#531
12 марта 2019 в 17:06
фонарик использует код оружия, не зря он колеблется при ходьбе.
Если оружия нет, нет и фонарика.
Берсеркер, где у ножика фонарик?
#533
05 мая 2019 в 11:17
Доделал декали на брашмоделях.
Первоначальный код не учитывал вращающиеся брашмодели,
такие модели имеют ненулевую координату, поэтому пришлось дорабатывать.
Вот скриншоты из Вольфа, карта Tram, вращающиеся двери.
В скором времени выложу все проекты, как только портирую код из Вольфа в Ку3.
Первоначальный код не учитывал вращающиеся брашмодели,
такие модели имеют ненулевую координату, поэтому пришлось дорабатывать.
Вот скриншоты из Вольфа, карта Tram, вращающиеся двери.
В скором времени выложу все проекты, как только портирую код из Вольфа в Ку3.
#534
07 мая 2019 в 22:23
Берсеркер
Nice! But when one bullet decal is puted on another then strange flickering appears. Can you fix this?
And this version of Bers doesn't work on win10.
Nice! But when one bullet decal is puted on another then strange flickering appears. Can you fix this?
And this version of Bers doesn't work on win10.
#535
01 августа 2019 в 20:49
Hi Berserker! I have just a tech question about Rtcw old engine. I'm the creator of Venom mod, a little modification that tried to improve AI and graphics for classic renderer. I saw that new Nvidia video drivers makes completely invisible reflective old shader stages of Rtcw, unlike Amd drivers:
blendFunc GL_ONE_MINUS_DST_ALPHA GL_ONE
tcGen environment
This is the formula for reflective chateau marble floor and X-labs doors - metal walls. It don't works anymore on Nvidia video card. It's the best for brush works and static mapobjects.
blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA (in few words blendFunc "blend")
This is the only blendFunc that works combined with tcGen environment to simulate advanced surfaces, it's the same stage, widely used in the maps of Quake 3 Arena, but is worse than Gray Matter way cause losses of color informations of base textures during the blending process. "Blend" is better for make invisibility and for dynamics models (npcs, weapons etc..).
So, do you will fix this issue for a correct classic engine? There is a way to fix that?
Good work with new engine! Cheers
blendFunc GL_ONE_MINUS_DST_ALPHA GL_ONE
tcGen environment
This is the formula for reflective chateau marble floor and X-labs doors - metal walls. It don't works anymore on Nvidia video card. It's the best for brush works and static mapobjects.
blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA (in few words blendFunc "blend")
This is the only blendFunc that works combined with tcGen environment to simulate advanced surfaces, it's the same stage, widely used in the maps of Quake 3 Arena, but is worse than Gray Matter way cause losses of color informations of base textures during the blending process. "Blend" is better for make invisibility and for dynamics models (npcs, weapons etc..).
So, do you will fix this issue for a correct classic engine? There is a way to fix that?
Good work with new engine! Cheers
#536
30 июня 2020 в 18:49
Hello when coming update Berserker@WolfSP with widescreen fix? To long not we have more new information and progress. Thanks!
#537
21 сентября 2020 в 13:31
скоро выходит RealRTCW: https://store.steampowered.com/app/1379630/RealRTCW/
#538
07 февраля 2021 в 09:19
Ye, we've worked hard to make a joint work between the international community of Rtcw. WolfETPlayer's modified the source code adding better AI and many weapons, some features from WolfMP/ET in SP experience, all preserving the mood of Wolfenstein.
We introduced better shaders, better textures, new effects, but still waiting for a real good modern engine with better rendering to finally fix all the graphical limits of id tech 3.
We introduced better shaders, better textures, new effects, but still waiting for a real good modern engine with better rendering to finally fix all the graphical limits of id tech 3.
#539
13 сентября 2021 в 21:00
@Берсеркер
Какие новости по проекту? Давненько не обнов, ни вестей от вас не было.
Какие новости по проекту? Давненько не обнов, ни вестей от вас не было.
#540
27 ноября 2021 в 08:50
он сейчас занимается первой квакой