt.jpg<br />can&#39;t find textures/lights/9_up.jpg<br />Bad jpg file textures/lights/9_up.jpg<br />can&#39;t find textures/lights/9_dn.jpg<br />Bad jpg file textures/lights/9_dn.jpg<br />********************<br />ERROR: R_LoadLightFilter: (9) bad images size<br />********************<br />
enf0rcer
333 постов
Карма: -3
#217 26 октября 2007 в 21:00
Запускается только с r_simple 1<br />с 0 долго тупит, потом глючит, шрифты глючат
enf0rcer
333 постов
Карма: -3
#218 26 октября 2007 в 21:03
запустил с 1<br /><br />ооо как оно начало глючить после забинденного рокетджампика !!!<br />просто капец<br />и всё время ему текстур не хватает<br /><br />шлю ещё один лог<br /><br />*** Berserker@Quake2 ***<br />Builded: Oct 20 2007 11:12:08<br />Binary code: x86 (Win32 RELEASE)<br /><br />OS: Windows XP<br /><br />Total physical RAM: 511 MB<br />Available physical RAM: 196 MB<br />Total PageFile: 1505 MB<br />Available PageFile: 1025 MB<br />Total Virtual Memory: 2047 MB<br />Available Virtual Memory: 1892 MB<br /><br />CPU: AMD Athlon Barton 1837 MHz w/ MMX+ 3DNow!+ SSE<br />Winsock Initialized<br />...using Berserker&#39;s net protocol<br /><br />Console initialized<br />Loading &quot;modelist.txt&quot;:<br /> 0: [ 320&nbsp; 240]<br /> 1: [ 400&nbsp; 300]<br /> 2: [ 512&nbsp; 384]<br /> 3: [ 640&nbsp; 480]<br /> 4: [ 800&nbsp; 600]<br /> 5: [ 960&nbsp; 720]<br /> 6: [1024&nbsp; 768]<br /> 7: [1152&nbsp; 864]<br /> 8: [1280&nbsp; 960]<br /> 9: [1280 1024]<br />10: [1600 1200]<br />11: [2048 1536]<br />12: [ 640&nbsp; 400]<br />13: [1440&nbsp; 900]<br />------- Video System restart -------<br />...desktop color depth is 32<br />Initializing OpenGL display<br />...setting mode 6: 1024x768:Win<br />...setting windowed mode<br />...testing OpenGL driver: Hardware ICD OpenGL acceleration, Ok<br />GL_PFD: Color(32-bits),<br />Depth(24-bits), Stencil(8-bits)<br />GL_VENDOR: ATI Technologies Inc.<br />GL_RENDERER: RADEON 9800 PRO x86/MMX/3DNow!/SSE<br />GL_VERSION: 2.0.6479 WinXP Release<br /><br />GL_EXTENSIONS:<br />--------------<br />GL_ARB_multitexture<br />GL_EXT_texture_env_add<br />GL_EXT_compiled_vertex_array<br />GL_S3_s3tc<br />GL_ARB_depth_texture<br />GL_ARB_fragment_program<br />GL_ARB_fragment_program_shadow<br />GL_ARB_fragment_shader<br />GL_ARB_multisample<br />GL_ARB_occlusion_query<br />GL_ARB_point_parameters<br />GL_ARB_point_sprite<br />GL_ARB_shader_objects<br />GL_ARB_shading_language_100<br />GL_ARB_shadow<br />GL_ARB_shadow_ambient<br />GL_ARB_texture_border_clamp<br />GL_ARB_texture_compression<br />GL_ARB_texture_cube_map<br />GL_ARB_texture_env_add<br />GL_ARB_texture_env_combine<br />GL_ARB_texture_env_crossbar<br />GL_ARB_texture_env_dot3<br />GL_ARB_texture_float<br />GL_ARB_texture_mirrored_repeat<br />GL_ARB_texture_rectangle<br />GL_ARB_transpose_matrix<br />GL_ARB_vertex_blend<br />GL_ARB_vertex_buffer_object<br />GL_ARB_pixel_buffer_object<br />GL_ARB_vertex_program<br />GL_ARB_vertex_shader<br />GL_ARB_window_pos<br />GL_ARB_draw_buffers<br />GL_ATI_draw_buffers<br />GL_ATI_element_array<br />GL_ATI_envmap_bumpmap<br />GL_ATI_fragment_shader<br />GL_ATI_map_object_buffer<br />GL_ATI_separate_stencil<br />GL_ATI_texture_env_combine3<br />GL_ATI_texture_float<br />GL_ATI_texture_mirror_once<br />GL_ATI_vertex_array_object<br />GL_ATI_vertex_attrib_array_object<br />GL_ATI_vertex_streams<br />GL_ATIX_texture_env_combine3<br />GL_ATIX_texture_env_route<br />GL_ATIX_vertex_shader_output_point_size<br />GL_EXT_abgr<br />GL_EXT_bgra<br />GL_EXT_blend_color<br />GL_EXT_blend_func_separate<br />GL_EXT_blend_minmax<br />GL_EXT_blend_subtract<br />GL_EXT_clip_volume_hint<br />GL_EXT_draw_range_elements<br />GL_EXT_fog_coord<br />GL_EXT_framebuffer_object<br />GL_EXT_multi_draw_arrays<br />GL_EXT_packed_pixels<br />GL_EXT_point_parameters<br />GL_EXT_rescale_normal<br />GL_EXT_secondary_color<br />GL_EXT_separate_specular_color<br />GL_EXT_shadow_funcs<br />GL_EXT_stencil_wrap<br />GL_EXT_texgen_reflection<br />GL_EXT_texture3D<br />GL_EXT_texture_compression_s3tc<br />GL_EXT_texture_cube_map<br />GL_EXT_texture_edge_clamp<br />GL_EXT_texture_env_combine<br />GL_EXT_texture_env_dot3<br />GL_EXT_texture_filter_anisotropic<br />GL_EXT_texture_lod_bias<br />GL_EXT_texture_mirror_clamp<br />GL_EXT_texture_object<br />GL_EXT_texture_rectangle<br />GL_EXT_vertex_array<br />GL_EXT_vertex_shader<br />GL_HP_occlusion_test<br />GL_NV_blend_square<br />GL_NV_occlusion_query<br />GL_NV_texgen_reflection<br />GL_SGI_color_matrix<br />GL_SGIS_generate_mipmap<br />GL_SGIS_multitexture<br />GL_SGIS_texture_border_clamp<br />GL_SGIS_texture_edge_clamp<br />GL_SGIS_texture_lod<br />GL_SUN_multi_draw_arrays<br />GL_WIN_swap_hint<br />WGL_EXT_extensions_string<br />WGL_EXT_swap_control<br /><br />Checking for common extensions:<br />...GL_MAX_TEXTURE_SIZE [2048]<br />...screenTextureSize [1024]<br />...mirrorTextureSize [256]<br />...using GL_EXT_texture_filter_anisotropic [16]<br />...using WGL_EXT_swap_control<br />...using GL_ARB_texture_compression<br />...using GL_EXT_texture_compression_s3tc<br />...using GL_EXT_point_parameters<br />...using GL_ARB_occlusion_query<br />...using GL_EXT_texture_lod_bias<br />...using GL_EXT_draw_range_elements<br />...using GL_EXT_texture_edge_clamp<br />...using GL_ARB_vertex_buffer_object<br />X..GL_EXT_depth_bounds_test not found<br />...using GL_ARB_multitexture [8 TMUs]<br />...using GL_ARB_vertex_program<br />...using internal &quot;nolightfilter.vp&quot;<br />...using internal &quot;lightfilter6.vp&quot;<br />...using internal &quot;lightfilter4.vp&quot;<br />...using internal &quot;lightfilter6_parallax.vp&quot;<br />...using internal &quot;nolightfilter_parallax.vp&quot;<br />...using internal &quot;ambient_parallax.vp&quot;<br />...using internal &quot;nobump_parallax.vp&quot;<br />Passed<br /><br />Checking for generic extensions:<br />...using GL_ARB_imaging<br />...using GL_ARB_texture_env_combine<br />...using GL_EXT_texture_env_dot3<br />Passed<br /><br />Checking for nVidia extensions:<br />X..GL_NV_texture_shader not found<br />...using GL_ARB_imaging<br />X..failed to import GL_NV_register_combiners functions<br />Failed<br /><br />Checking for ATI extensions:<br />...using GL_ATI_fragment_shader<br />Passed<br /><br />Checking for ARBfp1.0 extensions:<br />...using GL_ARB_fragment_program<br />...GL_MAX_TEXTURE_COORDS_ARB [8]<br />...GL_MAX_TEXTURE_IMAGE_UNITS_ARB [16]<br />...loading &quot;glprogs/nolightfilter.fp&quot;<br />...using internal &quot;nolightfilter6_detail.fp&quot;<br />...using internal &quot;lightfilter6_detail.fp&quot;<br />...loading &quot;glprogs/lightfilter6.fp&quot;<br />...loading &quot;glprogs/lightfilter4.fp&quot;<br />...loading &quot;glprogs/distort.fp&quot;<br />...loading &quot;glprogs/ambient.fp&quot;<br />...using internal &quot;lightfilter6_parallax.fp&quot;<br />...using internal &quot;nolightfilter_parallax.fp&quot;<br />...using internal &quot;ambient_parallax.fp&quot;<br />...using internal &quot;nobump_parallax.fp&quot;<br />Passed<br /><br />Checking for SeparateStencil:<br />...using GL_EXT_stencil_wrap<br />X..GL_NV_stencil_two_side not found<br />X..GL_EXT_stencil_two_side not found<br />...using GL_ATI_separate_stencil<br />Selected ATI SeparateStencil<br /><br />Binding ARB6 programs...<br />Selected ARB6 path<br />X..ignoring anisotropy<br />...using ARB diffuse compression<br />...using ARB bump compression<br />...FORCE to use simple render path<br />------------------------------------<br /><br /><br />------- sound initialization -------<br />Initializing DirectSound<br />Creating DS buffers<br />...using secondary sound buffer<br />&nbsp; 2 channel(s)<br />&nbsp; 16 bits/sample<br />&nbsp; 44100 bytes/sec<br />dsound init succeeded<br />sound sampling rate: 44100<br />load samples as: 16 bit<br />------------------------------------<br /><br />Current search path:<br />--------------------<br />./basebers/zflarepatch.pk2 <br />./basebers/sample.pk2 <br />./basebers/sam_ellipse.pk2 <br />./basebers/q2_health_medium_md3.pk2 <br />./basebers/q2_health_large_md3.pk2 <br />./basebers/pak09.pk2 <br />./basebers/pak01.pk2 <br />./basebers/pak00.pk2 <br />./basebers/catodm1.pk2 <br />./basebers/cache0.pk2 <br />./BaseBers<br /><br />====== Engine Initialized ======<br /><br />Priority changed to HIGH<br />execing enf.bers<br />r_intensity will be changed after vid_restart.<br />r_modulate will be changed after vid_restart.<br />vid_ignorehwgamma is write protected.<br /> <br />&nbsp; &nbsp; &nbsp; &nbsp; ­­&nbsp; &nbsp; &nbsp; &nbsp; ­­&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />&nbsp; &nbsp; &nbsp; &nbsp; Ї­&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ­Ї&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />&nbsp; &nbsp; &nbsp; Ї­&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ­Ї&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -=Гonfig нade вy=-&nbsp; &nbsp;  <br />&nbsp; &nbsp; &nbsp; Ї­&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ­Ї&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />&nbsp; &nbsp; ­Ї&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ЇЇ&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -=Еnf’rcer=-&nbsp; &nbsp; &nbsp;  <br />&nbsp; &nbsp; Ј­&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Ї&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />&nbsp; &nbsp; ­Ј&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Ј­&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -=Цersion&nbsp; 13Ћ6Ћ2007=-&nbsp;  <br />&nbsp; &nbsp; ЇЈ&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ЇЇ&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  <br />&nbsp; &nbsp; ЈЇ&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ­Ј&nbsp; &nbsp; &nbsp; &nbsp;  <br />&nbsp; &nbsp; ЈЇ&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ­Ј <br />&nbsp; &nbsp; ЈЇ&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ЇЈ <br />&nbsp; &nbsp; ЈЇ&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ЇЈ <br />&nbsp; &nbsp; ЈЈ&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ЈЇ <br />&nbsp; &nbsp; ЈЈЇ&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ­ЈЈ <br />&nbsp; &nbsp; ЈЈЈ&nbsp; &nbsp; ЈЈЈЈЈЈЈ&nbsp; &nbsp; ЈЈЇ <br />&nbsp; &nbsp; ЈЈЈ&nbsp; &nbsp; ЈЈЮЈЈ&nbsp; &nbsp; ЇЈЈ <br />&nbsp; &nbsp; ­ЈЈЇ&nbsp; &nbsp; ЈЈ ЈЈ&nbsp; &nbsp; ЇЈЈ­ <br />&nbsp; &nbsp; &nbsp; ЇЈЈЈ&nbsp; ЈЈ ЈЈ&nbsp; ЇЈЈЇ <br />&nbsp; &nbsp; &nbsp; ЇЈЈЈЇ ЈЈ ЈЈ ЇЈЈЈЇ <br />&nbsp; &nbsp; &nbsp; &nbsp; ЇЈЈЈЈЈЈЈЈЈЈЈЈЈЇ&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; #####&nbsp; #### <br />&nbsp; &nbsp; &nbsp; &nbsp; ЇЈЈЈЈЈЈЈЈЈЈЈЇ&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ### ## ##&nbsp; ## <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ЇЈЈЈЈЈЇ&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ###&nbsp; &nbsp; ##&nbsp; ## <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ЈЈ­ЈЈ&nbsp; &nbsp; ###&nbsp; ########\&nbsp; #####&nbsp; ### #### #######\&nbsp; ####&nbsp; &nbsp; ###&nbsp; #######\ <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ЈЈ ЈЈ&nbsp; &nbsp; ## ##&nbsp; ###&nbsp; ###&nbsp; ###&nbsp; ### ####&nbsp; ###/ ##&nbsp; ##&nbsp; ##&nbsp; ## ##&nbsp; ###/ ## <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ЈЈ ЈЈ&nbsp; ##&nbsp; ##&nbsp; ###&nbsp; ###&nbsp; ###&nbsp; ########&nbsp; ###&nbsp; ## ###&nbsp; ## ##&nbsp; ##&nbsp; ###&nbsp; ## <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ЈЈ ЈЈ&nbsp; #######&nbsp; ###&nbsp; ###&nbsp; ###&nbsp; ########&nbsp; ###&nbsp; &nbsp; ###&nbsp; ## #######&nbsp; ### <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ЈЈ ЈЈ&nbsp; ###&nbsp; &nbsp; &nbsp; ###&nbsp; ###&nbsp; ###&nbsp; #### ###&nbsp; ###&nbsp; &nbsp; ###&nbsp; &nbsp; ###/&nbsp; &nbsp; ### <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ЈЈ ЈЈ&nbsp; ###&nbsp; &nbsp; &nbsp; ###&nbsp; ###&nbsp; ###&nbsp; #### ###&nbsp; ###&nbsp; &nbsp; ###&nbsp; &nbsp; ###&nbsp; &nbsp; &nbsp; ### <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ЈЈ ЈЈ&nbsp; ###&nbsp; &nbsp; &nbsp; ###&nbsp; ###&nbsp; ###&nbsp; &nbsp; ##&nbsp; ##&nbsp; ###&nbsp; &nbsp; ###&nbsp; &nbsp; ###&nbsp; &nbsp; &nbsp; ### <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ЈЈ ЈЈ&nbsp; &nbsp; ###&nbsp; #&nbsp; ###&nbsp; ###&nbsp; ###&nbsp; &nbsp; ##&nbsp; ##&nbsp; ###&nbsp; &nbsp; &nbsp; ###&nbsp; #&nbsp; ##&nbsp; #&nbsp; ### <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ЬЇ ЬЇ&nbsp; &nbsp; ####&nbsp; ##### #### #####&nbsp; &nbsp; ####&nbsp; #####&nbsp; &nbsp; &nbsp; ####&nbsp; &nbsp; ####&nbsp; ##### <br />]dm1<br />------- Server Initialization -------<br />Using BaseBers/dm_hud.txt.<br />Deathmatch server: catodm1<br />Max clients: 16<br />Using Berserker&#39;s net protocol<br />-------------------------------------<br />loopback: client_connect<br /><br /><br /><br /><br />Catodm1 -&nbsp; 0wnage?<br />Map: catodm1<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />Pics<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />Models<br />maps/catodm1.bsp<br />Creating DS buffers<br />...using secondary sound buffer<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/weapons/v_blast/tris.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />#w_blaster.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />#w_shotgun.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />#w_sshotgun.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />#w_machinegun.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />#w_chaingun.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />#a_grenades.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />#w_glauncher.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />#w_rlauncher.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />#w_hyperblaster.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />#w_railgun.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />#w_bfg.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/objects/gibs/sm_meat/tris.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/objects/gibs/arm/tris.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/objects/gibs/bone/tris.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/objects/gibs/bone2/tris.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/objects/gibs/chest/tris.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/objects/gibs/skull/tris.md2<br />&nbsp; &nbsp; 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/>models/items/healing/medium/tris.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/items/ammo/grenades/medium/tri<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/weapons/v_handgr/tris.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/items/armor/combat/tris.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/weapons/g_rocket/tris.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/weapons/v_rocket/tris.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/items/ammo/rockets/medium/tris<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/objects/rocket/tris.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/objects/debris2/tris.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/items/ammo/cells/medium/tris.m<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/weapons/g_hyperb/tris.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/weapons/v_hyperb/tris.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/objects/dmspot/tris.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/weapons/g_shotg2/tris.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/weapons/v_shotg2/tris.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/items/ammo/bullets/medium/tris<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/weapons/g_machn/tris.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/weapons/v_machn/tris.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/weapons/g_shotg/tris.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/weapons/v_shotg/tris.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/items/healing/large/tris.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/items/armor/shard/tris.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/weapons/g_launch/tris.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/weapons/v_launch/tris.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/objects/grenade/tris.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/items/mega_h/tris.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/items/pack/tris.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/weapons/g_chain/tris.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/weapons/v_chain/tris.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/items/armor/jacket/tris.md2<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />models/items/healing/stimpack/tris.md<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />Images<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />client 0<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />Sky<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />Spawned 0 static lights<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />Fogs<br />&nbsp; &nbsp; <br />3dfx entered the game<br />Can&#39;t find pic: pics/effects/pain_1.tga<br />Can&#39;t find pic: 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enf0rcer
333 постов
Карма: -3
#219 26 октября 2007 в 21:06
PS Напоминаю: первый лог после неудачного запуска с r_simple = 0<br />второй с r_simple = 1, после минуты на уровне и рокетджампа
Берсеркер
2319 постов
Карма: 216
#220 29 октября 2007 в 13:59
смотрю лог снизу и сразу вопрос:<br />Effects.pk2&nbsp; то качнул?<br />Если не всё качаешь, вот те и глюки
Машина несла меня через неведомые районы Галактики сквозь пространство математической реальности быстрее скорости света. (C) Фред Саберхаген.